MWiF Map Review - Pacific Islands

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RE: MWiF Map Review - Pacific Islands

Post by Shannon V. OKeets »

Patrice,

Comparing the white and blue map from rtamesis to our current version I think there is still room for improvement in places.

- The Palawan island could be make longer to extend one hex farther to the south west.

- The two islands SW of Mindo??? could be moved 1 hex to the southwest and Mindo??? could be made larger to occupy 3 hexes in a triangular shape.

- The Leyte portion looks wrong and I believe one of the straits hexsides could be removed (the southern one), making the island one large mass instead of two separate pieces. I would not be opposed to placing an all sea hex south west of Leyte - if that makes your life easier.
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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

ORIGINAL: Shannon V. OKeets
Comparing the white and blue map from rtamesis to our current version I think there is still room for improvement in places.

- The Palawan island could be make longer to extend one hex farther to the south west.

- The two islands SW of Mindo??? could be moved 1 hex to the southwest and Mindo??? could be made larger to occupy 3 hexes in a triangular shape.

- The Leyte portion looks wrong and I believe one of the straits hexsides could be removed (the southern one), making the island one large mass instead of two separate pieces. I would not be opposed to placing an all sea hex south west of Leyte - if that makes your life easier.
I made modifications, but not always as you suggested.
- I enlarged mindoro, but not by taking a third hex southward, by taking a third hex northward.
- I enlarged Palawan, as you said.
- I also enlarged Panay by taking a third hex on the west of the island.
- About Leyte, I did not understand your suggestion, and I think it looks ok as it is here.



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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

Here is the map I took inspiration from.
I took it, as well as hundred others, from the Perry-Castañeda Library Map Collection at http://www.lib.utexas.edu/maps/.

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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

Looking at both maps I just posted, I think that Mindoro is too large now [:D].
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RE: MWiF Map Review - Pacific Islands

Post by Shannon V. OKeets »

ORIGINAL: Froonp

Looking at both maps I just posted, I think that Mindoro is too large now [:D].
Perhaps, but occupying 3 hexes seems to be a reasonable choice. I can see that the numerous islands of different sizes in close proximity makes overlaying a hexgird very difficult.

I am unsure about the straits between Leyte and Samar being necessary. Both the straits above and below that one have the word 'ferry' on the map.

Thanks for the other changes.
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RE: MWiF Map Review - Pacific Islands

Post by Mziln »

In the Philippines between the cities of Manilla and Legaspi is a resource.
 
How do you trace from it to a factory for production purposes?
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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

ORIGINAL: Froonp
Looking at both maps I just posted, I think that Mindoro is too large now [:D].
Here is my last try at improving the various inner islands.
What do you think ?

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RE: MWiF Map Review - Pacific Islands

Post by Peter Stauffenberg »

I think the Philippines look very nice now. [:)]
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RE: MWiF Map Review - Pacific Islands

Post by trees trees »

ORIGINAL: Mziln

In the Philippines between the cities of Manilla and Legaspi is a resource.

How do you trace from it to a factory for production purposes?

normally WiF covers this with a special rule that any resource on a coast without a port can be picked up by a CP in the appropriate sea zone. Cyprus and Saudi Arabia are the two examples on the WiF map I believe.

But it might help to know which zone the Phillipines resource could be loaded from?
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RE: MWiF Map Review - Pacific Islands

Post by Shannon V. OKeets »

ORIGINAL: trees trees
ORIGINAL: Mziln

In the Philippines between the cities of Manilla and Legaspi is a resource.

How do you trace from it to a factory for production purposes?

normally WiF covers this with a special rule that any resource on a coast without a port can be picked up by a CP in the appropriate sea zone. Cyprus and Saudi Arabia are the two examples on the WiF map I believe.

But it might help to know which zone the Phillipines resource could be loaded from?

Patrice has drawn this the same as in WIF FE: the resource borders both the South China Sea and the Bismarck Sea. In the final MWIF map the hex outlines will be more distinct which will help make this clearer. Also, placing the cursor over the resource will display that the hex is adjacent to both sea areas.
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RE: MWiF Map Review - Pacific Islands

Post by Shannon V. OKeets »

ORIGINAL: Borger Borgersen

I think the Philippines look very nice now. [:)]
Yes, I agree. But, ... Leyte is very close to Samar and using a strait as as the linkage seems like a major penalty - perhaps a river would be more appropriate?

I am a novice with Google Earth, but here's a snapshot using that tool.

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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

ORIGINAL: trees trees
ORIGINAL: Mziln

In the Philippines between the cities of Manilla and Legaspi is a resource.

How do you trace from it to a factory for production purposes?
Ship only.
normally WiF covers this with a special rule that any resource on a coast without a port can be picked up by a CP in the appropriate sea zone. Cyprus and Saudi Arabia are the two examples on the WiF map I believe.

But it might help to know which zone the Phillipines resource could be loaded from?
Both.
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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

Yes, I agree. But, ... Leyte is very close to Samar and using a strait as as the linkage seems like a major penalty - perhaps a river would be more appropriate?
I agree they are close one to each other.
Looking at how they are depicted in WiF FE tells us more.
If we want to be as close as possible to them, moving from Davao to Manila should be possible by foot without a ship, passing straits at worst (see attached illustration).
Removing the strait between Leyte and Samar (and making them both the same land mass) would be the best way to go, because it will make the travel from Davao to Manila more WiF FE like.
I am a novice with Google Earth, but here's a snapshot using that tool.
Isn't this a great tool, and a blessing for geography loving people ? [:D]


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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

I've got another comment about the Philippines, that I have forgotten since a long time ago.
If you look at the WiF FE map (post #173), you see that the hex east of Manilla is accessible from both the Bismarck Sea and the China Sea.
In the MWiF map as it is as of today (post #1367), there is no such hex, but rather one (NE of Manilla) in the China Sea, and one (E of Manilla) in th Bismarck Sea.

Should it be changed so that the hex E of Manilla is adjacent to both Sea Areas ?
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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

Here is the drawing without the strait.
In this drawing, the southernmost hex of Samar extends into the hex of Leyte, so that even if the drawing show that they are 2 islands, there is no penalty for passing from one to the other in movement and combat terms.
I don't think that a River would be appropriate.
I think that it is either a Strait or nothing.
Anyway straits and rivers nearly have the same effect, excepte that there is a 1 MP penalty for Straits, and that Engineers can't negate the straits halving in combat. Straits however are treated as no penalty for marines (rivers are not), so I think that Strait was even better.

People, word your opinion here, strait or nothing ?

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RE: MWiF Map Review - Pacific Islands

Post by Shannon V. OKeets »

ORIGINAL: Froonp

I've got another comment about the Philippines, that I have forgotten since a long time ago.
If you look at the WiF FE map (post #173), you see that the hex east of Manilla is accessible from both the Bismarck Sea and the China Sea.
In the MWiF map as it is as of today (post #1367), there is no such hex, but rather one (NE of Manilla) in the China Sea, and one (E of Manilla) in th Bismarck Sea.

Should it be changed so that the hex E of Manilla is adjacent to both Sea Areas ?
Yes.
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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

Here is the result.
The Sea Area Border between the China Sea and the South China Sea has also been made as in WiF FE, with only the Manilla hex on both Sea Areas.

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RE: MWiF Map Review - Pacific Islands

Post by Shannon V. OKeets »

Nice.
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RE: MWiF Map Review - Pacific Islands

Post by sajbalk »

In WiFFE, Manila is invadable; in MWiF it does not appear to be so -- should this be changed? It does have some important game issues at stake.

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RE: MWiF Map Review - Pacific Islands

Post by Froonp »

ORIGINAL: sajbalk
In WiFFE, Manila is invadable; in MWiF it does not appear to be so -- should this be changed? It does have some important game issues at stake.

You're right that it is invadable in WiF FE and that it is not in MWiF.

However, the real life map seems to indicate that MWiF may have it more right than WiF FE. Manila is situated in a deep bay that is protected by the Coregidor Fort, I wonder how an invasion fleet could enter here alive.

Moreover, Manila is often directly invaded in WiF FE because there is not much better terrain around for invading (see post #173). In MWiF there are 2 clear hexes that ask for invasion, so maybe this is not a big deal if Manila is not invadable directly itself.

Manila WiF FE one hex is transformed in 6 MWiF hexes, 4 of which are invadable (and 2 are clear hexes), isn't this acceptable ?

My opinion is that it is ok as it is, it is better than WiF FE.
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