Sync bug fixed in AE?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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romanovich
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RE: Sync bug fixed in AE?

Post by romanovich »

ORIGINAL: VSWG
ORIGINAL: romanovich

So if you want to play a campaign and be sure the game doesn't screw up you have to (as Jap player) either

i) uncheck the "Display Combat animations" option, or
ii) sit through ALL combat animations, which can take hours and hours, because if you click off just one you might doom the game?
The sync bug doesn't "screw up the game", it affects only the replay, and only parts of it. The save game itself is unaffected, and the Japanese combatreport.txt (the Japanese player should always send it along with the save game), is correct, too.

Thanks for the quick reply. Could you elaborate just a bit further? What do you mean by "replay"; does it affect the combat animations viewed by the Allied player if the Jap player exited out of viewing combat reports? If so, what does it do? Does it freeze up for the Allied player?
If you say sent the combatreport.txt, I assume that's meant to provide a fall-back proposition for the Allied player then if his grapics freeze up? So in that case, if the bug sneaks in because the Jap player exited, the Allied player can't view the combat animations and has to rely on txt.report?
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VSWG
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RE: Sync bug fixed in AE?

Post by VSWG »

ORIGINAL: romanovich

ORIGINAL: VSWG
ORIGINAL: romanovich

So if you want to play a campaign and be sure the game doesn't screw up you have to (as Jap player) either

i) uncheck the "Display Combat animations" option, or
ii) sit through ALL combat animations, which can take hours and hours, because if you click off just one you might doom the game?
The sync bug doesn't "screw up the game", it affects only the replay, and only parts of it. The save game itself is unaffected, and the Japanese combatreport.txt (the Japanese player should always send it along with the save game), is correct, too.

Thanks for the quick reply. Could you elaborate just a bit further? What do you mean by "replay"; does it affect the combat animations viewed by the Allied player if the Jap player exited out of viewing combat reports? If so, what does it do? Does it freeze up for the Allied player?
If you say sent the combatreport.txt, I assume that's meant to provide a fall-back proposition for the Allied player then if his grapics freeze up? So in that case, if the bug sneaks in because the Jap player exited, the Allied player can't view the combat animations and has to rely on txt.report?
It's even less critical: the combat animations do not freeze for the Allied player, but some results are different from what actually happened when the Japanese player executed the turn (this is the "true result"). In many cases, only a couple of random results every turn are different during the Allied replay. Rarely the out-of-sync bugs entails that the Allied player sees a combat that didn't happen for the Japanese player, or the other way around. However, the combatreport.txt generated by the Japanese player correctly displays all results; if forwarded to the Allied player he can always know see what has happend.
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romanovich
Posts: 126
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Location: SoCal

RE: Sync bug fixed in AE?

Post by romanovich »

ORIGINAL: VSWG
ORIGINAL: romanovich

ORIGINAL: VSWG


The sync bug doesn't "screw up the game", it affects only the replay, and only parts of it. The save game itself is unaffected, and the Japanese combatreport.txt (the Japanese player should always send it along with the save game), is correct, too.

Thanks for the quick reply. Could you elaborate just a bit further? What do you mean by "replay"; does it affect the combat animations viewed by the Allied player if the Jap player exited out of viewing combat reports? If so, what does it do? Does it freeze up for the Allied player?
If you say sent the combatreport.txt, I assume that's meant to provide a fall-back proposition for the Allied player then if his grapics freeze up? So in that case, if the bug sneaks in because the Jap player exited, the Allied player can't view the combat animations and has to rely on txt.report?
It's even less critical: the combat animations do not freeze for the Allied player, but some results are different from what actually happened when the Japanese player executed the turn (this is the "true result"). In many cases, only a couple of random results every turn are different during the Allied replay. Rarely the out-of-sync bugs entails that the Allied player sees a combat that didn't happen for the Japanese player, or the other way around. However, the combatreport.txt generated by the Japanese player correctly displays all results; if forwarded to the Allied player he can always know see what has happend.

Okay, so the Allied player, in case the Jap player got an itchy finger and clicked off combat ani mid-stream, needs to take his combat animations with a grain of salt: there may be some inaccuracies. Accordingly, it's advisable for the Allied player to always refer to the txt.file, unless the Jap player promises not to "click off".

Btw, the same thing doesn't apply to the Allied player the other way around, right? The Allied player can click off as much as he or she likes, the Jap player will see the correct combat ani next round for that next turn. Right?

Thanks for your help!
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VSWG
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RE: Sync bug fixed in AE?

Post by VSWG »

ORIGINAL: romanovich

Okay, so the Allied player, in case the Jap player got an itchy finger and clicked off combat ani mid-stream, needs to take his combat animations with a grain of salt: there may be some inaccuracies. Accordingly, it's advisable for the Allied player to always refer to the txt.file, unless the Jap player promises not to "click off".
Yes. Keep in mind that a Japanese player stopping combat animations does not always cause the out-of-sync bug. I've heard of people routinely stopping the animations as Japanese that haven't been hit by this bug.
Btw, the same thing doesn't apply to the Allied player the other way around, right? The Allied player can click off as much as he or she likes, the Jap player will see the correct combat ani next round for that next turn. Right?
... and yes again.
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Oliver Heindorf
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RE: Sync bug fixed in AE?

Post by Oliver Heindorf »

iirc, it was by hitting the esc button during the combat replay as a jap player that caused the most sync problems
if you click on it as a jap player you might get away causing trouble.
 
we will see what AE brings to us [&o]
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