
Med Wars! - Chuck vs Nik
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- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: Med Wars! - Chuck vs Nik
ORIGINAL: Nikademus
quit spamming my AAR or i'll tell......
Are you gonna lodge an official complaint? Oh the horror!
We are all dreams of the Giant Space Butterfly.
RE: Med Wars! - Chuck vs Nik
ORIGINAL: Terminus
Are you gonna lodge an official complaint? Oh the horror!
I'll do worse.....i'll have El Cid convert your mod. [:'(]
- DuckofTindalos
- Posts: 39781
- Joined: Fri Apr 22, 2005 11:53 pm
- Location: Denmark
RE: Med Wars! - Chuck vs Nik
Go ahead... If he takes one look at it, his head is going to explode. You'll be doing the forum a favour...
We are all dreams of the Giant Space Butterfly.
RE: Med Wars! - Chuck vs Nik
LOL - I leave the forum for a few hours and look what happens to my beautiful AAR. [:D]
Bah - you're facing the bestest general ever! My troops will soon be in Rome, eating your pizza. [:'(]
ORIGINAL: Nikademus
he only needs to issue one order.
Surrender.
-El Duche
[:)]
Bah - you're facing the bestest general ever! My troops will soon be in Rome, eating your pizza. [:'(]
RE: Med Wars! - Chuck vs Nik
Well, Malta's certainly took a large hit. The airgroups there are hurting & their morale is shot. I'm sure I can't sustain the losses I just took, but I doubt the Axis can keep up this pace of attack, either. The allies will try to hold their ground for now.
For good news, Malta's reporting no damage to the runways or aviation workshops. Also, the supply levels increased! They started the game at 20K and are now at about 26K - there was extra supply in the ground units there that dumped into the base. Despite that I still need to think about how I can fight more supplies through - 26K supply won't last very long.

For good news, Malta's reporting no damage to the runways or aviation workshops. Also, the supply levels increased! They started the game at 20K and are now at about 26K - there was extra supply in the ground units there that dumped into the base. Despite that I still need to think about how I can fight more supplies through - 26K supply won't last very long.

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RE: Med Wars! - Chuck vs Nik
Elsewhere in the Med
Against orders, some of my Egyptian-based bombers launched ineffective airfield strikes. (I wanted to stand them down but forgot - doh!)
An Italian TF is sailing south in the Ionian Sea - undoubtedly up to no good. The Malta airforce has been reinforced by a squadron of Beauforts.
The initial planning for Operation Pepperoni and Onions has begun...

Against orders, some of my Egyptian-based bombers launched ineffective airfield strikes. (I wanted to stand them down but forgot - doh!)
An Italian TF is sailing south in the Ionian Sea - undoubtedly up to no good. The Malta airforce has been reinforced by a squadron of Beauforts.
The initial planning for Operation Pepperoni and Onions has begun...

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- kokubokan25
- Posts: 1252
- Joined: Mon Jul 19, 2004 8:43 pm
- Location: Iliaca, Spain
RE: Med Wars! - Chuck vs Nik
Nik, you not remember that the map is scaled 1 hex=30 miles????[:D]
All the ships speed and aircraft range had to be rewritten.
And yes, supply NA seem to be very easy.
1-At best, the subs are useless. I doubled the durability but your efficience is very low. So many ASW/Search planes and a closed sea.
2-Many new squadrons of torpedo bombers in allied hands but, again, little real damage.
All the ships speed and aircraft range had to be rewritten.
And yes, supply NA seem to be very easy.
1-At best, the subs are useless. I doubled the durability but your efficience is very low. So many ASW/Search planes and a closed sea.
2-Many new squadrons of torpedo bombers in allied hands but, again, little real damage.

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Speedysteve
- Posts: 15975
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Med Wars! - Chuck vs Nik
Hi guys,
I agree Nik. Still looks like it is too easy to squash Malta.
Re: aircraft ranges - I wonder something fremen - Liberator II's are showing as having the same range (or slightly less than Blenheims/Wellies for example. They should have more I think).
I agree Nik. Still looks like it is too easy to squash Malta.
Re: aircraft ranges - I wonder something fremen - Liberator II's are showing as having the same range (or slightly less than Blenheims/Wellies for example. They should have more I think).
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- kokubokan25
- Posts: 1252
- Joined: Mon Jul 19, 2004 8:43 pm
- Location: Iliaca, Spain
RE: Med Wars! - Chuck vs Nik
Yes Speedy, correct acording the Liberator II, this is because with its "normal" range it reach every base in this "tiny" map.[:D]

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Speedysteve
- Posts: 15975
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Med Wars! - Chuck vs Nik
what are you doing here? i thought you are on business trip - where is MY turn you desert rat?[:'(]

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Speedysteve
- Posts: 15975
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Med Wars! - Chuck vs Nik
Read the Bob thread dumbass.
I'm back tonight from work. Having lunch in services before my last meeting of the day and then back home.
Has your pea brain figured out ghow to implement Nik Mod?[:'(]
I'm back tonight from work. Having lunch in services before my last meeting of the day and then back home.
Has your pea brain figured out ghow to implement Nik Mod?[:'(]
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RE: Med Wars! - Chuck vs Nik
i'm reading only worthwile threads - so it does means NO.[:'(]
as for the second part of your pamflet i guess i have to install Nik mod into SCEN file of the current WITM game?

RE: Med Wars! - Chuck vs Nik
you two clowns may want to hold off. I will probably release a beta mk 2 today.
RE: Med Wars! - Chuck vs Nik
ORIGINAL: fremen
Nik, you not remember that the map is scaled 1 hex=30 miles????[:D]
All the ships speed and aircraft range had to be rewritten.
And yes, supply NA seem to be very easy.
1-At best, the subs are useless. I doubled the durability but your efficience is very low. So many ASW/Search planes and a closed sea.
2-Many new squadrons of torpedo bombers in allied hands but, again, little real damage.
what can i say? There was so much to do last weekend, and "Attack of the Gargoyles" was playing on Sci-Fi while i was working on the mod. I think they needed to decrease the DUR of the Gargoyles and increase the speed of the B-17's....but thats just me.
Supply to NA -
it would probably help to lower supply levels in Italy at start, also fuel. There are a generous amount of search/recon planes. Might be worth a thought on reducing or even eliminating the recon planes (they greatly enhance attacks) A definate "problem" here is the efficiency of the search routines since they don't take into account the issues the R. Aeronautica had coordinating it's actions out at sea.
beta mk 2 will see a further reduction in AV support and a ratio balance @ start of servicable/unservicable which should make things a little dicier.
I'm still wondering about the long reach of many of the LB's.
Propaganda -
Chuck sucks. El Duche rocks.
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Speedysteve
- Posts: 15975
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Med Wars! - Chuck vs Nik
This sounds like Nik Mod WiTP release. We play and get started then you release again = restart[:@]
[;)]
[;)]
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RE: Med Wars! - Chuck vs Nik
ORIGINAL: Speedy
This sounds like Nik Mod WiTP release. We play and get started then you release again = restart[:@]
[;)]
pfff....since you havn't even started, (Pauk doesn't even have the scenarios and he plays the good guys no? The Axis?) you got nothing to complain about....unless you want your precious Malta swarmed with Italian aircraft operating at peak efficiency.
Englanders........too many Soccer ball blows to the head. Thats why we call it a "beta" [:'(]
RE: Med Wars! - Chuck vs Nik
ORIGINAL: pauk
as for the second part of your pamflet i guess i have to install Nik mod into SCEN file of the current WITM game?
That'd be right.
Jan 2nd, 1942
Only one attack against Malta today, but it's continuing to wear down my defenders:
Day Air attack on Malta , at 35,120
Japanese aircraft
CR-25 x 1
MC-200 x 16
Bf-109F-4 x 22
Re-2001 x 14
BR 20 M x 37
Ju-88A-4 x 19
Bf-109F-4 R2 Recon x 1
Allied aircraft
Hurricane IIc x 11
Spitfire Vc x 5
Beaufighter X x 3
Japanese aircraft losses
MC-200: 3 destroyed, 4 damaged
Re-2001: 1 damaged
BR 20 M: 2 damaged
Ju-88A-4: 5 damaged
Allied aircraft losses
Hurricane IIc: 6 destroyed
Spitfire Vc: 2 damaged
Beaufighter X: 1 damaged
Beaufort I: 1 destroyed
Sunderland: 1 destroyed
Baltimore II: 1 destroyed
Allied ground losses:
10 casualties reported
Airbase hits 2
Runway hits 13
The attack came in at 25K feet. While I'm losing fighters faster than I'd like the airfield still remains undamaged.
Axis planes terror-bombed several peaceful villages in North Africa as well.
The transports I spotted near the foot of Italy are being guarded by a strong Italian naval force. My planes from Malta launched, but with no effect:
Day Air attack on TF at 39,116
Allied aircraft
Blenheim IV x 6
Wellington III x 3
Beaufort I x 6
Beaufighter X x 5
Allied aircraft losses
Beaufort I: 3 damaged
Japanese Ships
BB Conte di Cavour
BB Vittorio Veneto
BB Caio Duilio
BB Giulio Cesare
Invasion Malta? It would probably be too bloody without pounding Malta down more - I suspect those battleships are simply fighting supplies through to North Africa. Will the Royal Navy sail?

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