Star Trek PBM

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seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Star Trek PBM starting

Post by seille »

Hello Guys,
 
Yes, the first time i never play a scenario just for fun.
Sorting out the bugs is important yet.
If we would play this as a competition i would have to stop the game with the disadvantage i have now.
Only one freighter and no PP´s in the first turn to create units.
 
Hope we´ll find some more stuff as soon as the first fights start, so Mathew can upload an updated version.
 
Ah yes, i sent my first turn finally [:)]
 
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BULLDOGINTHEUK
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Joined: Fri Oct 12, 2007 12:48 pm
Location: Cardiff, UK

RE: Star Trek PBM starting

Post by BULLDOGINTHEUK »

Seille, if you want I can send you 20PP at the start of my turn to make it fairer. You already have the supplies so it would then be just the 1 frieghter you were missing and they are cheap as chips. Our side would then be 20PP down but I would have 2 freighters.
 
Hope that's okay? I'm sure you can handle yourself an AT vet like you....
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BULLDOGINTHEUK
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RE: Star Trek PBM starting

Post by BULLDOGINTHEUK »

Turn sent to Barthheart[/align] [/align]20 PP sent to Womulans as promised.[/align]
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Barthheart
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Location: Nepean, Ontario

RE: Star Trek PBM starting

Post by Barthheart »

Turn 2 to Klingoffs....
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Star Trek PBM starting

Post by seille »

Thanks Bulldog. As i said i don´t see that first game as real competition.
Pure test if all thing swork as you want.
I think i´ll send back 10 PP since in turn 2 the production of turn 1 and 2 should arrive.
For the missing freighter and the fact i was not able to create units in turn one i´ll take the 10 PP :)
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Star Trek PBM starting

Post by seille »

turn 2 sent to bulldog
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BULLDOGINTHEUK
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RE: Star Trek PBM starting

Post by BULLDOGINTHEUK »

Turn sent to Barthheart yesterday.
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Barthheart
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RE: Star Trek PBM starting

Post by Barthheart »

Turn 3 sent to Klingoffs.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Delyn Locksmiths
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RE: Star Trek PBM starting

Post by Delyn Locksmiths »

Evil evil federation.
 
Turn sent on to Seille.
 
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BULLDOGINTHEUK
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RE: Star Trek PBM starting

Post by BULLDOGINTHEUK »

By the way guys seille and myself have noticed a few flaws in the game which I have corrected and put an updated version on the AT community site. These are only minor changes so I'm not sure if you all want to start again? I really don't mind as we are only on turn 3. Here are the changes for version 1.20:[/align] [/align]1/  Deleted the unused loctypes.[/align]2/  Added research level I so people can see what the existing model is.[/align]3/  There was a graphic glitch as space hexes were a little big which caused a change in the hex borders. [/align]4/  Fighters have slightly less range[/align]5/  Capital ships have slightly more range.[/align]6/  Players can give 10 PP instead of 20 which was felt too much.[/align]7/  Womulans now start with 2 freighters, like the other races which makes it fairer.[/align]8/  Fixed an error which made Domino Ground force cards be added on top of others every turn. [/align]9/  Nebulae take more movement to get through. [/align]10/ Klingon Starbases start at 4000 structural points instead of 2500, like the other races.[/align] [/align]Happy gaming [:)].[/align]
seille
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RE: Star Trek PBM starting

Post by seille »

turn 3 sent to bulldog. I also sent the 20PP back.
Imho we should continue for a while to get some combat results.
 
But we can also restart yet and do the fights in the next game.
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BULLDOGINTHEUK
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RE: Star Trek PBM starting

Post by BULLDOGINTHEUK »

No problem.[/align] [/align]Just sent the turn onto Barthheart.[/align]
seille
Posts: 2048
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RE: Star Trek PBM starting

Post by seille »

I´m waiting and waiting and waiting...
Is that low speed normal ?
 
Maybe we should start a 2 player game to get faster results, Bulldog.
Both playing two empires. Tell me if you could do this.
 
Now i know why i never joined these 5-9 player games. I´m not patient enough to wait several days (or weeks)
for a new turn. Some of my opponents know that...
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BULLDOGINTHEUK
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RE: Star Trek PBM starting

Post by BULLDOGINTHEUK »

I already have 7 PBM's on the go at the moment, trying to check some of the sandbox scenarios and also build a new counter set at the moment so although I would love to start another PMB I just don't have the time. I also have a full time job, 2 kids and a nagging wife to reduce my AT hours [:D]. [/align] [/align]Thanks for the invite but I must decline. Sorry Seille. I know it is frustrating waiting, I have 3 Diplomacy games on the go which I am just waiting for turns for between 2-3 weeks, sigh [>:]. I agree the best games are 1 vs 1, my favorites have been Europe1939 and the Great War which are both 2 player.[/align] [/align]BULLDOG[/align]
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Star Trek PBM starting

Post by seille »

No problem. It was just a idea. Fortunately i have still other games (2 player...) to run.
 
I´m used to the fast speed i had with Vic and Tweber when we tested new scenarios [:)]
But maybe the easter weekend is the reason. Not the right time to play wargames....
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Barthheart
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RE: Star Trek PBM starting

Post by Barthheart »

Turn 4 to Klingoffs.... more bombings... oh and keep your fighters out of my space! [:D]

Sorry for the delay folks. I got sent out of town early Sunday morning and am now in New Mexico working at the bottom of a salt mine for a week. Turns might be slow until after March 31. (Also applies to my other PBEM games for whomever is reading...
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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BULLDOGINTHEUK
Posts: 507
Joined: Fri Oct 12, 2007 12:48 pm
Location: Cardiff, UK

RE: Star Trek PBM starting

Post by BULLDOGINTHEUK »

No problem Barthheart.[/align] [/align]By the way guys (especially Seille), I have fixed the bug where the Womulans were not getting production on turn 1. Basicially I had not put the location as womulan regime when designing the map so it was 'uncharted territory'. Vic realised the error and I have now fixed it. version 1.3 is now up. We could start again if you want to? Don't mind.[/align]
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Star Trek PBM starting

Post by seille »

I knew Vic would find it [:)]
He´s a master in catching those problems.
 
Good it is fixed yet. Unfortunately i did not get a new turn since more than a week.
Against other players i finished complete russia 1941 scenarios in this time....
 
For a real test with fast results i think it is better we start this as a 2 player game.
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Barthheart
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RE: Star Trek PBM starting

Post by Barthheart »

Hi Guys,

I'm back for a week then away again for a week so it will be slow again then. As for starting again, why don't we continue as not much has happened to test balance etc.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Star Trek PBM starting

Post by seille »

I´m still waiting for the next turn. I think Delyn must have the turn since you wrote you sent, Bartheart.
If this is the normal speed in a 4 player game this is my first and my last.
I already forgot how the map and my ships look.....
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