1095 disappearing resources, etc. Aztez stay out!

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n01487477
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RE: 1095 disappearing resources, etc. Aztez stay out!

Post by n01487477 »

ORIGINAL: Oddball_France
to show you my last turn :
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Oddball,
this is just showing a history of Res/Oil etc at bases, it doesn't include TF's (although next release will). It hasn't been there before, cause we never had TF histories until recently, which need to be included in building the history information. A better place to look at present is the Resource panel which includes both TF and bases or the Report screen OR as the problem seems to be one primarily centered on Japan - look at a regional history.

As for the issue... being positive - I don't see it as a game breaker just yet, just something that needs to be worked around until a fix is available. I've done some testing and I can keep the bottleneck sort of under control, but it is difficult with the large cities taking on the guise of blackholes.

Increasing the size of the amt would be ideal, I was worried that 999K Res storage would be too small, considering that Tokyo has a a 2730 HI plant * 20 Res = 54600 Res need /Day
thus
999 999 / 54600 = 18 days of stocks.

Of course, maybe if no fix is found in the short term there will be a rush to make mods where every production facility is divided by 5...but then that has flow on effects to ship capacity etc.

Anyway, I'm sure this has the full attention of those involved and it will be fixed quickly with a minimum of fuss. Despite ppl arguing over every conceivable small thing on this forum, this is the issue that does deserve a priority hotfix IMHO.

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USSAmerica
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RE: 1095 disappearing resources, etc. Aztez stay out!

Post by USSAmerica »

ORIGINAL: Mike Solli

I just noticed this thread. I ran into the same problem, >400k resources lost the first turn. My attempted solution was to load as much resources on AKs as possible. I'm down 800k resources by 11 Dec 41 but the level at Tokyo is down to 912,183. We'll see what happens on 12 Dec. I'm running out of spare AKs to hide resources on. [:D]

Resource saving, Mike? [;)]
Mike

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"They need more rum punch" - Me

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Mike Solli
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RE: 1095 disappearing resources, etc. Aztez stay out!

Post by Mike Solli »

Very funny, Mike. [:D]
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BigJ62
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RE: 1095 disappearing resources, etc. Aztez stay out!

Post by BigJ62 »

I've already fixed this problem on my machine and I am currently testing other bug fixes for land so this problem as well as others are being looked at and fixed.
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Mike Solli
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RE: 1095 disappearing resources, etc. Aztez stay out!

Post by Mike Solli »

Thanks!
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n01487477
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RE: 1095 disappearing resources, etc. Aztez stay out!

Post by n01487477 »

ORIGINAL: BigJ62

I've already fixed this problem on my machine and I am currently testing other bug fixes for land so this problem as well as others are being looked at and fixed.
Might I inquire if the data cull/store size has been increased ?
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BigJ62
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RE: 1095 disappearing resources, etc. Aztez stay out!

Post by BigJ62 »

New limit is 99,999,9999 for all types and supply and resource can pile up to to 99,999,999, anyone that exceeds this limit doesn't really have any problems. Oil and fuel will no longer be deleted when above 999,999 but most of the time if the recieving base is at that limit then it just won't be sent to that base, it may pile up at the sending base or it may go to some other really big base but once again any excess will not be deleted.
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RE: 1095 disappearing resources, etc. Aztez stay out!

Post by Oddball_France »

So nice !! Thank you so much ! [&o]


was about to show you another game were i lost 1 million fuel but there is no point, now. I guess we will never see these come back [:(]
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Mike Solli
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RE: 1095 disappearing resources, etc. Aztez stay out!

Post by Mike Solli »

ORIGINAL: BigJ62

New limit is 99,999,9999 for all types and supply and resource can pile up to to 99,999,999, anyone that exceeds this limit doesn't really have any problems. Oil and fuel will no longer be deleted when above 999,999 but most of the time if the recieving base is at that limit then it just won't be sent to that base, it may pile up at the sending base or it may go to some other really big base but once again any excess will not be deleted.

Wohoo! Thanks!
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