Iron Age III: CLOSED
Moderator: Vic
RE: Iron Age III: SPACE AVAILABLE
But he didn´t do that on a shrowded map.
Lol, i´ll not show other players where i am or what i´ve discovered on the map.
Then we could play without shroud.
The other two Iron Age games would be interesting AAR´s for sure.
Lol, i´ll not show other players where i am or what i´ve discovered on the map.
Then we could play without shroud.
The other two Iron Age games would be interesting AAR´s for sure.
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Daniel_machinegun
- Posts: 84
- Joined: Mon May 19, 2008 7:51 am
RE: Iron Age III: SPACE AVAILABLE
ok. I will write it from the first turn. Then will publish AAR maybe in 15 days. I will do it. If somebody want to do it too, it would be great to have two different points of view on the same game.
This is not about self-interest.
Put it in this way friends, within three months, what will be left from the game?? not even the memory, not for the crowd, not for us... but AAR's remain very alive for everyone, they remain in the records. Benefit for the game, and even for our own memory
We are 7 players, our Empire may DIE without ever knowing what is going on.
[&o]
just send the turn, no more bla bla... [:D]
This is not about self-interest.
Put it in this way friends, within three months, what will be left from the game?? not even the memory, not for the crowd, not for us... but AAR's remain very alive for everyone, they remain in the records. Benefit for the game, and even for our own memory
We are 7 players, our Empire may DIE without ever knowing what is going on.
[&o]
just send the turn, no more bla bla... [:D]
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Daniel_machinegun
- Posts: 84
- Joined: Mon May 19, 2008 7:51 am
RE: Iron Age III: CLOSED
1º Turn sent to Player5 - Arditi
I was unlucky I got inland.
I was unlucky I got inland.
RE: Iron Age III: CLOSED
Just sent turn 2 to Grymme.
@Daniel
Be happy you started inland. Better than on a small island with only one city [:)]
@Daniel
Be happy you started inland. Better than on a small island with only one city [:)]
RE: Iron Age III: CLOSED
Also got inland. (i guess) and sent it on to Vic
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Daniel_machinegun
- Posts: 84
- Joined: Mon May 19, 2008 7:51 am
RE: Iron Age III: CLOSED
Turn2 sent to Player5-Arditi
Seille
There is no problem being in a small islad, you build cargo ship there are around 15 islands out there and shore cities are sea connected, so no problem, you can even bypass all your Capital's production through sea or air.
Being inlad do not allow me to build cargo ship and building them from a 500 pp town make no sense. I can never have a decent Fleet. [:@]
Let see if my island is big or small [&:]
Seille
There is no problem being in a small islad, you build cargo ship there are around 15 islands out there and shore cities are sea connected, so no problem, you can even bypass all your Capital's production through sea or air.
Being inlad do not allow me to build cargo ship and building them from a 500 pp town make no sense. I can never have a decent Fleet. [:@]
Let see if my island is big or small [&:]
RE: Iron Age III: CLOSED
It only take 4 turns to build 1 cargoship in a 500pt port, so you better give that order right away!
kind reg,
vic
kind reg,
vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: Iron Age III: CLOSED
@Vic,
Daniel talked about a SERIOUS problem for that kind of game.
When he started on a island with only one inland city he has no chances for fast exploration.
He would need fighters for recon, paratroopers and transport planes and hope to have a coastal city in range.
As i wrote in my mail we need a rule change. Either engineers can place something like a channel (expensive)
to establish connection from city to coast or we just allow cities connected to the sea by port to produce ships.
Terraforming solution i would like more to avoid abuse. Or limit the ports in "chain" to only one.
@Daniel
I understand. But the inland city is really only a problem when you have no coastal cities on your island.
My starting city was inland, too. For producing ships a clear disadvantage.
Daniel talked about a SERIOUS problem for that kind of game.
When he started on a island with only one inland city he has no chances for fast exploration.
He would need fighters for recon, paratroopers and transport planes and hope to have a coastal city in range.
As i wrote in my mail we need a rule change. Either engineers can place something like a channel (expensive)
to establish connection from city to coast or we just allow cities connected to the sea by port to produce ships.
Terraforming solution i would like more to avoid abuse. Or limit the ports in "chain" to only one.
@Daniel
I understand. But the inland city is really only a problem when you have no coastal cities on your island.
My starting city was inland, too. For producing ships a clear disadvantage.
RE: Iron Age III: CLOSED
Who need a "decent fleet" in such a game btw ?
All you need are cargoships and as Vic wrote you can build one in 4 turns in a 500-village.
With some luck you´ll find a 1000-town or a 2000-city with access to the coast which
allows you faster production.
If you have a huge production base you can think about upgrades. First the important ones like planes, tanks and artillery
for land combat and later the less important like ships.
But that depends on strategy and starting position of course.
All you need are cargoships and as Vic wrote you can build one in 4 turns in a 500-village.
With some luck you´ll find a 1000-town or a 2000-city with access to the coast which
allows you faster production.
If you have a huge production base you can think about upgrades. First the important ones like planes, tanks and artillery
for land combat and later the less important like ships.
But that depends on strategy and starting position of course.
RE: Iron Age III: CLOSED
@seille,
I'd rather add the option to let engineers build a small factory like in WaW.
I am working on advanced random games functionality for the next patch anyway so i think i'll include it as an option.
kind regards,
vic
I'd rather add the option to let engineers build a small factory like in WaW.
I am working on advanced random games functionality for the next patch anyway so i think i'll include it as an option.
kind regards,
vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: Iron Age III: CLOSED
And the job of the factory ?
Why not simply let the engineers place a "sea" or channel for let´s say 400 EP ?
Why a factory ?
Probably just a special masterfile for these games would do the job, or ?
Why not simply let the engineers place a "sea" or channel for let´s say 400 EP ?
Why a factory ?
Probably just a special masterfile for these games would do the job, or ?
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Iron Age III: CLOSED
I like the sea channel idea. Maybe it could be limited to a few or a single hex of sea channel ?
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Iron Age III: CLOSED
Can someone post or send me a screenshot ?
email is testcranker -at- yahoo -dot- com.
Thanks in advance.
email is testcranker -at- yahoo -dot- com.
Thanks in advance.
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: Iron Age III: CLOSED
A screenshot of what ?
So far this was just an idea.
In multiplayer random games with many islands players starting inland have a significant disadvantage
over players starting with a coastal Capitol.
Ports would be a good connection to sea, but that doesn´t work yet. Cities still can´t produce ships even "connected" to
ocean by ports.
A sea or channel placed by engineers would be a alternate way, but the more i think about the more i think it´s not that easy
to build a sea by engineers since they have to enter that hex for building. After that it would be water and the engineers
are a land unit. Vic will find a solution i think [:)]
So far this was just an idea.
In multiplayer random games with many islands players starting inland have a significant disadvantage
over players starting with a coastal Capitol.
Ports would be a good connection to sea, but that doesn´t work yet. Cities still can´t produce ships even "connected" to
ocean by ports.
A sea or channel placed by engineers would be a alternate way, but the more i think about the more i think it´s not that easy
to build a sea by engineers since they have to enter that hex for building. After that it would be water and the engineers
are a land unit. Vic will find a solution i think [:)]
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Iron Age III: CLOSED
Screenshot of the game you are playing.
Hmmm, canal would be the obvious concept. Like in Panama.
Hmmm, canal would be the obvious concept. Like in Panama.
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: Iron Age III: CLOSED
Sorry Jeffrey, a screenshot at this time is absolutely impossible.
Game just started and we play with shroud on [;)]
But i´ll probably write a AAR for Iron Age II since we have activated screenshots there.
Last week of june i´ll probably start.
Game just started and we play with shroud on [;)]
But i´ll probably write a AAR for Iron Age II since we have activated screenshots there.
Last week of june i´ll probably start.
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Daniel_machinegun
- Posts: 84
- Joined: Mon May 19, 2008 7:51 am
RE: Iron Age III: CLOSED
Turn3 sent to Player5 - Arditi
I will make the AAR too.
Good news for me, my island is not small and I find good resources.
I started to make Cargo Ships, they'll be finished 4 turns from now.
I will not be a great oversea Empire but maybe I can find one small island.
I will make the AAR too.
Good news for me, my island is not small and I find good resources.
I started to make Cargo Ships, they'll be finished 4 turns from now.
I will not be a great oversea Empire but maybe I can find one small island.
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Iron Age III: CLOSED
ORIGINAL: seille
Sorry Jeffrey, a screenshot at this time is absolutely impossible.
Game just started and we play with shroud on [;)]
But i´ll probably write a AAR for Iron Age II since we have activated screenshots there.
Last week of june i´ll probably start.
OK, that would be great, I'm just curious to see what this is.
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
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Daniel_machinegun
- Posts: 84
- Joined: Mon May 19, 2008 7:51 am
RE: Iron Age III: CLOSED
Turn4 sent to Player5 - Arditi
No body found yet. Hello, Is it anybody out there?!
I am definitely in some kind of small continent. Would I find company?
No body found yet. Hello, Is it anybody out there?!
I am definitely in some kind of small continent. Would I find company?
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Daniel_machinegun
- Posts: 84
- Joined: Mon May 19, 2008 7:51 am
RE: Iron Age III: CLOSED
Turn5 sent to Player5 - Arditi
QUESTION:
HOW DO I USE THE SCREENSHOT OPTION? How does it work?
I am taking screenshots the old way, but can somebody teach me how use the option? to take better shots.
QUESTION:
HOW DO I USE THE SCREENSHOT OPTION? How does it work?
I am taking screenshots the old way, but can somebody teach me how use the option? to take better shots.

