Problems with Calcutta Port

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Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: Problems with Calcutta Port

Post by Buck Beach »

ORIGINAL: el cid again

Got it. Yes - you did say that. I forgot that particular point however.

I do not see it as a problem.

In general, I do not worry about what is beyond my control. In this case, spoilage is set as it is set, and I never even think about it - as a modder or as a player. Wether or not it is set properly - it may also be about to change. "Many fundamentals will change with the next patch." Seems like a bad time to do something because of a code which may or not be the same, and which I may or may not agree with, depending on how it was reasoned out.

But IF I have an opinion on spoilage, it is that NO LOCATION should be exempt from it. So - if I succeeded unintentionally in making another such place - I am more happy than sad - assuming that this (not carefully worked through) quick and dirty opinion turns out to be one I like in the longer run.

I think you are a very analytical person to have become concerned with this as an issue at all. Wow. And there is this merit to your concern: if Calcutta builds up above the level of the spoilage cutoff - and if it cannot in AIO - it is a DIFFERENCE I didn't intend between them.

I can rationalize it however: to the extent it makes the (human controlled) Allies worse off, it helps the (AI controlled) Axis of AIO - and we need more stuff like that - to make AI more challenging. So while in this sense it is a problem (I meant Calcutta to be the same other than losing its port status) - it is one I can live with.

And there is a solution if you think we need one: I can increase the airfield build to the point it can build up to the right level - IF we know that that level is?

No, a base artificial set to level just to qualify for non-spoilage is not desirable and it is better to accept the spoilage. However, that being said setting Calcutta (and only Calcutta) to have a port with a blocking of the river on the inland side (if possible) would subject only Calcutta to the AI abuse/problem and it may just be as acceptable as to the Columbia River being open to Portland port.

I can live with it either way to have the AIO (or RHSCAIO) back and ready to play again and can/will charge off the 2 months game time and almost 2 weeks real time as a loss to experience and error testing. I went without playing so long to get something at this stage to be stopped (at least until the updated game arrives).
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: Problems with Calcutta Port

Post by el cid again »

ORIGINAL: Buck Beach
ORIGINAL: el cid again

Got it. Yes - you did say that. I forgot that particular point however.

I do not see it as a problem.

In general, I do not worry about what is beyond my control. In this case, spoilage is set as it is set, and I never even think about it - as a modder or as a player. Wether or not it is set properly - it may also be about to change. "Many fundamentals will change with the next patch." Seems like a bad time to do something because of a code which may or not be the same, and which I may or may not agree with, depending on how it was reasoned out.

But IF I have an opinion on spoilage, it is that NO LOCATION should be exempt from it. So - if I succeeded unintentionally in making another such place - I am more happy than sad - assuming that this (not carefully worked through) quick and dirty opinion turns out to be one I like in the longer run.

I think you are a very analytical person to have become concerned with this as an issue at all. Wow. And there is this merit to your concern: if Calcutta builds up above the level of the spoilage cutoff - and if it cannot in AIO - it is a DIFFERENCE I didn't intend between them.

I can rationalize it however: to the extent it makes the (human controlled) Allies worse off, it helps the (AI controlled) Axis of AIO - and we need more stuff like that - to make AI more challenging. So while in this sense it is a problem (I meant Calcutta to be the same other than losing its port status) - it is one I can live with.

And there is a solution if you think we need one: I can increase the airfield build to the point it can build up to the right level - IF we know that that level is?

No, a base artificial set to level just to qualify for non-spoilage is not desirable and it is better to accept the spoilage. However, that being said setting Calcutta (and only Calcutta) to have a port with a blocking of the river on the inland side (if possible) would subject only Calcutta to the AI abuse/problem and it may just be as acceptable as to the Columbia River being open to Portland port.

Why is Portland a problem in any sense at all? Vancouver was the site of the Kaiser shipyard (that build 50 CVEs). Ocean ships then and now sail the Columbia all the way to Portland - and a bit beyond - on two rivers. Calcutta lacks such a deep river near it - although farther upstream the Indian rivers are very navigable even to large vessels. I think NOT having Portland a port is a big mistake. In RHS you can even sail to Tacoma - as you should be able to. Why not object to Canton (even stock lets you sail there - but it is not close to the sea) - or Nanking (which CHS has made accessable by the Yangtze? What makes Portland so special? Calcutta is not a seaport - and I once made it so - because it was shown it should not be one. It is a river port - because it is one.

Frankly I think NOT having river ports and rivers that work is a mistake - and I offer scenarios without them ONLY for the sake of practice or other tastes. For any serious game, I need to play with them. Then Calcutta will build as you want it to.
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

RE: Problems with Calcutta Port

Post by Buck Beach »

ORIGINAL: el cid again
ORIGINAL: Buck Beach
ORIGINAL: el cid again

Got it. Yes - you did say that. I forgot that particular point however.

I do not see it as a problem.

In general, I do not worry about what is beyond my control. In this case, spoilage is set as it is set, and I never even think about it - as a modder or as a player. Wether or not it is set properly - it may also be about to change. "Many fundamentals will change with the next patch." Seems like a bad time to do something because of a code which may or not be the same, and which I may or may not agree with, depending on how it was reasoned out.

But IF I have an opinion on spoilage, it is that NO LOCATION should be exempt from it. So - if I succeeded unintentionally in making another such place - I am more happy than sad - assuming that this (not carefully worked through) quick and dirty opinion turns out to be one I like in the longer run.

I think you are a very analytical person to have become concerned with this as an issue at all. Wow. And there is this merit to your concern: if Calcutta builds up above the level of the spoilage cutoff - and if it cannot in AIO - it is a DIFFERENCE I didn't intend between them.

I can rationalize it however: to the extent it makes the (human controlled) Allies worse off, it helps the (AI controlled) Axis of AIO - and we need more stuff like that - to make AI more challenging. So while in this sense it is a problem (I meant Calcutta to be the same other than losing its port status) - it is one I can live with.

And there is a solution if you think we need one: I can increase the airfield build to the point it can build up to the right level - IF we know that that level is?

No, a base artificial set to level just to qualify for non-spoilage is not desirable and it is better to accept the spoilage. However, that being said setting Calcutta (and only Calcutta) to have a port with a blocking of the river on the inland side (if possible) would subject only Calcutta to the AI abuse/problem and it may just be as acceptable as to the Columbia River being open to Portland port.

Why is Portland a problem in any sense at all? Vancouver was the site of the Kaiser shipyard (that build 50 CVEs). Ocean ships then and now sail the Columbia all the way to Portland - and a bit beyond - on two rivers. Calcutta lacks such a deep river near it - although farther upstream the Indian rivers are very navigable even to large vessels. I think NOT having Portland a port is a big mistake. In RHS you can even sail to Tacoma - as you should be able to. Why not object to Canton (even stock lets you sail there - but it is not close to the sea) - or Nanking (which CHS has made accessable by the Yangtze? What makes Portland so special? Calcutta is not a seaport - and I once made it so - because it was shown it should not be one. It is a river port - because it is one.

Frankly I think NOT having river ports and rivers that work is a mistake - and I offer scenarios without them ONLY for the sake of practice or other tastes. For any serious game, I need to play with them. Then Calcutta will build as you want it to.

No, no, no, no , as articulate and knowledgeable as you are about the subject you sometimes fail to see the forest. The comparison of Calcutta to Portland is not to complain or say that Portland in anyway is a problem. Tough to see where you got the idea I had a concern about it or any other port except Calcutta. [&:][&:][&:][&:]

No matter, I continue to appreciate your on going work on this game and your extra ordinary contributions to this board.
Please consider this issue closed and keep up the good work.

Get some rest (and I mean this very sincerely without disrespect).

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