RHS EOS & EEO 7.78831 erattum and microupdate
Moderators: wdolson, Don Bowen, mogami
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RHS EOS & EEO 7.78831 erattum and microupdate
The city of Harbin, in these two scenarios only, is not a port - in spite of being the main base of the most important of the interior river systems. It should be a Level 3 port with a Level 10 repair shipyard.
These location files make it so.
If you are hopelessly into a game already - I may be able to fix it.
These location files make it so.
If you are hopelessly into a game already - I may be able to fix it.
RE: RHS EOS & EEO 7.78831 erattum and microupdate
In RHSCAIO 7.788 as Allies versus Japanese AI - I am seeing that the PB2Y-3 Coronado is not manufacturing, in spite of having 10 repaired factories in San Diego. Has anybody else noticed this?
Update:
Also the Catalina PBY/PBV is not producing (total of 22 factories in 2 locations), and the Anson I is not producing (30 factories).
I realize the Anson I probably should not be producing, I am listing it only for completeness because it has factories.
Update:
Also the Catalina PBY/PBV is not producing (total of 22 factories in 2 locations), and the Anson I is not producing (30 factories).
I realize the Anson I probably should not be producing, I am listing it only for completeness because it has factories.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: RHS EOS & EEO 7.78831 erattum and microupdate
Also have noticed that the (level 7) Pwhex file differs with the art - the river that passes hexes 36,28 and 36,27 is in different places in art than in Pwhex file (as shown by F6 key).
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: RHS EOS & EEO 7.78831 erattum and microupdate
There is no production for the SOC 1/3 Seagull (there was in older versions of RHS).
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
ORIGINAL: witpqs
In RHSCAIO 7.788 as Allies versus Japanese AI - I am seeing that the PB2Y-3 Coronado is not manufacturing, in spite of having 10 repaired factories in San Diego. Has anybody else noticed this?
Update:
Also the Catalina PBY/PBV is not producing (total of 22 factories in 2 locations), and the Anson I is not producing (30 factories).
I realize the Anson I probably should not be producing, I am listing it only for completeness because it has factories.
See follow on about "don't believe reports" as well as this:
I notice this all the time - and on both sides. But more on the Japanese side than the Allies. I intend to do some turn by turn inventories during human testing to track ACTUAL production. I can rationalize what happens. But we do not know - no human anywhere knows - exactly how code works re production. There are undoubtedly "tests" - and I don't know what is happening for sure in any given case. But I DO know:
some locations NEVER produce aircraft (or engines) - no matter how many factories are there
some locations are FAR more efficient than others
even efficient locations have limits - above which production does not occur - de facto rather than formal limits
code seems to give preference to slot order: that is
a) it will produce lower slot factories before higher slot factories (in the location file)
b) for Japan - it is more likely to get production with aircraft that have lower slot engines than higher slot engines
c) it may also be that lower aircraft slots produce better than higher aircraft slots - in the same location
I found it is generally better to spread aircraft production around - and to concentrate it at locations which will get lots of same hex HI points - and probably also supply points.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
ORIGINAL: witpqs
Also have noticed that the (level 7) Pwhex file differs with the art - the river that passes hexes 36,28 and 36,27 is in different places in art than in Pwhex file (as shown by F6 key).
It looks close to correct. If hex sides are on you can see it better. The river art itself (as opposed to the hex sides) could be on the other sides of 36,28 and 36,27 - but I don't do art - and Cobra (a) out of communications mostly and (b) reported he lost his art and tools when he was in communications. Anyway - the pwhex is right - and there are lots of problems on this scale inherently. I have a list of minor tweeks for art - if anyone every does art for WITP I again - and wants to redo RHS panels. All of them trivial.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
ORIGINAL: witpqs
There is no production for the SOC 1/3 Seagull (there was in older versions of RHS).
First ordered in 1933 and flown a year later, the SOC entered service in late 1935 and had superseded the Fleet's earlier shipboard floatplanes by the end of the decade. With production completed in 1938, its ageing design was then nearly ready for replacement by newer medium-powered monoplane types. By late 1941, battleships generally carried the Vought OS2U, whose non-folding wings were not required on the hangarless "battlewagons". It was expected that cruisers would soon get the Curtiss SO3C, which had folding wings. However, the latter aircraft was never quite satisfactory, requiring the SOC to serve on board first-line cruisers until quite late in World War II, when the high-performance Curtiss SC became available.
Comment: because "production completed in 1938" - it should not be in production during 1941-1945.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
ORIGINAL: el cid again
ORIGINAL: witpqs
In RHSCAIO 7.788 as Allies versus Japanese AI - I am seeing that the PB2Y-3 Coronado is not manufacturing, in spite of having 10 repaired factories in San Diego. Has anybody else noticed this?
Update:
Also the Catalina PBY/PBV is not producing (total of 22 factories in 2 locations), and the Anson I is not producing (30 factories).
I realize the Anson I probably should not be producing, I am listing it only for completeness because it has factories.
The reports are bogus. I have 636 Catalinas in the pool in Oct 1943, plus 123 nominally "used" - this latter value seems to "lose count" all the time - so you never have a valid "issued" count. But humor me - and lets for a second assume these are valid data: HOW did I get 636 in a pool, plus 123 more to issue to units, when there was always ZERO production AND ZERO replacements - and only 6 in the pool to begin with?????? [They divide like cells do in biology? Maybe you don't need production because there is reproduction?]
The reports are bogus.
I think production is working much of the time but not reported for some obscure reason.
PBY-5s should phase out on 1 March 1943 - in favor of the PBV/PBN. When that happens, production suddenly is reported at 48.
18 Anson have shown up somehow - possibly due to upgrading.
RE: RHS EOS & EEO 7.78831 erattum and microupdate
Sid,
I don't know about the game you're running, but in the game I'm running the pools of the aircraft in question are 0, the number used is staying the same, and the squadrons are shrinking. Those planes are not being produced.
You explained the SOC1/3 Seagull (although I am curious just what did the USN use as ops losses caused squadrons to shrink?). However, the Catalina PBY/PBV and the Coronado are absolutely not producing.
If you like I can send you a save file and you can verify that for yourself.
I don't know about the game you're running, but in the game I'm running the pools of the aircraft in question are 0, the number used is staying the same, and the squadrons are shrinking. Those planes are not being produced.
You explained the SOC1/3 Seagull (although I am curious just what did the USN use as ops losses caused squadrons to shrink?). However, the Catalina PBY/PBV and the Coronado are absolutely not producing.
If you like I can send you a save file and you can verify that for yourself.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
All I need is to know the scenario - a general problem will exist at source and be repeatable - and I can trap it.
PBY and PBV are not the same aircrft - so one wonders what you are looking at? We have several versions of the PBY in RHS - the first US one being PBY-5. It upgrades to PBN/PBY/GST - and until 1943 that variation MUST BE ZERO - it is not allowed to produce sooner. There is also a RN version - Catalina. PBYs produce on the map at Vancouver BC in Catalina/PBY/PBV form. They also produce off the map at Canada. They don't show up for US use - but for Commonwealth use - but they are PBYs as well.
EDIT: A 12/25/41 test shows a production rate of 40 for PBY-5 - and 38 already produced and all issued to units. [Only 6 start in the pool and you cannot have replaced any yet - the replacement is not yet on stream - so 32 of that 38 are new aircraft]
The SOC-3 can be replaced by the other observation plane. OS2U-3 Kingfisher.
EDIT: Confirmed: OS2U-3 Kingfisher is listed as an upgrade IN THE GAME ON BOARD A US cruiser.
It is ironic - as the article on SOC-3 says - that with vast production capability the US was chronically short of float observation planes (because of a technical failure of the intended replacement type). Since they decided NOT to carry them as a fire hazzard by midwar - priority to solve this was probably not very high.
PBY and PBV are not the same aircrft - so one wonders what you are looking at? We have several versions of the PBY in RHS - the first US one being PBY-5. It upgrades to PBN/PBY/GST - and until 1943 that variation MUST BE ZERO - it is not allowed to produce sooner. There is also a RN version - Catalina. PBYs produce on the map at Vancouver BC in Catalina/PBY/PBV form. They also produce off the map at Canada. They don't show up for US use - but for Commonwealth use - but they are PBYs as well.
EDIT: A 12/25/41 test shows a production rate of 40 for PBY-5 - and 38 already produced and all issued to units. [Only 6 start in the pool and you cannot have replaced any yet - the replacement is not yet on stream - so 32 of that 38 are new aircraft]
The SOC-3 can be replaced by the other observation plane. OS2U-3 Kingfisher.
EDIT: Confirmed: OS2U-3 Kingfisher is listed as an upgrade IN THE GAME ON BOARD A US cruiser.
It is ironic - as the article on SOC-3 says - that with vast production capability the US was chronically short of float observation planes (because of a technical failure of the intended replacement type). Since they decided NOT to carry them as a fire hazzard by midwar - priority to solve this was probably not very high.
RE: RHS EOS & EEO 7.78831 erattum and microupdate
There is also a RN version - Catalina. PBYs produce on the map at Vancouver BC in Catalina/PBY/PBV form. They also produce off the map at Canada.
That's why I specifically referenced:
"Catalina PBY/PBV is not producing (total of 22 factories in 2 locations)"
That plane is not producing.
Also the "PB2Y-3 Coronado is not manufacturing, in spite of having 10 repaired factories in San Diego."
Regarding the Seagull, I remembered someone posting long ago that the Kingfisher was too big too replace the Seagull on ships smaller than battleships, so I was reluctant to use it. If it's fine I'll just use that (or let them go without).
Regarding the Anson I, I assume my comments are correct and it should not be producing (in spite of having factories that look like they ought to be working)?
PS:
In RHSCAIO 7.788 as Allies versus Japanese AI
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
-
Mac Linehan
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: RHS EOS & EEO 7.78831 erattum and microupdate
Sid-
There seems to be no midget equipped Japanese submarine off Pearl on 7 Dec. I am playing RHS EOS 7.788
I am not sure if this should have been a new thread?
Mac
There seems to be no midget equipped Japanese submarine off Pearl on 7 Dec. I am playing RHS EOS 7.788
I am not sure if this should have been a new thread?
Mac
LAV-25 2147
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
ORIGINAL: witpqs
There is also a RN version - Catalina. PBYs produce on the map at Vancouver BC in Catalina/PBY/PBV form. They also produce off the map at Canada.
That's why I specifically referenced:
"Catalina PBY/PBV is not producing (total of 22 factories in 2 locations)"
That plane is not producing.
But it is producing. SO your problem is likely related to supply points. You must turn off enough construction - etc - that there are reasonable totals at Vancouver - to get the 6 there - or Canada. I am producing them - at both locations - without any effort at all - but I NEVER run with everything turned on.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
ORIGINAL: witpqs
There is also a RN version - Catalina. PBYs produce on the map at Vancouver BC in Catalina/PBY/PBV form. They also produce off the map at Canada.
That's why I specifically referenced:
Also the "PB2Y-3 Coronado is not manufacturing, in spite of having 10 repaired factories in San Diego."
I confirm this. The aircraft eventually is replaced by another - but none ever appear to have been made by the end of the run. Four engine planes see this problem more often than twin engine planes do. If it was the ONLY plane at San Diego it would work fine. It may work well in games other than AI vs AI - but I don't know that it doess.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
ORIGINAL: Mac Linehan
Sid-
There seems to be no midget equipped Japanese submarine off Pearl on 7 Dec. I am playing RHS EOS 7.788
I am not sure if this should have been a new thread?
Mac
There are only 5 - I 16, 18, 20, 22 and 24 - and only one is near there I think - in EOS.
RE: RHS EOS & EEO 7.78831 erattum and microupdate
ORIGINAL: el cid againORIGINAL: witpqsThere is also a RN version - Catalina. PBYs produce on the map at Vancouver BC in Catalina/PBY/PBV form. They also produce off the map at Canada.
That's why I specifically referenced:
"Catalina PBY/PBV is not producing (total of 22 factories in 2 locations)"
That plane is not producing.
But it is producing. SO your problem is likely related to supply points. You must turn off enough construction - etc - that there are reasonable totals at Vancouver - to get the 6 there - or Canada. I am producing them - at both locations - without any effort at all - but I NEVER run with everything turned on.
You are really losing me here - are you saying that the scenario is set up so that it can not produce all historically produced aircraft?
When you say "everything turned on" - the only thing I have control over is repairing factories. Does doing that use up HI or something that prevents other factories from running? Remember the Allied player does not have control over production the way the Japanese player does.
My offer of sending a save game to you stands - you can turn off a few things and demonstrate that the plane starts producing. Frankly, I don't know what to turn off that will affect that.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
You are really losing me here - are you saying that the scenario is set up so that it can not produce all historically produced aircraft?
[/quote]
Certainly not. I am saying that you cannot do everything at the same time. As time passes, the Allies get closer and closer to being able to afford anything and everything. It is NOTHING like that in 1941, and it GRADUALLY changes over time. The mechanism for this change was suggested either by you or Andrew - unrepaired industry - and within the crude limits of this ultra-simplistic model - it was a brilliant concept that works well. But there ARE consequences: these are complex and are not identical at every point - so it is very hard to know (or say) exactly what will work - and what not - and what works at point A may well differ from what works at point B.
The general principle is that you cannot, early in the war, set all forms of construction and repair to "on" or "yes" -
and not run your critical production centers below values they require for various things. To the extent you do not get this right, you will tend to see aircraft production in particular fall off: four engine planes most of all, and two engine planes more than single engine ones. Also - I suspect the higher the slot No the plane is, the less likely it will produce at any PARTICULAR base (relative to slot numbers of other planes at the SAME base).
Nothing about this is under modder control - except where you put the production and how high you set it. Nothing about this is the way it should be or what I prefer. It is not a modder's settings that are wrong - even if they are wrong. It is the undocumented way this program works.
[/quote]
Certainly not. I am saying that you cannot do everything at the same time. As time passes, the Allies get closer and closer to being able to afford anything and everything. It is NOTHING like that in 1941, and it GRADUALLY changes over time. The mechanism for this change was suggested either by you or Andrew - unrepaired industry - and within the crude limits of this ultra-simplistic model - it was a brilliant concept that works well. But there ARE consequences: these are complex and are not identical at every point - so it is very hard to know (or say) exactly what will work - and what not - and what works at point A may well differ from what works at point B.
The general principle is that you cannot, early in the war, set all forms of construction and repair to "on" or "yes" -
and not run your critical production centers below values they require for various things. To the extent you do not get this right, you will tend to see aircraft production in particular fall off: four engine planes most of all, and two engine planes more than single engine ones. Also - I suspect the higher the slot No the plane is, the less likely it will produce at any PARTICULAR base (relative to slot numbers of other planes at the SAME base).
Nothing about this is under modder control - except where you put the production and how high you set it. Nothing about this is the way it should be or what I prefer. It is not a modder's settings that are wrong - even if they are wrong. It is the undocumented way this program works.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
ORIGINAL: witpqs
When you say "everything turned on" - the only thing I have control over is repairing factories. Does doing that use up HI or something that prevents other factories from running? Remember the Allied player does not have control over production the way the Japanese player does.
Not so. You ALSO control building up port levels, airfield levels, and fortification levels of EVERY location. Each of these things upgraded 1 level costs 1000 supply points. This is a serious drain on the supplies of any location - often also of nearby locations. IF you leave ALL these set to "on" - you are CERTAIN to have little aircrat production.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS EOS & EEO 7.78831 erattum and microupdate
ORIGINAL: witpqs
My offer of sending a save game to you stands - you can turn off a few things and demonstrate that the plane starts producing. Frankly, I don't know what to turn off that will affect that.
You must turn off EVERYTHING NECESSARY to insure good supply levels at production centers. That also includes not loading too much cargo onto ships.
You also must consider your HI situation. EACH airframe costs 18 pp. EACH engine costs 18 pp (well - for Japan it does anyway). HI is used to produce other things - and IF you try to produce ALL ships (which is more than history - you are SUPPOSED to turn off those you don't want - just as they did IRL - land units need HI points - etc. IF you try to have everything at max level - you will not let the Allies produce everything very well.
RE: RHS EOS & EEO 7.78831 erattum and microupdate
I have plenty of supply at the locations in question. In fact, I have poured supplies into the rest of North America from New Orleans.
Heavy Industry is 1,781,423 In Pool Now, and 726,942 Used From Pool.
There is no control for the Allied player to turn off production at factories.
Heavy Industry is 1,781,423 In Pool Now, and 726,942 Used From Pool.
There is no control for the Allied player to turn off production at factories.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
