Borders and Partition Lines

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Borders and Partition Lines

Post by Froonp »

ORIGINAL: abj9562

Are the borders and partition lines dynamic? With respect to: territory gained or lost, scenariosm and the current game date.
Sure they are.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Borders and Partition Lines

Post by Shannon V. OKeets »

ORIGINAL: Froonp

ORIGINAL: abj9562

Are the borders and partition lines dynamic? With respect to: territory gained or lost, scenariosm and the current game date.
Sure they are.
Ah, no. The lines are the same for all scenarios and throughout the duration of the game.

However, who controls the hexes is dynamic (of course) and that can be viewed by turning on the hex control flags (a toggle button on the main form).
Steve

Perfection is an elusive goal.
User avatar
Froonp
Posts: 7998
Joined: Tue Oct 21, 2003 8:23 pm
Location: Marseilles, France
Contact:

RE: Borders and Partition Lines

Post by Froonp »

I mean that the width of the lines change depending on the control of land. For example, when Bessarabia is part of USSR, then the thick USSR border includes Bessarabia. Before that, the thick border included Bessarabia into Rumania.
Same for the borderlands, for the South Dubroja, etc...
User avatar
Taxman66
Posts: 2304
Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Borders and Partition Lines

Post by Taxman66 »

It certainly would be nice (not sure if this currently applied) to have only the 'in use' scenario lines displayed.  E.g. If playing global war I really don't want to see all the later scenario 'start lines'.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Borders and Partition Lines

Post by Shannon V. OKeets »

ORIGINAL: Taxman66

It certainly would be nice (not sure if this currently applied) to have only the 'in use' scenario lines displayed.  E.g. If playing global war I really don't want to see all the later scenario 'start lines'.
No problem, since there are never any "start lines" in MWIF. The flags to indicate hex control are much clearer.

And when setting up units, there is always a message displayed indicating the unit may set up in the hex, or, if it cannot, why it cannot. There are over 100 of these 'error' messages for setting up units - that's because there are so many different reasons why a unit might not be able to be placed in a hex.
Steve

Perfection is an elusive goal.
iamspamus
Posts: 433
Joined: Wed Nov 15, 2006 10:23 pm
Location: Cambridge, UK

RE: Borders and Partition Lines

Post by iamspamus »

Nah, that old 1970's look map is "Whatz goin' ohHNNNN!"

:-)

Just kidding, Steve and all. You guys rock! Keep up the good work.
Jason
ORIGINAL: HansHafen

Oh wow, I like the new map better! Doh!
User avatar
Anendrue
Posts: 817
Joined: Fri Jul 08, 2005 3:26 pm

RE: Borders and Partition Lines

Post by Anendrue »

Thanks for the info.
Integrity is what you do when nobody is watching.
Post Reply

Return to “World in Flames”