Suggestions to make a good game great

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
TPM
Posts: 349
Joined: Thu Feb 08, 2007 3:05 pm

RE: Suggestions to make a good game great

Post by TPM »

ORIGINAL: JudgeDredd

I agree with this...
Stacking should at least be alloed for air, land and naval in the same hex with another provision for naval combat to stack with naval transport units.


But this...
There should be a provision for retreatinmg after combat in addition to advancing...
...could require some serious "rebalancing" of the game mechanics....don't forget this game has been playtested with the engine as is...allowing stacking would require a massive amount of playtesting and may even be unusable with the current

In fact, thinking about it, even the minial request of stacking (air and land units) could require significant reprogramming and testing. I expect, in it's current incarnation, these will not be possible.

Yeah, you're probably right about this...the design and the game engine has been set up a certain way, probably hard to change that...seems like it wouldn't be too hard add names for the units though...
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: Suggestions to make a good game great

Post by freeboy »

Ian and JFP, great game, I think having a spring and fall MUD season, where the mobile units get reduced to almost no movement based on a probability would be more realistic, and have it be only once per season, then reduce effectivenss in teh winnter but not movement, remeberthe reds moved alot in winter! and no one could move in the east in fall and spring thaws.
 
Re stacking places like Malta and Gibralter .. it would be nice to stack an air unitt there.. perhaps a rule that allowed an air to be added in a fortress hex and capital?
 
Remove the ability to teleport units into surrounded cities via rail movement.. totally unrealistic!
"Tanks forward"
Rocko911
Posts: 287
Joined: Fri Jul 02, 2004 3:13 am

RE: Suggestions to make a good game great

Post by Rocko911 »

I would like to see stacking for an combined arms bonus, like Air plus tanks or infantry.
Dave Ferguson
Posts: 299
Joined: Tue Sep 12, 2000 8:00 am
Location: Kent, United Kingdom

RE: Suggestions to make a good game great

Post by Dave Ferguson »

ORIGINAL: freeboy
Re stacking places like Malta and Gibralter .....
A air unit as a garrison might be a valid substitute for a land unit if it prevents an amphibious assault, especially Malta which was basically a unsinkable aircraft carrier. The axis could cause attrition by air attack or sea bombardment and if they ever destroyed the air unit could occupy the island.

Not sure if the allies having a tactical bomber on Malta would have any effect on north african operations though.

Dave
User avatar
Canuck_jp
Posts: 162
Joined: Mon Oct 06, 2003 8:27 pm
Location: Tokyo, Japan

RE: Suggestions to make a good game great

Post by Canuck_jp »

I suppose someone should take the initiative and gather together all the suggestions of the Matrix Gamers and go post them in a thread on Slitherine's forums! :)
Stone
Posts: 1
Joined: Tue Jan 02, 2007 5:41 pm

RE: Suggestions to make a good game great

Post by Stone »

I like the way the game plays. It is simple to learn but offers a lot in the way of strategic planning. I also agree that adding weather would enhance the game. There are a few other modifications that I believe would improve the game.

1.Airborne Units. These would require at least 120 production resources and take a longer period to produce (i.e. 5 turns).
2.Armor exploitation. Armor units should be able to advance 2 hexes after eliminating a defender.
3. Zoom in. It would be nice if you were able to zoom in closer to the action.
4.Victory points. Victory points should be given for each city/ resource. These points could be cumulative based on the number of turns they are held. That way, you would be able to assess the level of victory (i.e. Marginal, decisive, etc.) It would also allow more flexibility when designing a scenario. (i.e. From 1/42 through 6/43) etc.
5.Russia / Italy etc. It would be nice if you had an option to play Russia, Italy, France, Germany, Britain, or USA independently. (If the victory points were in play it could be designed so that even Italy or France could be victorious.)
6. Fall of France. Vichy France should have its own army. There should be a random variant where the French fleet could fall in the hands of the axis and the French colonies in Africa could become either free French or pledge their alliance to Germany.
7.Spain and Turkey. They could support the axis, remain neutral, or join the allies. This could be an option.

User avatar
geozero
Posts: 1816
Joined: Wed May 22, 2002 4:00 pm
Location: Southern California, U.S.A.
Contact:

RE: Suggestions to make a good game great

Post by geozero »

ORIGINAL: Canuck35

I suppose someone should take the initiative and gather together all the suggestions of the Matrix Gamers and go post them in a thread on Slitherine's forums! :)


I find that a total waste of time. Slitherine should come by and be involved in these Matrix forums because it would be to their advantage to learn what the North American market has to say and suggest (which I'm guessing is a big part of their revenue stream).
JUST SAY NO... To Hideous Graphics.
Dave Ferguson
Posts: 299
Joined: Tue Sep 12, 2000 8:00 am
Location: Kent, United Kingdom

RE: Suggestions to make a good game great

Post by Dave Ferguson »

Its not just the north american market!
 
A lot of regular visitors to this forum live elsewhere. What is confusing is what is the official place to go. There are more posters here at Matrix but this might change with time. Meanwhile you have to check both forums [:(]
 
ps Matrix' is easier to post images to
 
Dave
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Suggestions to make a good game great

Post by HansBolter »

ORIGINAL: Dave Ferguson

Its not just the north american market!

A lot of regular visitors to this forum live elsewhere. What is confusing is what is the official place to go. There are more posters here at Matrix but this might change with time. Meanwhile you have to check both forums [:(]

ps Matrix' is easier to post images to

Dave


I agree that it is not just the NA market here on the Matrix forums. I have met folks from all over the world here.

My take on thigs is that if Slitherine wants to take advantage of Matrix's reach and popularity to market and sell their products then they need to get involved on the Matrix forums and support their games HERE.

Many Matrix regulars come here for info and interaction on more than just one game in the Matrix pantheon and we don't want to have to go somehwere else.
Hans

User avatar
JudgeDredd
Posts: 8362
Joined: Fri Nov 14, 2003 7:28 pm
Location: Scotland

RE: Suggestions to make a good game great

Post by JudgeDredd »

Yeah but they aren't saying they do not want to be active here. They are just asking that questions and suggestions be posted over at Slitherine. It kind of makes sense NOT to duplicate posts/requests/problems....

I see both sides here, but they aren't saying don't discuss the game here and they aren't saying they don't want to be active here...they are merely suggesting that requests and bugs be posted in one place.

It might help if they, when they replied to a post here, they were to post a link to the relevant post on Slitherine.

If they are busy posting here and on Slitherine, and perhaps on other forums, whos knows, then it's less development/patch time.
Alba gu' brath
User avatar
Charles2222
Posts: 3687
Joined: Mon Mar 12, 2001 10:00 am

RE: Suggestions to make a good game great

Post by Charles2222 »

ORIGINAL: JudgeDredd

Yeah but they aren't saying they do not want to be active here. They are just asking that questions and suggestions be posted over at Slitherine. It kind of makes sense NOT to duplicate posts/requests/problems....

I see both sides here, but they aren't saying don't discuss the game here and they aren't saying they don't want to be active here...they are merely suggesting that requests and bugs be posted in one place.

It might help if they, when they replied to a post here, they were to post a link to the relevant post on Slitherine.

If they are busy posting here and on Slitherine, and perhaps on other forums, whos knows, then it's less development/patch time.

Problem is JD, how many people want to register to a forum for just one game, somewhere else, when you have one already over here? Now if the perspective gamer is interested in more than one of their games it makes more sense, but it seems a bit silly to do what amounts to making this forum pointless. If this is the place where they will draw more sales, it at least makes some sense to carry a large presence here too, but if it is just one game for them, with Matrix, then from their perspective it does seem to make more sense to route people over there too. Despite having to watch over two forums on the same topic, I wouldn't be too sure they realize just how much they could be missing from a forum that looks like it's only purpose is to route people somewhere else. I mean, if it comes down to we cannot ask questions of them here, and have to ask them there (not quite there yet I would say) why would we even discuss the game here that much ourselves? I think a good portion of us get on game forums for a usually two different purposes: 1) to find out more of the game, including asking the devs themselves and 2) to try to have some sort of impact in improving the game, even if it's just ideas, which of course means that it's pointless if little or no dev people bother reading it because there's another place for that.

I'm just saying I'm not so sure it's a very good idea for their sales, to have the more popular site as being neglected in comparison, even if from the maintenance perspective it sounds somewhat impractical.
User avatar
jbunnelle
Posts: 165
Joined: Mon Feb 25, 2002 10:00 am
Location: United States

RE: Suggestions to make a good game great

Post by jbunnelle »

I second the request for stacking air with ground, with a simple toggle button ala Panzer General.  Extremely unrealistic for ground units to be excluded from a hex occupied by air units.  This makes no sense to me and the same thing drove me crazy in Strategic Command.  On this scale it's even worse.  You should be able to weaken units with tactical bombers and immediately hit them with ground to create openings.  Otherwise they are useless.    
TPM
Posts: 349
Joined: Thu Feb 08, 2007 3:05 pm

RE: Suggestions to make a good game great

Post by TPM »

ORIGINAL: jbunnelle

I second the request for stacking air with ground, with a simple toggle button ala Panzer General.  Extremely unrealistic for ground units to be excluded from a hex occupied by air units.  This makes no sense to me and the same thing drove me crazy in Strategic Command.  On this scale it's even worse.  You should be able to weaken units with tactical bombers and immediately hit them with ground to create openings.  Otherwise they are useless.    


Yes, yes exactly...it just seems kind of ridiculous at this scale...kind of makes you feel like you're playing a little kids game like checkers or something...I wish I knew something about programming, but it just doesn't seem like it would be that hard. I kind find a couple of shareware wargames out there that can do this, why can't this game?
User avatar
IainMcNeil
Posts: 2784
Joined: Tue Oct 26, 2004 10:01 am
Location: London
Contact:

RE: Suggestions to make a good game great

Post by IainMcNeil »

We will of course be checking these forums, but we can't guarantee we'll see everything posted as we simply don't have the manpower to have someone reading every message to see what you guys are saying.
 
We have our own forums with 9 games on 4 platforms to monitor not to mention all the stuff in development!
 
All we're saying is if there is something you want to bring to our attention specifically maybe you could post it over at Slitherine or ask someone else to do so. Maybe someone would like to volunteer to compile a list of suggestions & feedback?
 
 
Iain McNeil
Director
Matrix Games
Post Reply

Return to “Commander - Europe at War Gold”