Rise of the Sheep! JocMeister(A) vs. Obvert(J)

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witpqs
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RE: Allies land on Luzon!!

Post by witpqs »

ORIGINAL: Grollub

ORIGINAL: witpqs
'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.

Normally I would agree. But that "rest"-sentence is located under the "effects of being in reserve mode" in the manual. It doesn't put in any qualifiers on enemy units present or not [&:]
Look at the unit display, and you will see that the choices are displayed differently with versus without enemy in hex.
JocMeister
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RE: Allies land on Luzon!!

Post by JocMeister »

ORIGINAL: witpqs
If they do move at the move rate you should post a save for Michael as that sounds like a bug.

Don´t have a save of it. Just fired up a sandbox and let an ID walk into the jungle. Same speed regardless of "reserve" or "move".

Reserve/Move -5
Combat -3
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Bullwinkle58
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RE: Allies land on Luzon!!

Post by Bullwinkle58 »

ORIGINAL: witpqs
ORIGINAL: JocMeister

Grollub, Bullwinkle,

Solid info! Thanks guys! [:)]

EDIT: The problem here as I see it is that they do move at "move speed". I just tried it and "off road" an ID is moving at a rate of 5 in Jungle. When I switch them to "reserve" they still move at 5.

Is that really intended? Going by what Grollub posted from the manual they should get a penalty to movement rate?

EDIT2. Now that I reread what Grollub posted the line about movement seem to be about rest mode and not reserve mode?
'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.

If they do move at the move rate you should post a save for Michael as that sounds like a bug.

Can you wait until I get out of China? [8D]
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Bullwinkle58
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RE: Allies land on Luzon!!

Post by Bullwinkle58 »

ORIGINAL: Grollub

ORIGINAL: witpqs
'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.

Normally I would agree. But that "rest"-sentence is located under the "effects of being in reserve mode" in the manual. It doesn't put in any qualifiers on enemy units present or not [&:]

Yes, I think it's an edit issue in the manual manuscript. I am moving units cross-county in Reserve with no enemy in the hex.
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RE: Allies land on Luzon!!

Post by Lokasenna »

ORIGINAL: Bullwinkle58

ORIGINAL: witpqs
ORIGINAL: JocMeister

Grollub, Bullwinkle,

Solid info! Thanks guys! [:)]

EDIT: The problem here as I see it is that they do move at "move speed". I just tried it and "off road" an ID is moving at a rate of 5 in Jungle. When I switch them to "reserve" they still move at 5.

Is that really intended? Going by what Grollub posted from the manual they should get a penalty to movement rate?

EDIT2. Now that I reread what Grollub posted the line about movement seem to be about rest mode and not reserve mode?
'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.

If they do move at the move rate you should post a save for Michael as that sounds like a bug.

Can you wait until I get out of China? [8D]

Thankfully bombing you from the air still reverts you to Combat [;)].
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Bullwinkle58
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RE: Allies land on Luzon!!

Post by Bullwinkle58 »

ORIGINAL: Lokasenna

ORIGINAL: Bullwinkle58

ORIGINAL: witpqs


'Rest' mode is when there are no enemy in the hex. 'Reserve' mode is when there are enemy in the hex.

If they do move at the move rate you should post a save for Michael as that sounds like a bug.

Can you wait until I get out of China? [8D]

Thankfully bombing you from the air still reverts you to Combat [;)].

Hey, not ALL of them are in Reserve. Some are in Move.

Go away. Nothing to see here. [:)]
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RE: Allies land on Luzon!!

Post by Speedysteve »

ORIGINAL: JocMeister

ORIGINAL: Speedy

Sheesh. Your 'daily' air battles are just a slugfest with fantasy Jap production levels to be able to match if not out produce the Allies (I wont rant about that here though) [;)]

I bet you are pretty happy now that your opponent completely crashed his economy? [:D]

After seeing this...yes[;)]

Great stuff in Thailand. Many congrats on the upcoming slaughter[:D]
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JocMeister
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RE: Allies land on Luzon!!

Post by JocMeister »

[font="Verdana"]Strategy SEA[/font]
______________________________________________________________________________

I´ve been looking over the map in this region quite a lot lately. Now that Eriks superstack is more or less out of the picture a lot of possible routes open up. So what to do? I came up with a rough idea of what I want to do now.

China
This will be the main focus after Thailand is secured. The lure of getting the 30k Chinese AV trapped into supply is simply too great. This will also force Erik to react. He simply cannot melt away and bunch up on Okinawa and Formosa.

I will also send an expedition across the mountains from Burma. It will be 3 Indian understrength divisions backed up by artillery and combat engineers. I bought the 3 of them cheaply before they filled out but now lack the squads to get them to full strength. A fourth ID is sitting at the India/Burma border. I need 6 more days before I have the PPs to buy it out. 2300 PPs! [X(] This one is full strength though.

Malaya
I just cannot let this be! [:D] If Erik is true to his habit it will be almost completely empty of troops. I started a heavy recon operation to get a rough idea of the situation. Right now I´m leaning on sending about a 1/3rd of the troops this way. So roughly 4-5000 AV. This operation could also be easily reinforced via rail if needed. No chinese AV will be sent this way and no armor. So mostly Indians backed up by 1-2 Brit IDs and some combat engineers.

Once I advance down the peninsula this will put a tremendous pressure on Java and Northern Borneo. Not to mention Sumatra. Erik will have to decide if he will abandon them or get completely cut off.

Thats the rough idea anyway! [:D]
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JocMeister
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RE: Allies land on Luzon!!

Post by JocMeister »

[font="Verdana"]Bangkok[/font]
______________________________________________________________________________

Will be interesting to see what Erik does here. He has almost 100.000 troops there including a trashed ID and possible 1-2 other IDs brought down from Northern Thailand. If he stays and fight he will be destroyed there. But if he leaves he gives up the airspace and lose all of Thailand in a few weeks. A prolonged siege could be to his benefit despite losing the troops.

Hmmm!

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JocMeister
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RE: Allies land on Luzon!!

Post by JocMeister »

No turn from Erik this morning as he had parent/teacher meetings last night. I will probably only have time for one or two updates/turns this weekend. The in laws are coming for a visit and I have a big exam monday morning.

Everything should be back to normal Monday evening.
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Encircled
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RE: Allies land on Luzon!!

Post by Encircled »

Are you sure you want to bother with Malaya?

If you can get troops down into Cam Ranh Bay, with your advances up into Borneo, you can squeeze him that way.

He can hold Java and Sumatra to the end of the game, but if he can't get the fuel out, its not going to bother you one iota.
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RE: Allies land on Luzon!!

Post by JocMeister »

ORIGINAL: Encircled

Are you sure you want to bother with Malaya?

If you can get troops down into Cam Ranh Bay, with your advances up into Borneo, you can squeeze him that way.

He can hold Java and Sumatra to the end of the game, but if he can't get the fuel out, its not going to bother you one iota.

Not really sure no! [:D]

Troops will reach Cam Ranh Bay before the year is up hopefully. But Singers is...Singers! The jewel of the east and all that.

My thinking here is that I anticipate Malaya to be almost empty of troops. If Erik follows his MO he will simply pile everything he has in the region at Singers and leave everything else almost empty. If that is true I can secure Malaya minus Singers in a month or two.

And there is a VERY important reason I want singers. The 71 points of repair yard. That would mean I can repair ANYTHING locally instead of sending it to WC.

But you are right. Malaya isn´t really "needed" and 3-4000 extra AV would surely help in the Chinese adventure. I have started a recon campaign over Malaya. I´ll await results from that before making up my mind!

Thanks for the input! [:)]
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RE: Allies land on Luzon!!

Post by JocMeister »

[font="Verdana"]28th November -44[/font]
______________________________________________________________________________

As expected a stillness falls over the whole map. With the exception of some allied sweeps in Thailand almost nothing happens. Very odd to watch the replay and waiting for something to blow up and it doesn´t! Felt like back in 42. [X(]

But behind the scenes the allied juggernaut gathers strength.

------------------------
Mindanao
------------------------

A massive, massive convoy arrives at Cotabato. 180.000 troops, 450.000 fuel and 1,2 million supply starts unloading. This is the fuel that will set Luzon ablaze. Among the troops are the armor (14 units) and artillery (8 units including 3 Corps Artillery RGTs) from the Marianas, a Marine RGT that will allow the 6th Marine division to rebuild. A flame tank battalion and lots and lots of other goodies. This will be put to good use during the inevitable Manila siege.

Now that the CVs have provided convoy security they will stand down for a 21 day refit. This will be done at a secure location well out of Erik recon. Luckily the refit doesn´t require a shipyard so I can pretty much do this anywhere. The upgrade will add 310 AA value so its certainly worth it. I have already put it off for too long.

------------------------
Marianas
------------------------

A lot of BFs, 2 Air HQs and other support troops have finished unloading at Tinian. They will now be distributed on the 3 bases and made ready to receive almost 200 B29-25s that will start the Strategic night bombing campaign over the HI. First strikes are scheduled before the year is up.

------------------------
Pearl Harbor
------------------------

The CVE fleet is finished refitting. 48 CVEs (1500 AC) will soon start the journey towards Mindanao. I have completely changed the setup of my CVE Fleet. Now they are setup in 12 CVE ship TFs.
8 - Fighter CVEs
2 - DB CVEs
2 - TB CVEs


I lack DB squadrons though so 2 of the TFs have 4 TB CVEs instead of 2TB/2DB.

They are joined by some really big guns as the Iowa, New Jersey, Wisconsin, Missouri and Alabama moves with them! [&o]
A newly formed CV division will also move with this lot. They will of course be followed by another giant convoy mostly carrying supply and fuel.

------------------------
DEI
------------------------

The only action that took place was actually a small naval battle around Flores. I normally don´t post small battles like this but given the lack of other exciting stuff I might as well! [:D]
Night Time Surface Combat, near Waingapoe at 63,113, Range 10,000 Yards

Japanese Ships
E W-14, Shell hits 20, and is sunk
APD T-2, Shell hits 6, Torpedo hits 1, and is sunk
LST T-106, Shell hits 2, Torpedo hits 1, and is sunk
LST T-107, Shell hits 4, and is sunk
LST T-108, Shell hits 1, Torpedo hits 1, and is sunk
LST T-109, Shell hits 7, Torpedo hits 2, and is sunk
LST T-112, Shell hits 3, Torpedo hits 3, and is sunk


Allied Ships
DD Bell
DD Black
DD Boyd
DD Clarence Bronson
DD Halligan
DD Lewis Hancock
DD Hickox
DD Hunt
DD Duncan
DD Harding
DD Doyle

Sadly, no troops on board.

EDIT: I just checked out the Flame Tank in the editor. Jesus christ! It has an Anti Soft of 96! [X(] For people not used to looking at the numbers like that I can tell you a SU-152 Assault gun has AS of 52. So 96 is pretty spectacular and in fact the highest of any AFV! [:D]

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ny59giants
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RE: Allies land on Luzon!!

Post by ny59giants »

Strategic bombing campaign - When you start to hit the Home Islands, what priority will you have have for targets?? Heavy Industry, Refineries, Airframes and Engines (which ones)....
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JocMeister
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RE: Allies land on Luzon!!

Post by JocMeister »

ORIGINAL: ny59giants

Strategic bombing campaign - When you start to hit the Home Islands, what priority will you have have for targets?? Heavy Industry, Refineries, Airframes and Engines (which ones)....

This campaign will be a night bombing one. Its just not possible to do a daylight campaign as I would lose a month worth of replacements per bombing. Specific targeting is too powerful at night so I will try and avoid it. But if I start to take unsustainable losses even at night I will consider changing to it.

So I think I will just go for Manpower for now. Input?

But considering the night bombing campaign... if I find his night fighter factories I will hit them with no remorse! [:D]
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catwhoorg
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RE: Allies land on Luzon!!

Post by catwhoorg »

Manpower, start fires that damage everything, seems like a good way to go.
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Bullwinkle58
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RE: Allies land on Luzon!!

Post by Bullwinkle58 »

ORIGINAL: catwhoorg

Manpower, start fires that damage everything, seems like a good way to go.

Agree. And fire-destroyed can't be repaired.

Pick the closest targets to keep fatigue down, but targets with good Manpower numbers. A bigger Manpower base seems to burn better than a large base which has a low Manpower total to start. Maybe just an impression . . .

Watch your B-29 Planes tab like a hawk. Airframe fatigue will lose you a lot of planes if you don't stand down at these ranges. Pilot fatigue makes them not fly; airplane fatigue makes them crash and burn.
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RE: Allies land on Luzon!!

Post by 1EyedJacks »

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

ORIGINAL: Bullwinkle58




Can you wait until I get out of China? [8D]

Thankfully bombing you from the air still reverts you to Combat [;)].

Hey, not ALL of them are in Reserve. Some are in Move.

Go away. Nothing to see here. [:)]




TTFN,

Mike
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Bullwinkle58
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RE: Allies land on Luzon!!

Post by Bullwinkle58 »

ORIGINAL: 1EyedJacks

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna




Thankfully bombing you from the air still reverts you to Combat [;)].

Hey, not ALL of them are in Reserve. Some are in Move.

Go away. Nothing to see here. [:)]





You know nothing is moving in China in our game except red stuff. [:)]
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JocMeister
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RE: Allies land on Luzon!!

Post by JocMeister »

ORIGINAL: Bullwinkle58

Agree. And fire-destroyed can't be repaired.

Pick the closest targets to keep fatigue down, but targets with good Manpower numbers. A bigger Manpower base seems to burn better than a large base which has a low Manpower total to start. Maybe just an impression . . .

Watch your B-29 Planes tab like a hawk. Airframe fatigue will lose you a lot of planes if you don't stand down at these ranges. Pilot fatigue makes them not fly; airplane fatigue makes them crash and burn.

But that is only if they are destroyed in a fire storm. Right?

I have been sandboxing this a little. It seems VERY hard to achieve a firestorm. At least at night!
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