Iron Age III: CLOSED
Moderator: Vic
Iron Age III: CLOSED
Project Iron Age III
These games are fast paced, and many of the players have been playing a while. So far there have been 5 similar games, and all have been a blast.
Players:
1) All5n
2) Tac2
3) Vic
4) Seille
5) Grymme
6) Arditi
7) Daniel_Machinegun
Player Requirements:
If you cannot play your turn within 8 to 12 hours of receiving it, this game isnt for you. Occasional absences are OK provided all players are notified on the discussion boards or e-mail.
Settings:
Width = 20 * players (max 100)
Height = 10 * players
Players = (7)
Land = 60%
Rivers = 30
Forest = 40
Mountains = 40
Towns = 12 * Players
Roads = 0
City Size = 2
Research = 400%
Swamp = 15
Options:
Map Loop (no one gets placed in an "advantageous" corner)
Shrouded Map
Fog of War
AI Optimization
Passwords
Anti-Supply
Anti-PBEM Cheat
Screenshots
Full 1st Level Tech is NOT SELECTED. Choose wisely.
Game will continue until a unanimous victor is declared by existing players.
PLEASE SEND ME A PM IF YOU WISH TO JOIN. FCFS.
These games are fast paced, and many of the players have been playing a while. So far there have been 5 similar games, and all have been a blast.
Players:
1) All5n
2) Tac2
3) Vic
4) Seille
5) Grymme
6) Arditi
7) Daniel_Machinegun
Player Requirements:
If you cannot play your turn within 8 to 12 hours of receiving it, this game isnt for you. Occasional absences are OK provided all players are notified on the discussion boards or e-mail.
Settings:
Width = 20 * players (max 100)
Height = 10 * players
Players = (7)
Land = 60%
Rivers = 30
Forest = 40
Mountains = 40
Towns = 12 * Players
Roads = 0
City Size = 2
Research = 400%
Swamp = 15
Options:
Map Loop (no one gets placed in an "advantageous" corner)
Shrouded Map
Fog of War
AI Optimization
Passwords
Anti-Supply
Anti-PBEM Cheat
Screenshots
Full 1st Level Tech is NOT SELECTED. Choose wisely.
Game will continue until a unanimous victor is declared by existing players.
PLEASE SEND ME A PM IF YOU WISH TO JOIN. FCFS.
RE: Iron Age III: SPACE AVAILABLE
I´m in of course [:)]
edit:
Would be nice if you can correct this.
"If you cannot play your turn within 812 hours of receiving it....."
Otherwise that game is not longer for me [;)]
edit:
Would be nice if you can correct this.
"If you cannot play your turn within 812 hours of receiving it....."
Otherwise that game is not longer for me [;)]
RE: Iron Age III: SPACE AVAILABLE
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RE: Iron Age III: SPACE AVAILABLE
Oh Vic. Great.
Now Tom and it would be perfect [:)]
Now Tom and it would be perfect [:)]
RE: Iron Age III: SPACE AVAILABLE
Seeing the people playing. i Gots to be in if theres room available
grymme @ hotmail. c o m
_____________________________
Interesting. How much research usually gets done with a setting of 400 %. Do people go through to have most of the level 1 technologies midgame?
grymme @ hotmail. c o m
_____________________________
Interesting. How much research usually gets done with a setting of 400 %. Do people go through to have most of the level 1 technologies midgame?
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com
30+ scenarios, maps and mods for AT and AT:G
http://atgscenarios.wordpress.com
30+ scenarios, maps and mods for AT and AT:G
RE: Iron Age III: SPACE AVAILABLE
I would like to play as well please.[:)]
Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera
Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera
Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera
RE: Iron Age III: SPACE AVAILABLE
Hi,
Can you explain to me, please, what the height and width modifier with "players" after it signifies please?
Many Thanks, Arditi[:)]
Can you explain to me, please, what the height and width modifier with "players" after it signifies please?
Many Thanks, Arditi[:)]
Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera
Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera
Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera
-
Daniel_machinegun
- Posts: 84
- Joined: Mon May 19, 2008 7:51 am
RE: Iron Age III: SPACE AVAILABLE
I WANT TO JOIN if you accept.
I can't find the Width-player modifier... [&:]
I can't find the Width-player modifier... [&:]
RE: Iron Age III: SPACE AVAILABLE
Good you made it, Russ.
My mail arrived in time [:)]
Let´s have some fun guy´s.
Will we have a neutral person starting the game and checking the map ?
My mail arrived in time [:)]
Let´s have some fun guy´s.
Will we have a neutral person starting the game and checking the map ?
RE: Iron Age III: SPACE AVAILABLE
It means that with six players the map should be 100 hexes wide (max) by 60 hexes in height.ORIGINAL: Arditi
Hi,
Can you explain to me, please, what the height and width modifier with "players" after it signifies please?
Many Thanks, Arditi[:)]
Note: It would be best if everyone is using the latest beta version: 1.1.6
A turn tracking forum for this game is located here: KriegSpiel
Tac2
Tac2i (formerly webizen)
RE: Iron Age III: SPACE AVAILABLE
Recruitment is now closed. We have 7 players.
I still need an e-mail address for daniel_machinegun.
I will create the game file and send out the first turn as soon as i get home from work in about 2 hours.
I still need an e-mail address for daniel_machinegun.
I will create the game file and send out the first turn as soon as i get home from work in about 2 hours.
RE: Iron Age III: SPACE AVAILABLE
Ah, i think i should also get timezone information from everyone to optimize turn order for faster turnaround. If you want you can post it here, I will also ask in e-mail later.
RE: Iron Age III: SPACE AVAILABLE
I am from Sweden, so GMT+1. I work during days 8-17, but other than that i usually have the game out of my inbox in a couple of hours.
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com
30+ scenarios, maps and mods for AT and AT:G
http://atgscenarios.wordpress.com
30+ scenarios, maps and mods for AT and AT:G
-
Daniel_machinegun
- Posts: 84
- Joined: Mon May 19, 2008 7:51 am
RE: Iron Age III: SPACE AVAILABLE
My email is elcaspa25@hotmail.com
I hope the PM to All5n arrived on time. Allen: I sent two PM in answer to your questions but my inbox doesn't seem to register. So I write here to make sure you get the info.
I hope the PM to All5n arrived on time. Allen: I sent two PM in answer to your questions but my inbox doesn't seem to register. So I write here to make sure you get the info.
-
Daniel_machinegun
- Posts: 84
- Joined: Mon May 19, 2008 7:51 am
RE: Iron Age III: SPACE AVAILABLE
send me in the first turn! lets have fun!
RE: Iron Age III: SPACE AVAILABLE
Thanks for the heads up Seille. It looks fun.
Thanks for the explanation Webizen. It will be a large map then.
I am central time...in West Texas.
Thanks for the explanation Webizen. It will be a large map then.
I am central time...in West Texas.
Semper Fi
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera
Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera
www.ironlegions.weebly.com
author of: Italy At War: Uniforms, Weapons,
Equipment and Ephemera
Released!
Japan At War: Uniforms, Weapons,
Equipment and Ephemera
-
Daniel_machinegun
- Posts: 84
- Joined: Mon May 19, 2008 7:51 am
RE: Iron Age III: SPACE AVAILABLE
I am in Argentina. GMT -3 time. And I play all around the clock.
This will be a huge game guys, with 1 turn every 3-4 days average. This mean this will take about 105 days for 30 turns.
I PROPOSE THE FOLLOWING:
1) Vic and Allen are the coordinators of this game, so they must set the rules for every conflict.
2) In order to ENHANCE THE COMMUNITY, we should post AAR's.
3) Coordinators must establish the conditions of AAR and we all obey.
Victory Conditions: Coordinators must decide this now.
Should we play 30 turns? or should we play to death? I propose playing 30 turns, because a play to death would be too long. And score set as
Score = VP * 6 + ProdPoints killed / 100. This will ensure a blody game.
AAR Conditions:
Should we keep all secret? I strongly recommend posting AAR because this will make the game more enjoyable for us, and enhance the Forum. I propose the following rules.
1) We all post a screenshot every pair turn starting from turn 6.
2) Screenshot should be from strategic map, with units not deleted.
3) We all write AAR with "how many towns (vp) our empire have" we don't need to say how many ProdPoints we have.
WHAT DO YOU THINK? COORDINATORS MUST DECIDE. I would like an AAR rule because this will be a very long game, and this kind of game should be on the records. There is no gain keeping it all secret (no gain for Advanced Tactics and for the community).
Regards,
This will be a huge game guys, with 1 turn every 3-4 days average. This mean this will take about 105 days for 30 turns.
I PROPOSE THE FOLLOWING:
1) Vic and Allen are the coordinators of this game, so they must set the rules for every conflict.
2) In order to ENHANCE THE COMMUNITY, we should post AAR's.
3) Coordinators must establish the conditions of AAR and we all obey.
Victory Conditions: Coordinators must decide this now.
Should we play 30 turns? or should we play to death? I propose playing 30 turns, because a play to death would be too long. And score set as
Score = VP * 6 + ProdPoints killed / 100. This will ensure a blody game.
AAR Conditions:
Should we keep all secret? I strongly recommend posting AAR because this will make the game more enjoyable for us, and enhance the Forum. I propose the following rules.
1) We all post a screenshot every pair turn starting from turn 6.
2) Screenshot should be from strategic map, with units not deleted.
3) We all write AAR with "how many towns (vp) our empire have" we don't need to say how many ProdPoints we have.
WHAT DO YOU THINK? COORDINATORS MUST DECIDE. I would like an AAR rule because this will be a very long game, and this kind of game should be on the records. There is no gain keeping it all secret (no gain for Advanced Tactics and for the community).
Regards,
RE: Iron Age III: SPACE AVAILABLE
Ok, uhh, yeah the rules for every conflict is that I ALWAYS WIN!
Seriously though, i appreciate your enthusiasm but i dont think that makes sense.
I really hope we can turn around faster than 3-4 days. In our other games it averages about 1.5 days per turn.
Also, i dont want to force someone to post AARs. I really love this game but some people dont have time to do that. Feel free if you like, but i wouldnt reccommend posting your map. The shroud is your friend.
Seriously though, i appreciate your enthusiasm but i dont think that makes sense.
I really hope we can turn around faster than 3-4 days. In our other games it averages about 1.5 days per turn.
Also, i dont want to force someone to post AARs. I really love this game but some people dont have time to do that. Feel free if you like, but i wouldnt reccommend posting your map. The shroud is your friend.
ORIGINAL: Daniel_machinegun
I am in Argentina. GMT -3 time. And I play all around the clock.
This will be a huge game guys, with 1 turn every 3-4 days average. This mean this will take about 105 days for 30 turns.
I PROPOSE THE FOLLOWING:
1) Vic and Allen are the coordinators of this game, so they must set the rules for every conflict.
2) In order to ENHANCE THE COMMUNITY, we should post AAR's.
3) Coordinators must establish the conditions of AAR and we all obey.
Victory Conditions: Coordinators must decide this now.
Should we play 30 turns? or should we play to death? I propose playing 30 turns, because a play to death would be too long. And score set as
Score = VP * 6 + ProdPoints killed / 100. This will ensure a blody game.
AAR Conditions:
Should we keep all secret? I strongly recommend posting AAR because this will make the game more enjoyable for us, and enhance the Forum. I propose the following rules.
1) We all post a screenshot every pair turn starting from turn 6.
2) Screenshot should be from strategic map, with units not deleted.
3) We all write AAR with "how many towns (vp) our empire have" we don't need to say how many ProdPoints we have.
WHAT DO YOU THINK? COORDINATORS MUST DECIDE. I would like an AAR rule because this will be a very long game, and this kind of game should be on the records. There is no gain keeping it all secret (no gain for Advanced Tactics and for the community).
Regards,
RE: Iron Age III: SPACE AVAILABLE
Yeah, showing the map or own units in such a game for a AAR is really not a good idea.
The icons would show what you researched and the map would invite the enemy not knowing
where you are to invade you.
30 turns ? In 30 turns you can be happy to find all opponents [:D]
Rules for this game say: "Game will continue until a unanimous victor is declared by existing players"
That´s a good rule. No shared victories or something like this....
I think the initial rules we had in the other two games worked well and i think we should keep it as it is yet.
Just sent my first turn to Grymme.
file naming: pia3-playernick-roundnumber
example: pia3-se-01.pt2
When you save you use your own nick. I´ll set a new round number as player one.
The icons would show what you researched and the map would invite the enemy not knowing
where you are to invade you.
30 turns ? In 30 turns you can be happy to find all opponents [:D]
Rules for this game say: "Game will continue until a unanimous victor is declared by existing players"
That´s a good rule. No shared victories or something like this....
I think the initial rules we had in the other two games worked well and i think we should keep it as it is yet.
Just sent my first turn to Grymme.
file naming: pia3-playernick-roundnumber
example: pia3-se-01.pt2
When you save you use your own nick. I´ll set a new round number as player one.
RE: Iron Age III: SPACE AVAILABLE
just send turn on.
If somebody has the time to write an AAR that would be cool.
I havent seen an AAR on a shrowd game yet. It could stimulate some new interest. And a good written AAR might also have a chance to get for instance published on the Wargamer.com
I dont however have the time and i dont think i would be considered objective about my own game anyway.
but an AAR in the quality of Das123 but then for a multiplayer shrowded game
http://www.matrixgames.com/forums/tm.asp?m=1619142
would be good propaganda
kind regards,
vic
If somebody has the time to write an AAR that would be cool.
I havent seen an AAR on a shrowd game yet. It could stimulate some new interest. And a good written AAR might also have a chance to get for instance published on the Wargamer.com
I dont however have the time and i dont think i would be considered objective about my own game anyway.
but an AAR in the quality of Das123 but then for a multiplayer shrowded game
http://www.matrixgames.com/forums/tm.asp?m=1619142
would be good propaganda
kind regards,
vic
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