ORIGINAL: SMK-at-work
ORIGINAL: esteban
Actually, when you say that Entente artillery was the big killer of CP soldiers, most of the artillery you would be talking about are organic artillery within the units that would be identified as corps within the game. The arty units in the game probably represent heavy artillery at the army or frontal reserver level. Those units killed far fewer soldiers than many of the light artillery units in the corps.
Do you have any sources for that? AFAIK the lighter artillery became much less use once the digging in started - troops underground are totally impervious to standard field artillery for example
Attrition caused by patrolling etc is, IMO, well below the level of GoA, and to say that artillery is simulating it is not good game design - if you wanted to simulate it then you'd give a 1 pt loss per impulse in each stack that is adjacent to any enemy or something like that. Often times there were informal truces along long stretches of fronts that resulted in no casualties at all.
However IMO there is too much artillery at the start of the game, and possibly the effect of trenches is not adequate - the No side used artillery bombardments as you can in this game to kill a corps/turn without actually attacking.
I'd be in favour of limiting the number of artillery units that can fire into a hex to a maximum of 1 unit of "normal" plus 1 siege, and possibly changing the effect of siege artillery....give it the same effect on forts as it has, but no effect on troops...and probably make it cheaper in cost.
I don't have any books to cite, but I have read histories of the Verdun offensive for example, and it was quite common there for German attacks to be bled heavily by French 75s, per normal French defensive doctrine. But yes, light artillery was not useful against dug in troops, but then even heavy artillery was less useful then.
That doesn't mean that the artillery is not present in the corps units in the game though.
As for "normal attrition" from patrolling, trench raiding, skirmishing, light arty bombardments, etc. Frank Hunter would have to speak to that, not I. On some levels, the game seems to only count as casualties dead and captured/missing soldiers, with wounded soldiers being abstracted out as not "real" casualties and returning to duty at a rate that approximates the creation of new wounded soldiers.
Its tough to say if the normal attrition from exposure, disease and intermittent combat with nearby enemy units is not also abstracted in the game design or not.