I need a tutorial
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- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
I need a tutorial
Hi just dowloaded the game and I never played the boardgame version before so I am a complete newbe at EIA. The manual is definitely not sufficient to step in the game.
I need a tutorial.
Does it exist somewhere or is matrix going to write one ?
thx
I need a tutorial.
Does it exist somewhere or is matrix going to write one ?
thx
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

RE: I need a tutorial
Me too! No proper tutorial, as far as I know, exists.
Hope springs eternal...
Hope springs eternal...
RE: I need a tutorial
I never played EiA either. Best way to learn something like this is by doing. Skim the manual to get an idea of things. Play some to learn the interface. Read some more of the manual. Play some more. Try playing several months of each country to get a feel for its capabilities and limitations, and to see how different situations develop with the AI on easy/medium settings. (The AI has its weaknesses but provides a useful tutoring role.) At some point, sit down with the manual and start to study it. Then start playing against increasing difficulty settings. And read these forums, ask questions, get tips, etc.
After several weeks now, I am still making stupid mistakes as I blunder along to higher peaks of glory. But every game is interesting and fun. Each major power has its own unique challenges and rewards. You really have to see things in action during several games to appreciate the nuances. A tutorial would help teach the mechanics of a game turn, but these things can still be learned in a few days. And most of the game mechanics are really simple once you know what they do and where to go in the interface. The manual does explain most of these things well enough.
After several weeks now, I am still making stupid mistakes as I blunder along to higher peaks of glory. But every game is interesting and fun. Each major power has its own unique challenges and rewards. You really have to see things in action during several games to appreciate the nuances. A tutorial would help teach the mechanics of a game turn, but these things can still be learned in a few days. And most of the game mechanics are really simple once you know what they do and where to go in the interface. The manual does explain most of these things well enough.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
- Grapeshot Bob
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- Location: Canada
RE: I need a tutorial
You might want to take a few notes with screenshots and post a quick tutorial as you learn the game.
It would be very helpful for those people who are new to the game.
GSB
It would be very helpful for those people who are new to the game.
GSB
- nukkxx5058
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- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: I need a tutorial
yes the game is quite unstandard and it is not easy at all to start with the sole manual ans no previous experience with EIA boardgame .... any grognard willing to write a tutorial?
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: I need a tutorial
it is a real pain to get started with the game for players without previous EIA boardgame knowledge. This is very frustrating. I really encourage matrix (or a voluntary grognard) to write a tutorial for the benefit of the rest of us.
Without a tutorial, it seems impossible to step into the game for average IQ guys ...
Without a tutorial, it seems impossible to step into the game for average IQ guys ...
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

-
- Posts: 282
- Joined: Sat Jul 16, 2005 12:33 am
RE: I need a tutorial
It's a pain even WITH prior knowledge of the board game 
I agree there should be a tutorial. In fact the process of making a tutorial may actually help the developer improve his process/interface.

I agree there should be a tutorial. In fact the process of making a tutorial may actually help the developer improve his process/interface.
- TheHellPatrol
- Posts: 1588
- Joined: Fri Jul 02, 2004 9:41 pm
RE: I need a tutorial
I thought of warning you when you asked if it was worth buying, but i've been quiet about it until now. Ralegh, who wrote "Ralegh's guide" had said awhile back he was going to write up a turn by turn tutorial. It hasn't happened and he has been missing or away from the forums[:(]. As a newbie this game is unplayable imo, it isn't any fun trying to even start a game. Matrix should have released a guide like Witp had at release and like Armageddon Empires did to ease new players into the game.ORIGINAL: nukkxx
I need a tutorial.
Does it exist somewhere or is matrix going to write one ?
thx
Thanks to Bill Harris of Dubious Quality i am enjoying Armageddon Empires, This "Empires" game...Empire in Arms...is taking up space on my hardrive[:'(]. So what if its "advanced"? Witp is but was a cinch to play...this game is beyond frustrating

A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau
Henry David Thoreau
RE: I need a tutorial
Grasshoppers, you must print out the manual, lay each page end-to-end, and when you are able to walk the length of the manual then you will be ready to play. [;)]
Kung Fu
Seriously, it isn't that difficult. RTFM. [:'(] The manual covers about 90% of everything you need to play. Another 10% or so is a little obscure and you need to look through some of these forum posts for tips and tidbits. I never played EiA before this and got up to speed in a couple of days.
Learning how to really play this game well takes considerably longer. No tutorial is going to cover that. I've played through a couple of years as each major power and every game is different, the challenges change as often as wars are declared and peaces are agreed upon, and the best way to understand the nuances is to play the game and see things in action. Give yourselves a chance to learn by doing, make some mistakes against the AI opponents, and try doing different stuff. Have some fun with it. [:)]
Kung Fu
Seriously, it isn't that difficult. RTFM. [:'(] The manual covers about 90% of everything you need to play. Another 10% or so is a little obscure and you need to look through some of these forum posts for tips and tidbits. I never played EiA before this and got up to speed in a couple of days.
Learning how to really play this game well takes considerably longer. No tutorial is going to cover that. I've played through a couple of years as each major power and every game is different, the challenges change as often as wars are declared and peaces are agreed upon, and the best way to understand the nuances is to play the game and see things in action. Give yourselves a chance to learn by doing, make some mistakes against the AI opponents, and try doing different stuff. Have some fun with it. [:)]
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
- TheHellPatrol
- Posts: 1588
- Joined: Fri Jul 02, 2004 9:41 pm
RE: I need a tutorial
The manual covers the rules, it doesn't tell you what/how to click to get what you need to do done...hell...it doesn't even tell you in what order to do things:why can't i start? Oh, i didn't place all my units, why does it tell me i didn't set my victory conditions? I need to set them...hmmm...how/what/where? I have played many, many games at 45 years old and i haven't seen anything like this since RGW/AGW which i could manage with trial and error. This game demands a walkthrough, again its just my opinion as i think personally i've lost interest in this game...too much work required for a work in progress[8|].ORIGINAL: pzgndr
Grasshoppers, you must print out the manual, lay each page end-to-end, and when you are able to walk the length of the manual then you will be ready to play. [;)]
Give yourselves a chance to learn by doing, make some mistakes against the AI opponents, and try doing different stuff. Have some fun with it. [:)]
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau
Henry David Thoreau
RE: I need a tutorial
The manual describes how the game works, and what you should be able to do. Sadly it gives very limited information about the actual UI, and how to do it.
It is however very possible to figure it out, especially if you have read the manual. Most people seem to read it again while they test and try, also the forum is usually a very good source for help.
My advice would be to start with Austria as you can ignore the naval rules wich can be good for a first game, it gives one set of rules less to think about.
It is however very possible to figure it out, especially if you have read the manual. Most people seem to read it again while they test and try, also the forum is usually a very good source for help.
My advice would be to start with Austria as you can ignore the naval rules wich can be good for a first game, it gives one set of rules less to think about.
An Elephant
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: I need a tutorial
ORIGINAL: TheHellPatrol
The manual covers the rules, it doesn't tell you what/how to click to get what you need to do done...hell...it doesn't even tell you in what order to do things:why can't i start? Oh, i didn't place all my units, why does it tell me i didn't set my victory conditions? I need to set them...hmmm...how/what/where? I have played many, many games at 45 years old and i haven't seen anything like this since RGW/AGW which i could manage with trial and error. This game demands a walkthrough, again its just my opinion as i think personally i've lost interest in this game...too much work required for a work in progress[8|].ORIGINAL: pzgndr
Grasshoppers, you must print out the manual, lay each page end-to-end, and when you are able to walk the length of the manual then you will be ready to play. [;)]
Give yourselves a chance to learn by doing, make some mistakes against the AI opponents, and try doing different stuff. Have some fun with it. [:)]
This is exactly what I feel and I also have the very frustrating you-didn't-set-victory-condtions message and no idea how to get rid of it.
A tutorial is needed asap ...
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 

RE: I need a tutorial
This game demands a walkthrough
Yes it does. Wargamer.com should be posting a lengthy review one of these days soon. Maybe that will help.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
- Grapeshot Bob
- Posts: 222
- Joined: Sun Dec 16, 2007 8:35 pm
- Location: Canada
RE: I need a tutorial
A quick start guide showing basic unit placement, movement, supply, combat, diplomacy settings and economics would be very useful.
The amount of information can be staggering and looking through the manual is like reading War and Peace. Unfortunately the manual, as it stands, is nothing more than a manifesto of various conditions and rules with a seasoning of complex charts and tables. In my opinion it is more useful as a guide to how the game was programmed. A quick start guide would really help.
A description of the information on the various UI screens is highly recommended.
This problem is the single most important issue facing this game. Programming bugs and a special needs AI are important to address but we will lose the newcomers unless we address this issue as soon as possible. Maintaining and growing the fan base is critical for commercial success.
The lack of a coherent beginners guide could cause this game to die on the vine.
GSB
The amount of information can be staggering and looking through the manual is like reading War and Peace. Unfortunately the manual, as it stands, is nothing more than a manifesto of various conditions and rules with a seasoning of complex charts and tables. In my opinion it is more useful as a guide to how the game was programmed. A quick start guide would really help.
A description of the information on the various UI screens is highly recommended.
This problem is the single most important issue facing this game. Programming bugs and a special needs AI are important to address but we will lose the newcomers unless we address this issue as soon as possible. Maintaining and growing the fan base is critical for commercial success.
The lack of a coherent beginners guide could cause this game to die on the vine.
GSB
RE: I need a tutorial
OK starting one in the WAR ROOM.
RE: I need a tutorial
Read the tips I and others have been posting in the forum titled "The War Room". This will give you strategic and tactical tips.
Then, play against the computer. The interface may trip you up at first, but it doesn't take too long to learn the important stuff. Some of the more esoteric stuff will come later, with practice.
Finally, get into a game with humans, but make it a "tutorial game". In other words, the people aren't interested so much in winning as they are in showing how to play.
This is easily one of the most complex games ever created. Expert players still have to go to the rulebooks for answers. Games like Star Fleet Battles had a lot more rulebooks, and seeming complexity, but it was all the same stuff using different words. In EiA, every rule stands by itself as well as with the others. Even ASL would be hard-pressed to call itself more complex, although, it would be close.
You're going to find that the order of elements of the phases, and of the phases themselves, really does matter. Diplomacy is a critical element. Now, EiANW is "dumbed down" from the original board game, simple because it's not yet possible to write computer games this complex. But, it still retains a huge part of the complexity that makes players who like turn into players who love it.
NOBODY who plays this game for the first time against experienced players has a chance of winning, if the experienced players are in it for a "win at all costs" mentality. But, if you can find players willing to help rather than attack for that first game, you will learn a lot.
I do not believe a tutorial can come anywhere close to teaching this game. At best, it can mirror what playing against the AI does now: Provide an opponent to do a few things. You really want a human "tutor" rather than a computer tutorial. IMO.
Then, play against the computer. The interface may trip you up at first, but it doesn't take too long to learn the important stuff. Some of the more esoteric stuff will come later, with practice.
Finally, get into a game with humans, but make it a "tutorial game". In other words, the people aren't interested so much in winning as they are in showing how to play.
This is easily one of the most complex games ever created. Expert players still have to go to the rulebooks for answers. Games like Star Fleet Battles had a lot more rulebooks, and seeming complexity, but it was all the same stuff using different words. In EiA, every rule stands by itself as well as with the others. Even ASL would be hard-pressed to call itself more complex, although, it would be close.
You're going to find that the order of elements of the phases, and of the phases themselves, really does matter. Diplomacy is a critical element. Now, EiANW is "dumbed down" from the original board game, simple because it's not yet possible to write computer games this complex. But, it still retains a huge part of the complexity that makes players who like turn into players who love it.
NOBODY who plays this game for the first time against experienced players has a chance of winning, if the experienced players are in it for a "win at all costs" mentality. But, if you can find players willing to help rather than attack for that first game, you will learn a lot.
I do not believe a tutorial can come anywhere close to teaching this game. At best, it can mirror what playing against the AI does now: Provide an opponent to do a few things. You really want a human "tutor" rather than a computer tutorial. IMO.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: I need a tutorial
6.4.2 Suing for peace (pg 36 of the online manual)ORIGINAL: nukkxx
This is exactly what I feel and I also have the very frustrating you-didn't-set-victory-condtions message and no idea how to get rid of it.
A tutorial is needed asap ...
"A major power wishing to accept the condition surrender of another major power must have checked off the "Give Conditional" box in the Victory Conditions Screen (sic)."
Hmm. What's the "Victory Conditions screen"? Hover over all those buttons on top of the interface screen. One of them (the eighth one from the left) is titled "View Current Surrender Conditions". Could that be it? Click it, and up pops a screen titled "Victory Conditions For sic Austria" (I happen to be playing Austria right now; the title changes for each major power). If I knew how to paste in a picture, I would show it to you.
Notice that you are at war (you wouldn't get that message if you were not at war with any major powers). Highlight the line corresponding to that enemy. Remembering that this is a "play by email" game, you have to pre-set your victory conditions. The board game would allow these steps to occur one at a time, but that would make it take many years to play this on a computer. So, they combined them all right here.
For example, check the box "Give Conditional" "Yes". Now, if this power sues for peace, you will offer them a conditional peace (which they cannot turn down -- they could turn down an unconditional). Then, to the right are all of the available victory conditions. Pick which ones you want, and move them up and down so they are in the order you would prefer to have them (if you got them all -- this is NOT guaranteed).
If you have an ally, you have the option of allowing that ally to get out with a separate peace (or not). Etc.
Once you have made any selections here (even if incomplete), the game will no longer keep asking you over and over again. Unless someone ELSE goes to war with you.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
RE: I need a tutorial
ORIGINAL: TheHellPatrol
The manual covers the rules, it doesn't tell you what/how to click to get what you need to do done...hell...it doesn't even tell you in what order to do things:why can't i start? Oh, i didn't place all my units, why does it tell me i didn't set my victory conditions? I need to set them...hmmm...how/what/where? I have played many, many games at 45 years old and i haven't seen anything like this since RGW/AGW which i could manage with trial and error. This game demands a walkthrough, again its just my opinion as i think personally i've lost interest in this game...too much work required for a work in progress[8|].
So Elliott, I take it I should pass on this one? [:)] [:)] [:)] [:D] [:D] [:D]
- TheHellPatrol
- Posts: 1588
- Joined: Fri Jul 02, 2004 9:41 pm
RE: I need a tutorial
ORIGINAL: LarryP
So Elliott, I take it I should pass on this one? [:)] [:)] [:)] [:D] [:D] [:D]


A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau
Henry David Thoreau
RE: I need a tutorial
There is!!!
