ORIGINAL: Murat
There is!!!![]()
Most every post I have read is unhappy. [:(] Except yours. [;)]
Moderator: MOD_EIA
ORIGINAL: Murat
There is!!!![]()
ORIGINAL: Jimmer
6.4.2 Suing for peace (pg 36 of the online manual)ORIGINAL: nukkxx
This is exactly what I feel and I also have the very frustrating you-didn't-set-victory-condtions message and no idea how to get rid of it.
A tutorial is needed asap ...
"A major power wishing to accept the condition surrender of another major power must have checked off the "Give Conditional" box in the Victory Conditions Screen (sic)."
Hmm. What's the "Victory Conditions screen"? Hover over all those buttons on top of the interface screen. One of them (the eighth one from the left) is titled "View Current Surrender Conditions". Could that be it? Click it, and up pops a screen titled "Victory Conditions For sic Austria" (I happen to be playing Austria right now; the title changes for each major power). If I knew how to paste in a picture, I would show it to you.
Notice that you are at war (you wouldn't get that message if you were not at war with any major powers). Highlight the line corresponding to that enemy. Remembering that this is a "play by email" game, you have to pre-set your victory conditions. The board game would allow these steps to occur one at a time, but that would make it take many years to play this on a computer. So, they combined them all right here.
For example, check the box "Give Conditional" "Yes". Now, if this power sues for peace, you will offer them a conditional peace (which they cannot turn down -- they could turn down an unconditional). Then, to the right are all of the available victory conditions. Pick which ones you want, and move them up and down so they are in the order you would prefer to have them (if you got them all -- this is NOT guaranteed).
If you have an ally, you have the option of allowing that ally to get out with a separate peace (or not). Etc.
Once you have made any selections here (even if incomplete), the game will no longer keep asking you over and over again. Unless someone ELSE goes to war with you.



Exactly, of course i know HOW to change/set my VC's when i can't proceed with my turn after i finally fricken placed my fricken units....but WHY? What are the ramifications?ORIGINAL: Grapeshot Bob
The problem is that the manual shows an icon with no explanation.
The player wants to know how the victory conditions he chooses work.
The logic behind each of the possible choices isn't fully explained. Apparently only a few victory conditions can be awarded to a player, this should be explained. What does a "Royal Wedding" do?
Just because people who played board games had to interpret the rules doesn't mean we have to. Every competent computer game has a fairly good manual.
GSB
ORIGINAL: TheHellPatrol
Exactly, of course i know HOW to change/set my VC's when i can't proceed with my turn after i finally fricken placed my fricken units....but WHY? What are the ramifications?ORIGINAL: Grapeshot Bob
The problem is that the manual shows an icon with no explanation.
The player wants to know how the victory conditions he chooses work.
The logic behind each of the possible choices isn't fully explained. Apparently only a few victory conditions can be awarded to a player, this should be explained. What does a "Royal Wedding" do?
Just because people who played board games had to interpret the rules doesn't mean we have to. Every competent computer game has a fairly good manual.
GSB


ORIGINAL: ess1
Excellent news. Many thanks.
There's a thing called "sequence of play", it's on page 3 I think.The manual covers the rules, it doesn't tell you what/how to click to get what you need to do done...hell...it doesn't even tell you in what order to do things:
why can't i start? Oh, i didn't place all my units, why does it tell me i didn't set my victory conditions? I need to set them...hmmm...how/what/where?
ORIGINAL: Grapeshot Bob
Choosing "chits" shouldn't require a Ph.D. in Quantum Physics.
ORIGINAL: Erik Rutins
Allright, there have been enough requests for this that we've decided to assign our manual writer to put together a tutorial guide for players that have not played EIA before. As he is also new to EIA, this should be right up his alley. The focus will be on anything a new player needs to know that may not be obvious in the current manual. I expect it will take a couple of weeks to get this ready, then we'll release it in PDF form in the Members Club.
ORIGINAL: TheHellPatrol
....but WHY? What are the ramifications?
ORIGINAL: gwheelock
Could it be better - the answer to that always has to be YES; but
I don't think that it is unreasonable to expect someone to actually
READ the manual before complaining about the deficiencies in it.
(& Someone complained that the manual was "pieces of the original
board game manual" [may have been on another thread] - please
remember that us "oldies" LEARNED THE GAME from that BOARDGAME
manual - no tips; no tutorials & mostly no-one to even ask questions
of)