Air war in Burma nd the AI's unlimited fighters

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
JohnDillworth
Posts: 3104
Joined: Thu Mar 19, 2009 5:22 pm

RE: Air war in Burma nd the AI's unlimited fighters

Post by JohnDillworth »

One of the valuable things about China is that any activity they cause against Japan, will tie up Japanese forces, land or air. If you are neglecting this important area, you can expect Japan to use its' forces west, (the Burma area), as reinforcements.


Somewhat related:

I simply cannot imagine playing a "quiet China", in a game about WW2 in this theatre, since it was the original battlefield of the entire war.

Yeas, I am playing quite China, I presume that is what is causing the problem. As for playing China I have no interest in it. It is like playing a WW I strategic game. "Lets mass our armies for the big push over the top"! 1 hex! thanks, but no thanks. If the IA wants to paly a-historical I can accomidate. All those fighters at Pearl are doing nothing but training! And I always wanted an excuse to use that Falklands base. I am shipping the 7th Air Force to Burma
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
Central Blue
Posts: 695
Joined: Fri Aug 20, 2004 5:31 pm

RE: Air war in Burma nd the AI's unlimited fighters

Post by Central Blue »

Under the circumstances, I think I will continue to let him sit in Akyab and try to figure out how to supply his forces there. Might as well let it hang on the vine till I have the wherewithal to get to Rangoon anyway.
ORIGINAL: Andy Mac

Remember the AI has different triggers sometimes taking a specific base will trigger a response sometimes its other bases
USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year
Image
Central Blue
Posts: 695
Joined: Fri Aug 20, 2004 5:31 pm

RE: Air war in Burma nd the AI's unlimited fighters

Post by Central Blue »

I am enjoying my time in China. He has ground up a number of units trying to take Naning, Ichang, and Kweisu. So my troops are training up nicely there. I have thrown him out of Kukong and Tsaiotso, and I expect to have Wuchow back in a couple of weeks. If he shows up with large forces, we can always run for the hills and see if there are weaknesses to exploit elsewhere.

He is in the process of turning Chengchow into a graveyard for several more of his units. And since he is so invested there, I will make another dash to Tatung to see what kind of forces show up this time. So far, I have been able to hold anything where I can get a numerical one to one with him.

One of the nice features of managing the large land war is that you don't have to keep so much of an eye on it.
ORIGINAL: m10bob

One of the valuable things about China is that any activity they cause against Japan, will tie up Japanese forces, land or air. If you are neglecting this important area, you can expect Japan to use its' forces west, (the Burma area), as reinforcements.


Somewhat related:

I simply cannot imagine playing a "quiet China", in a game about WW2 in this theatre, since it was the original battlefield of the entire war.
USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year
Image
User avatar
JohnDillworth
Posts: 3104
Joined: Thu Mar 19, 2009 5:22 pm

RE: Air war in Burma nd the AI's unlimited fighters

Post by JohnDillworth »

original battlefield of the entire war
Name of the game is "War in the Pacific" not "Land war in Asia"
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

RE: Air war in Burma nd the AI's unlimited fighters

Post by oldman45 »

I let the AI have its way with China till I come through Indochina to get to Hong Kong. I look over the map from time to time but do very little.

Since I have not lost Akyab to the AI, perhaps thats why I have not seen some of the planes that John has been hit with.
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Air war in Burma nd the AI's unlimited fighters

Post by John Lansford »

I'm playing "quiet China" as well, I wonder if that's where all the fighters are coming from.  Betty airstrikes in China are almost always unescorted, so maybe the fighters transferred to Burma?
User avatar
JohnDillworth
Posts: 3104
Joined: Thu Mar 19, 2009 5:22 pm

RE: Air war in Burma nd the AI's unlimited fighters

Post by JohnDillworth »

Since I have not lost Akyab to the AI, perhaps thats why I have not seen some of the planes that John has been hit with.
It is when I took Akyab that the trouble started. I attempted a parachute invasion of Pomme (got off a single 1-1 attack and then the AI reinforced) and then it really went nuts.
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Air war in Burma nd the AI's unlimited fighters

Post by m10bob »

ORIGINAL: JohnDillworth
One of the valuable things about China is that any activity they cause against Japan, will tie up Japanese forces, land or air. If you are neglecting this important area, you can expect Japan to use its' forces west, (the Burma area), as reinforcements.


Somewhat related:

I simply cannot imagine playing a "quiet China", in a game about WW2 in this theatre, since it was the original battlefield of the entire war.

Yeas, I am playing quite China, I presume that is what is causing the problem. As for playing China I have no interest in it. It is like playing a WW I strategic game. "Lets mass our armies for the big push over the top"! 1 hex! thanks, but no thanks. If the IA wants to paly a-historical I can accomidate. All those fighters at Pearl are doing nothing but training! And I always wanted an excuse to use that Falklands base. I am shipping the 7th Air Force to Burma




Well....you got your answer, pilgrim......[;)]
Image

User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Air war in Burma nd the AI's unlimited fighters

Post by m10bob »

ORIGINAL: JohnDillworth
original battlefield of the entire war
Name of the game is "War in the Pacific" not "Land war in Asia"


Image
Attachments
rod_serling.jpg
rod_serling.jpg (51.43 KiB) Viewed 86 times
Image

User avatar
JohnDillworth
Posts: 3104
Joined: Thu Mar 19, 2009 5:22 pm

RE: Air war in Burma nd the AI's unlimited fighters

Post by JohnDillworth »

maybe so, guess they put in scenario 6 just for me, everybody else wants to play China
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
jackyo123
Posts: 703
Joined: Mon Feb 04, 2008 8:51 pm

RE: Air war in Burma nd the AI's unlimited fighters

Post by jackyo123 »

ORIGINAL: Central Blue

My experience is the same as oldman45's. I am glad I am not having your experience. I have bombed Akyab airfield to dust and retaken Cox's Bazaar with nary a sign of the AI's vaunted aircraft numbers.

I do wonder what the trigger is that causes what you are experiencing. I'ld be happy to share if I had an answer. I don't think it is about training. Unlike Oldman45, I didn't put up a fight in Burma, and pulled back to the Chittagong to Ledo line early on. Where I have fighters, it is generally a squadron of Curtises and Hurricanes except for the airfields (Comilla and Chittagong) dedicated to bombing Akyab that might have three or four fighter squadrons.

I have retaken Milne Bay and Port Moresby as of early '43 with little sign of dreaded fighters and bombers from the AI. And I sort of expected a slug fest when I used my carriers to cover the landings. Nada.

I am also pummeling Lunga with no sign of serious resistance. I suppose I will see his aircraft at some point. Maybe they are all training up in the home islands.
ORIGINAL: John Lansford

It's April '42 in my game and the Oscars are as thick as ants over Chittagong and Dacca right now. I've seen as many as 70 Oscars in one sweep mission, and then there were 20-30 more escorting the Lilys right behind them. None of my level bomber squadrons can penetrate their CAP over Akyab, and my fighter squadrons trying to defend my bases get overwhelmed even when I've got 5 fighter squadrons at Chittagong and another two at Diamond Port.

Giving the AI some "help" to compensate for a lack of creative planning is one thing, but just handing them unlimited airframes (not to mention the other advantages such as no airbase restrictions, LCU transfers allowed, etc) means an attempt at running the Allies in a historical manner simply isn't going to work.




are you playing quiet china or regular full campaign?
My favorite chinese restaurant in Manhattan -
http://www.mrchow.com

The best computer support firm in NYC:
http://www.thelcogroup.com

Coolest internet toolbar:
http://www.stumbleupon.com
Post Reply

Return to “War in the Pacific: Admiral's Edition”