ORIGINAL: Shannon V. OKeets
How about if I change it to "almost always"?
Something along that line would be better [:)]
Moderator: Shannon V. OKeets
ORIGINAL: Shannon V. OKeets
How about if I change it to "almost always"?
Yes.ORIGINAL: Incy
In my opinion (I'm not writing the tutorials) the tutorials will teach you enough to get started, and to understand most of what's going on. The game engine will also help make sure you stay within the rules and remind you what to do when.
But for a complete understanding (and for specific details in special cases) you will probably need to read the full WiF rulebook.
- About page 10 :
The last paragraph gave me the impression that naval units based in Honolulu could be able to intercept enemy units passing in the adjacent sea areas. This is impossible, intercepting naval units have to be at sea to intercept, so you should maybe reformulate it "That would give it the ability to fight enemy units with a suprise advantage".
ORIGINAL: CBoehm- About page 10 :
The last paragraph gave me the impression that naval units based in Honolulu could be able to intercept enemy units passing in the adjacent sea areas. This is impossible, intercepting naval units have to be at sea to intercept, so you should maybe reformulate it "That would give it the ability to fight enemy units with a suprise advantage".
Dont know if this is too much nitpicking ...but
The advantage of Honolulu being a tripple port is not only that its easier to reach a high box in those areas ...but not the least that:
- "surprise advantage" ...double & tripple ports in general effectively extends the range/movement of ships !!
- defensively it is much easier to keep in supply since it can draw supply from 3 different seaareas ...
- a navy based in Honolulu has a "backdoor" in case a superior fleet is trying force it to "come out and play" by positioning itself for a portstrike...
Hey man, this was really too simple, look : [:D] [:D] [:D]ORIGINAL: CBoehm
u win a beer ! ...pickup in Aarhus ofcause![]()

ORIGINAL: Norden
Regarding invadable Hexes. I assume that the AI needs a proper definition of these hexes as well. If thats the case, they would be a welldefined group, so couldnt they be shown as some kind of on/off overlay without too much effort? This would help a great deal, I imagine.
YesORIGINAL: Yohan
I think Steve said he was going to do this, and for other toggles as well.
ORIGINAL: Norden
Regarding invadable Hexes. I assume that the AI needs a proper definition of these hexes as well. If thats the case, they would be a welldefined group, so couldnt they be shown as some kind of on/off overlay without too much effort? This would help a great deal, I imagine.
I am not sure what you see wrong with the text as written. An error or an omission?ORIGINAL: composer99
The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):
"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"
ORIGINAL: composer99
The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):
"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"
ORIGINAL: MzilnORIGINAL: composer99
The paragraph on red and blue factories on the 7th page does not seem to be entirely correct regarding their normal/damaged/destroyed status. I might recommend re-wording it entirely, thusly (also correcting what I think is the error):
"There are 2 types of factories in WIF, denoted by their color: red and blue. For example, Berlin has 3 red factories while Hanover has 1 blue factory. Red factories are indestructible and may be used by anyone who owns the hex containing them. Blue factories can be destroyed by strategic air bombing or by hostile land units, and may only be used by the major or minor power that owned them in 1939. Any factory can be damaged by strategic bombing. Damaged [...]"
You have combined 2 dissimilar instances.
From the RaW
A blue factory is usable if you control it in the production step and it is either in your (current and/or 1939) major power’s home country or in an aligned (not conquered) minor country.
Germany could control Poland and use the factories there according to your statement but not according to the RaW.