Mod Announcement: "1 to 1 Mod"
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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
Some of the individual tactical maps are probably between 1-2 miles in scale. So how about this, a 16 mile front for my division. (I'm going to do divisions instead of regiments now. I just realized I miscounted companies in a regiment.) Each hex would basically correspond to 2 miles. It isn't necessarily going to be either side on offensive or defensive. Basically the two sides can decide what they want to do, attack or defend.
Another question, can non-LSA maps be used with the campaign? For instance, can I use some of the CC:TLD maps with an LSA campaign?
Another question, can non-LSA maps be used with the campaign? For instance, can I use some of the CC:TLD maps with an LSA campaign?
- Andrew Williams
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RE: Mod Announcement: "1 to 1 Mod"
maps that will work
LSA
tLD/CC5Classic/CC5
WaR/CC4Classic
Bloody Omaha
Gold Juno Sword
Meuse
Battle of Berlin
I haven't checked but also these should work
Scheldte
Winter War
Tali Ihantala
Red Storm Rising
Plus any of the CC3/CoI maps that have been converted to CC5 (hundreds)
LSA
tLD/CC5Classic/CC5
WaR/CC4Classic
Bloody Omaha
Gold Juno Sword
Meuse
Battle of Berlin
I haven't checked but also these should work
Scheldte
Winter War
Tali Ihantala
Red Storm Rising
Plus any of the CC3/CoI maps that have been converted to CC5 (hundreds)


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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
Next question: Using either PSP or GIMP, how do you convert a TGA file which I created into the right encoding to put in LSA? It's telling me the image needs to be in 16 bit encoded to zip it back into the gadget file or whatever. I have no idea what 16 bit is or how to get it there.
Many thanks.
Many thanks.
RE: Mod Announcement: "1 to 1 Mod"
After editing the extracted game file .TGAs in PSP or GIMP, save them as .BMP, then use the RTB tool's graphic conversion feature (File>Graphic File Format conversion) to convert .BMP to 16 bit uncompressed .TGA
RE: Mod Announcement: "1 to 1 Mod"
Photoshop will let you save as 16 bit. I presume GIMP will, too. A dialogue should come up when you opt for file, save as. Might be worth just downloading the PS trial to keep you going for 30 days and give you a sense of what the program can do.
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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
Cool. I've gotten the RTB tool to work now. I installed QuickTime and that seems to have allowed the RtB tool to convert the files effectively. Here's a preview of the strategic map in action, still a lot to do on the mod.


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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
Next step: Most of the map gadgets have been centered.


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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
Next question: what would be two good units to pit against each other, one from the Allied OOB and one from the German? I was thinking of using the Grossdeutschland versus a US division, but the match up seems like it would be a bad one. I don't think the Western Allies had a division as heavily equipped as the GD's order of battle. Ideally I would like to use an infantry division on each side with an attached tank company or something. I know the US practice was to include a tank company with each infantry division in the late stages of the war but did the Germans have a similar practice?
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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
I'm redoing the BG symbols. Basically they'll have the following convention:
The first number in the upper left is the battalion number. The letter just below that is the company letter. On the right side of the unit symbol is the regiment number. So for instance in the upper left of the BG symbols is the symbol for A company, 1st Battalion of the 131st infantry regiment.

The first number in the upper left is the battalion number. The letter just below that is the company letter. On the right side of the unit symbol is the regiment number. So for instance in the upper left of the BG symbols is the symbol for A company, 1st Battalion of the 131st infantry regiment.

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RE: Mod Announcement: "1 to 1 Mod"
A German Panzergrenadier Division would have a Battalion with StuG's (or even, rarely, an armoured Battalion) and an armoured recce Battalion.
*edit* -Could be worth mentioning that I'm talking about a regular PzGr. Division, not the elite 'Grossdeutchland'.
*edit* -Could be worth mentioning that I'm talking about a regular PzGr. Division, not the elite 'Grossdeutchland'.
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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
ORIGINAL: 7A_Woulf
A German Panzergrenadier Division would have a Battalion with StuG's (or even, rarely, an armoured Battalion) and an armoured recce Battalion.
*edit* -Could be worth mentioning that I'm talking about a regular PzGr. Division, not the elite 'Grossdeutchland'.
What about a regular German infantry division? Could there be an armored battalion attached to it? Did the Germans practice that at all?
- SteveMcClaire
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RE: Mod Announcement: "1 to 1 Mod"
ORIGINAL: Gary Childress
I'm redoing the BG symbols. Basically they'll have the following convention:
You could simplify the notation a little since both the US and German armies followed a convention where companies within a regiment could be uniquely identified without ever using the battalion number. I.e. in the US Army company E is always in 2nd battalion, so there's no need to say E/2/<RGT> really. The Germans numbered their companies (1.-4. in I.Btl, etc.) within a regiment.
German infantry divisions had an AT (Panzerjaeger) battalion, which typically had 1 company with StuGs / JgPz IV / Hetzers by late 1944. They could also have independent StuG Brigades (battalion strength) attached. The only independent panzer formations I am aware of by 1944 were the Tiger battalions.
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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
Here's a new preview showing just the company letter/number.
Also I'm thinking of re-naming the mod the "Big Red One" mod. I'll probably use the US 1st Infantry for the Allies.

Also I'm thinking of re-naming the mod the "Big Red One" mod. I'll probably use the US 1st Infantry for the Allies.

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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
I'm most definitely going to use the US 1st Infantry Division as the US formation. I just need to pick a German Division now. I'm not very familiar with the different German units involved in the war. What would be a good German Division to match up against the Big Red One? Idealy I'd like to use a Panzer Grenadier Division but I think the PzGren Divisions typically only had 2 infantry regiments and a tank battalion attached. Ideally I'd like to have 3 infantry regiments matched up against the 3 US regiments.
The 1st Infantry will include the 745th Tank Battalion and the 635th Tank Destroyer Battalions attached to it. So the Germans are going to need some tanks too.
The 1st Infantry will include the 745th Tank Battalion and the 635th Tank Destroyer Battalions attached to it. So the Germans are going to need some tanks too.
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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
I found this OOB for the 90th Panzergrenadier Division for 1943. This might be the perfect division to match against the 1st. In fact the 90th and 1st actually fought against each other in Italy. So I'll create a ficticious battle in France 1944 and match the 90th against the US 1st. What do people think of this match up?


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RE: Mod Announcement: "1 to 1 Mod"
Sounds good. [8D]
RE: Mod Announcement: "1 to 1 Mod"
sounds very good!
- Southernland
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RE: Mod Announcement: "1 to 1 Mod"
http://www.history.army.mil/books/wwii/ ... -ch02.html
pages 79-81 look interesting. German divisional attack with StuG and panzers verse the US 80th, infantry with tank and tank killer support
pages 79-81 look interesting. German divisional attack with StuG and panzers verse the US 80th, infantry with tank and tank killer support
¡¡ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq oʇ ƃuıoƃ ɯɐ ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ
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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
I've decided to change the campaign map a little. The green hexes are Allied supply locations and the red are Axis.


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GaryChildress
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RE: Mod Announcement: "1 to 1 Mod"
OK. Here's a survey for the forum. Which campaign map arrangement looks best or most interesting? In the following 4 posts are 4 different campaign maps. The green hexes are supply hexes for side 1 and the red hexes are for side 2. The white line down the middle is the front line. Which map looks the best:
MAP #1

MAP #1

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