RHS EOS & EEO 7.78831 erattum and microupdate

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witpqs
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RE: Production Problem - All Types with Radar

Post by witpqs »

Sid,

I figured out the production problem and it's pretty ugly.

Looking at the database I noticed that all Japanese planes have their engine types in weapon slot #10. Allied planes have nothing in weapon slot #10, because the Allied production model is abstracted - they don't explicitly require engines.

However - those Allied planes that are not producing do have something defined in weapon slot #10, namely a radar.

As a test I modified the Anson I. You will recall I have verified that the Anson I is not producing in my game even though it has 30 factories. I modified the record for the Anson I to zero out weapon slot #10. Then I ran a test - and the Anson I started production on the very first day.

By the way, in the game I have running (where the Anson I has a radar defined in weapon slot #10), the radar does not show up on the aircraft details display.

There are many Allied aircraft with weapon #10 defined as radar, but because I am early in the game (now May '42) only those few types I noticed and mentioned are yet supposed to be producing, but of course are not. No Allied planes with a weapon #10 defined (as other than zeroed out) will ever be manufactured.

I suppose the radars have to be moved to a different weapon slot.
Buck Beach
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RE: Production Problem - All Types with Radar

Post by Buck Beach »

ORIGINAL: witpqs

Sid,

I figured out the production problem and it's pretty ugly.

Looking at the database I noticed that all Japanese planes have their engine types in weapon slot #10. Allied planes have nothing in weapon slot #10, because the Allied production model is abstracted - they don't explicitly require engines.

However - those Allied planes that are not producing do have something defined in weapon slot #10, namely a radar.

As a test I modified the Anson I. You will recall I have verified that the Anson I is not producing in my game even though it has 30 factories. I modified the record for the Anson I to zero out weapon slot #10. Then I ran a test - and the Anson I started production on the very first day.

By the way, in the game I have running (where the Anson I has a radar defined in weapon slot #10), the radar does not show up on the aircraft details display.

There are many Allied aircraft with weapon #10 defined as radar, but because I am early in the game (now May '42) only those few types I noticed and mentioned are yet supposed to be producing, but of course are not. No Allied planes with a weapon #10 defined (as other than zeroed out) will ever be manufactured.

I suppose the radars have to be moved to a different weapon slot.

Edit: Redundant question.
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drw61
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RE: Production Problem - All Types with Radar

Post by drw61 »

ORIGINAL: witpqs

Sid,

I figured out the production problem and it's pretty ugly.

Looking at the database I noticed that all Japanese planes have their engine types in weapon slot #10. Allied planes have nothing in weapon slot #10, because the Allied production model is abstracted - they don't explicitly require engines.

However - those Allied planes that are not producing do have something defined in weapon slot #10, namely a radar.

As a test I modified the Anson I. You will recall I have verified that the Anson I is not producing in my game even though it has 30 factories. I modified the record for the Anson I to zero out weapon slot #10. Then I ran a test - and the Anson I started production on the very first day.

By the way, in the game I have running (where the Anson I has a radar defined in weapon slot #10), the radar does not show up on the aircraft details display.

There are many Allied aircraft with weapon #10 defined as radar, but because I am early in the game (now May '42) only those few types I noticed and mentioned are yet supposed to be producing, but of course are not. No Allied planes with a weapon #10 defined (as other than zeroed out) will ever be manufactured.

I suppose the radars have to be moved to a different weapon slot.

I just did a test by putting the start date to June 45 and confirmed this. There is no production that I can see for any aricraft with a radar in slot 10. (As a side note slot 156 PBN/PBY/GST is producing and the radar is in slot 9)
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drw61
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RE: Production Problem - All Types with Radar

Post by drw61 »

El Cid,
Using AIO 7.788
Slot 3101 38th Infantry Div is showing up at hex 147 / 101,  it should be in New Orleans Hex 148 / 104.
 
Thanks
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drw61
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RE: Production Problem - All Types with Radar

Post by drw61 »

ORIGINAL: drw61

ORIGINAL: witpqs

Sid,

I figured out the production problem and it's pretty ugly.

Looking at the database I noticed that all Japanese planes have their engine types in weapon slot #10. Allied planes have nothing in weapon slot #10, because the Allied production model is abstracted - they don't explicitly require engines.

However - those Allied planes that are not producing do have something defined in weapon slot #10, namely a radar.

As a test I modified the Anson I. You will recall I have verified that the Anson I is not producing in my game even though it has 30 factories. I modified the record for the Anson I to zero out weapon slot #10. Then I ran a test - and the Anson I started production on the very first day.

By the way, in the game I have running (where the Anson I has a radar defined in weapon slot #10), the radar does not show up on the aircraft details display.

There are many Allied aircraft with weapon #10 defined as radar, but because I am early in the game (now May '42) only those few types I noticed and mentioned are yet supposed to be producing, but of course are not. No Allied planes with a weapon #10 defined (as other than zeroed out) will ever be manufactured.

I suppose the radars have to be moved to a different weapon slot.

I just did a test by putting the start date to June 45 and confirmed this. There is no production that I can see for any aricraft with a radar in slot 10. (As a side note slot 156 PBN/PBY/GST is producing and the radar is in slot 9)
using AIO 7.788

Did a second test (June 45) this time with slot 10 radars cleared, I'm now getting production on the aircraft.

witpqs is correct, the radars will need to be moved.
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RE: Production Problem - All Types with Radar

Post by Buck Beach »

Sid, this isn't related to the subject scenarios, but, the USN VT-17 squadron, with TBFs, is still showing up at San Francisco in CAIO 7.7883 at the begining of the game.  I verified that it had not yet been 9999'd out.


Edit. I have also found that the 49th Pursuit Squadron at Los Angeles, erroneously reflects P-63A Kingcobra a/c, when I think it should be P-40Es (at least that looks like the a/c that arrived in Australia in Feb 42 ).
Mac Linehan
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RE: RHS EOS & EEO 7.78831 erattum and microupdate

Post by Mac Linehan »

Midgets found - I was looking in the wrong place - thank you.

Mac
LAV-25 2147
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witpqs
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RE: RHS EOS & EEO 7.78831 erattum and microupdate

Post by witpqs »

I just realized that maybe it's because the radars are not available to build the planes.

I do not have time now to test this (I will later). Be advised to test before changing all the plane records!
el cid again
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RE: RHS EOS & EEO 7.78831 erattum and microupdate

Post by el cid again »

ORIGINAL: witpqs

I have plenty of supply at the locations in question. In fact, I have poured supplies into the rest of North America from New Orleans.

Heavy Industry is 1,781,423 In Pool Now, and 726,942 Used From Pool.

There is no control for the Allied player to turn off production at factories.



Actually - there is. You don't turn off PRODUCTION - you turn off REPAIR. Some locations repair factories for up to three years - at 1000 points per day per type.
el cid again
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RE: Production Problem - All Types with Radar

Post by el cid again »

ORIGINAL: witpqs

Sid,

I figured out the production problem and it's pretty ugly.

Looking at the database I noticed that all Japanese planes have their engine types in weapon slot #10. Allied planes have nothing in weapon slot #10, because the Allied production model is abstracted - they don't explicitly require engines.

However - those Allied planes that are not producing do have something defined in weapon slot #10, namely a radar.

As a test I modified the Anson I. You will recall I have verified that the Anson I is not producing in my game even though it has 30 factories. I modified the record for the Anson I to zero out weapon slot #10. Then I ran a test - and the Anson I started production on the very first day.

By the way, in the game I have running (where the Anson I has a radar defined in weapon slot #10), the radar does not show up on the aircraft details display.

There are many Allied aircraft with weapon #10 defined as radar, but because I am early in the game (now May '42) only those few types I noticed and mentioned are yet supposed to be producing, but of course are not. No Allied planes with a weapon #10 defined (as other than zeroed out) will ever be manufactured.

I suppose the radars have to be moved to a different weapon slot.


OK - I will confirm - and fix. This is good work. It isn't that ugly - it is just undocumented. Like almost everything. I would PAY for a tech manual - but they cannot sell one - it does not exist.
el cid again
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RE: Production Problem - All Types with Radar

Post by el cid again »

ORIGINAL: drw61

El Cid,
Using AIO 7.788
Slot 3101 38th Infantry Div is showing up at hex 147 / 101,  it should be in New Orleans Hex 148 / 104.

Thanks

OK
el cid again
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RE: Production Problem - All Types with Radar

Post by el cid again »

ORIGINAL: Buck Beach

Sid, this isn't related to the subject scenarios, but, the USN VT-17 squadron, with TBFs, is still showing up at San Francisco in CAIO 7.7883 at the begining of the game.  I verified that it had not yet been 9999'd out.

You have bad files: VT-17 is on Bunker Hill - appearing in 1943 - in all variants of CVO.


Edit. I have also found that the 49th Pursuit Squadron at Los Angeles, erroneously reflects P-63A Kingcobra a/c, when I think it should be P-40Es (at least that looks like the a/c that arrived in Australia in Feb 42 ).


Taken from the USAAF Order of Battle. Often there is more than one choice - and I must pick one. Will look again.
At March Field (CA) since June 1941 - operated a few days at San Diego when the war began. Wow

Operated P-40, P-43, P-66 and P-38 - ALL in 1941! Interestingly P-63 is not on this list. Apparently this unit did not have P-40s in 1942 at all. But players may choose. This unit never went to AUS - but to ETO. It is not in CHS for that reason I assume. I am assigning P-43s.
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witpqs
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RE: Production Problem - All Types with Radar

Post by witpqs »

Okay - did some more testing. Moving the radar to weapon slot #9 does work. It works in spite of the fact that the radar in question is defined as having 0 pool, 0 build rate, has no factories (that I can find), and is not even listed in the resource display under the 'I' command menu.

I have noticed that many other radars also do not show up on that display, although at least one does show up (I think it's the CXAM something or other). I don't know why some show up and some don't, but the plane produces even so, as long as the radar is not in weapon slot #10.

A word on displays. If you look at a squadron display and click on (I think it's called) "Aircraft Display", you will see guns and bombs but you will not see any radars. However, if you instead use the plane database display at the top of the main screen (the tiny airplane icon), then select the display for the plane in question, you will see an area labeled "Electronic Devices" where radars do show up.
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RE: Production Problem - All Types with Radar

Post by Buck Beach »

ORIGINAL: el cid again
ORIGINAL: Buck Beach

Sid, this isn't related to the subject scenarios, but, the USN VT-17 squadron, with TBFs, is still showing up at San Francisco in CAIO 7.7883 at the begining of the game.  I verified that it had not yet been 9999'd out.

You have bad files: VT-17 is on Bunker Hill - appearing in 1943 - in all variants of CVO.


Edit. I have also found that the 49th Pursuit Squadron at Los Angeles, erroneously reflects P-63A Kingcobra a/c, when I think it should be P-40Es (at least that looks like the a/c that arrived in Australia in Feb 42 ).


Taken from the USAAF Order of Battle. Often there is more than one choice - and I must pick one. Will look again.
At March Field (CA) since June 1941 - operated a few days at San Diego when the war began. Wow

Operated P-40, P-43, P-66 and P-38 - ALL in 1941! Interestingly P-63 is not on this list. Apparently this unit did not have P-40s in 1942 at all. But players may choose. This unit never went to AUS - but to ETO. It is not in CHS for that reason I assume. I am assigning P-43s.


My error, I saw it was the 49th Pursuit Group not squadron (with the 7th Pursuit Squadron) that arrived in Austrailia in 1942. And my bad also on the VT-17, it is the VCT-17 that continues to show in CAIO under 7.7883. It does not show as being 9999'd out.
el cid again
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RE: Production Problem - All Types with Radar

Post by el cid again »

Since it IS 9999ed out at source, somehow you have not got the right file. I can reupload. At the moment Mifune is down with a (computer) virus - so these files are probably not posted to the RHS site. Advise if this is required?

I am going to redo aircraft files - and air group files - today anyway - to address a wierd Allied production problem - desceibed above. Truly wierd.
el cid again
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RE: Production Problem - All Types with Radar

Post by el cid again »

CXAM is a surface type Air Search Radar - not an aircraft device. I don't think ANY aircraft devices show in reports, or have factories. They do not need production rates. [Aircraft devices are "paid for" by the 18 HI points for the airframe.] They are located between slots 145 and 249. These are not universal slots - and some have specific limitations. Wierdly - there are a number of engine slots which work as engines - but which won't report if you DO use them as engines - and the 10 that do report "properly" will NOT show the name you type in all reports (but have hard coded names = stock names in the reports). This is why RHS engines have dual names - Mitsubishi (Ha-1) - because some reports only show the Mitsubishi. These are not REALLY Mitsubishi engines, they are Ha-1 engines. Radars are very limited slot wise, probably from 223 to 236. Some of these slots are used for MAD or navigational radar - which may not actually work in the game - and one is used for snorkel - which isn't an aircraft device at all (a curious invention by Andrew Brown, it seems to work).

Japanese aircraft differ in that they ALSO need engines which ALSO cost 18 HI points each - regardless of engine size - which only has meaning in RHS anyway. Thus a single engine plane costs 36 HI points - and it does not matter what or how many devices are included in the cost. The same plane for the Allies costs only 18 HI points.
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RE: Production Problem - All Types with Radar

Post by witpqs »

Thanks for the explanation. The usual combination of undocumented and slot-based strangeness!
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RE: Production Problem - All Types with Radar

Post by witpqs »

Sid,

Aircraft Slot #248, the TBF/TBM-1 Avenger, has a radar device #227 "H2S or Mk6 Nav Radar", with facing "09- none". All other radars on Allied aircraft have facing "00- F".

Should the facing be "00- F" instead?

Or, there is a facing option of "12- XT" which I interpret to mean omni-directional. But I kind of doubt that torpedo bomber had an omni-directional radar.
el cid again
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RE: Production Problem - All Types with Radar

Post by el cid again »

NAVIGATION radar is omnidirectional - if that is the right word.

The location file fixes almost all worked. But I am having trouble with 17th Naval District when under AI.
So I will modify ND to have static devices. They should anyway - players should not move them.
Buck Beach
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RE: Production Problem - All Types with Radar

Post by Buck Beach »

ORIGINAL: el cid again

Since it IS 9999ed out at source, somehow you have not got the right file. I can reupload. At the moment Mifune is down with a (computer) virus - so these files are probably not posted to the RHS site. Advise if this is required?

I am going to redo aircraft files - and air group files - today anyway - to address a wierd Allied production problem - desceibed above. Truly wierd.

Sid, I am not at my home computer right now, so I can´t verify (I am visisting my wife´s family in a border Mexican town for a New Year´s eve get together), but, I got my newest verison of the RHSCAIO (078) 7.7883 in an email from you. In any case I see that there is now an update waiting for me to download when I get home and maybe it is now corrected and if not I will just 9999 it out. However, I would advise any other players of the scenario to check San Francisco out to see if VCT -17 is there at the game start.

Happy New Year everyone.
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