ORIGINAL: Fishbed
But the problem exists for both sides, not one side but not the other.
Yep - but the AP nature of the 250kg IJN bomb must help somehow - although it makes less damage when it penetrates, it nearly always DOES penetrate.
Although, until today, I thought that 1000 pounders would always penetrate too [:D] [:(]
Well, no luck... Gonna get the guys at Noumea check the fuses, cuz the pilots didn't like that much the sight of their bombs bouncing off Japanese flight decks [:-] [;)]
Just a wee bit of comfort for you, but I wouldn't discount the effect of fire causing bombs against IJ. IJ suffers greatly from fires, unlike the USN whom from even on 12/8/41 did not have a single ship with a double digit fire (though we all know better than that) when I checked it. As well, though you probably already know this, I think the game launches all aircraft at the same time, on a given pulse turn (for example, all first day raids take off at the same time) such that if you largely destroy somebody's CV and it's planes are still coming at you it is only irregular if it were the next elgible pulse (be that night or the next day turn) that they still kept coming. This, to some degree, makes some sense, because a CV may had launched it's planes for a strike before the enemy planes arrived.
I think if you are going up against multiple CV's, as well, and got into some habit of counting the possible planes that would be incoming (such that you would discount the possibly heavily damaged CV from launching any), that even then it's may be possible that you will still see numbers incoming which at least approach the damaged CV's planes being involved, since they may had landed on the undamaged CV's and used in a strike. That's sheer speculation on my part htough, though somebody here probably knows whether re-based planes can be used very quickly, and to what degree on a different CV.