AAR european diplomacy

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IRONCROM
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AAR european diplomacy

Post by IRONCROM »

I thought this might make a good AAR.
Although Tom webers European diplomacy is for human vs. human play. I see no reason why it couldn't be played solo if you disable the diplomatic part of the game and just have a free for all.
My settings for this game will be:
-Fog of war
-anti-supply
-start at war
-allow action cards...{ not sure if i'll use them cause I'm not sure if the AI can use them }
- Of course I will disable the "allow making peace" option
- 9 player
All AI's will be set on AI+

Turn 1-
I need to restructure all the ground forces i'm starting with since I prefer different attachments than the default forces have here.

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RE: AAR european diplomacy

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Turn 2-
My plan is simply to start with. I will try and hold the river in west Africa with minimal force and place the bulk of my reorganizing army in the mountains bordering france for a future invasion of that country.
All powers start with even PP and even forces in this scenario except for me of course...All AI's will have double PP compared with me. For this reason I chose to play A power on the edge of the map instead of one of the central powers.
I don't see the central powers lasting very long.

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RE: AAR european diplomacy

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Turn 3-
French forces aproach the border. My fighter recon was intercepted by french 3 fighters. Both sides retreat with no losses.
Africa is quiet.

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RE: AAR european diplomacy

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The AI launches an Air strike at turns end...I lose 1 tank.
Time to bring in some flak and build up my air power.
I am determined to achieve air superiorty over the French.

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RE: AAR european diplomacy

Post by EricSilver_MatrixForum »

A very interesting AAR, Ironcrom, I am waiting for the next report.

;)
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IRONCROM
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RE: AAR european diplomacy

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Turn 4-
Pretty quiet so far. I'm going to test French air power in the area with some fighter recons. We each lose a fighter.
I think I'll upgrade my fighters[:D]
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RE: AAR european diplomacy

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Sorry forgot pick...

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RE: AAR european diplomacy

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I move some flak into the Area.
Next time the French decide to attack my Armor I'll have a little surprise[X(]

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RE: AAR european diplomacy

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Turn 6-
The french are starting to build up a little on my border. I think the Italians and the Germans are distracting them.
One disturbing thing though...None of my garisons are recieving supplies. There strength is down to nothing now. I even tried changing HQ's.
I wonder if it's because they are original shells that the scenario started with...None of the ones I've created since I started are having this problem. Maybe some sort of bug.

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RE: AAR european diplomacy

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I also attacked Marseille in force this turn in an effort to wittle down his aircraft in the area...
OUCH... Those damn naval units took a toll.[:@]

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RE: AAR european diplomacy

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What i've done to solve my supply problem transfer all sub-formations out of the unit, disband the units and build new units from scratch attached to the same HQ with same sub's transfered back into new shell and now they are recieving supplies.
I'm not sure what that was all about. That was the first time I can recall having that problem.

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RE: AAR european diplomacy

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I bombard those wine drinking Rascals in Marseille in turn 8...Got some of those aircraft too...hehe[:D]

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RE: AAR european diplomacy

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OK then...Turn 9
With my supply problem a thing of the past I proceed to Invade France. They don't seem very organized yet [must be the wine][:-]. I bombard Marseille and destroy more aircraft on the ground, plus an air attack on toulouse destroyed more. The French air force seems to be all but finished for the moment. Naval bombardment seems to be the answer to the Marseille problem since those damn ships kept shooting down my planes.
By the way I'm half French so I can be politically incorrect.[;)]

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RE: AAR european diplomacy

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TURN 9 THE BIG PICTURE...
Notice I've attached trucks to my flak so it can travel with the army and be in any stack I choose.

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RE: AAR european diplomacy

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Turn 10
Italy takes Marseille... France and Germany seem to be getting crushed by the outside powers. It appears I was right in not wanting to play a Central power. I think my main fow on the Eastern line isn't going to be France, It's going to be Italy.

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RE: AAR european diplomacy

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I bombard Marseille and get a glimps of how strong Italy is...[X(]

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RE: AAR european diplomacy

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The Brits send a single battleship down to Gibralter and bombard me. HMMM...Maybe the want it back. Anyhow my sub made short work of the British trespasser.[:-]

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RE: AAR european diplomacy

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Ok - Turn 11
The Italians are coming into view now. In the history file I saw that the Italians conducted several air attacks against the French.
Their air force was not that big and shouldn't prove to be much of a Challenge for the might of spanish air power.
MY plan for the Invasion of france goes as follows...
First I will put my engineer to work repairing the destroyed bridges as I will need a staedy flow of supplies.
The Army will split into 2 battle groups 1 pushing north towards Paris and the other first to the river to the east facing the Itialians and eventually to the Mountians bordering Italy herself.

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RE: AAR european diplomacy

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Turn 12
I've created a new HQ in France as my other one was getting overloaded.
Army group north is reorganizing now as a result. Hopefuly the French won't come down from the North with a massave attack.
I conducted massive long range attacks to the with great results.
-Air strike on Lyon in North destroyed more French aircraft.
-Air strike in south against Italian Armor did considerable damage.
-Of course Artillery and Naval barrages were also conducted.
Italy has awaken to the sounds of death falling on them from the sky.[X(]

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RE: AAR european diplomacy

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Turn 13
An Italian air strike against my artillery leads to 4 Italian fighters and 1 dive bomber being shot down. My fighters intercepted.
My losses were 2 fighters ,1 artillery, and 1 truck.
I pounded the Italians with long range attacks and cross river attacks pushing them back. the Spanish 16th corps advanced into Marseille.
I'm not sure if I was ready for that yet as the bridge is still out and I had nothing else to advance with. If the 16th can hold for this turn I will soon have an Engineer there to repair the bridge.
Also I move an armor corps from the northern part of the line south to try and exploit this crossing.
-France appears to have moved a large fighter squadrun to south. The Spanish Air force has been getting a real workout.
I would like to bring more flak into the front but my resorces are taxed at the moment and I'm trying to beef up Army group North. Note the new Armor corp up north. These are my newly researched medium tanks.[;)]

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