upgrade issues

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Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: upgrade issues

Post by Dancing Bear »

Well there are a couple of other minor left over issues from 1.07. There might be a problem with the Smyra corps, plusa couple of others worth a look:

721: Unable to issue orders to besieging corps at end of land combat phase
691: Unable to add Nelson to blockading fleet during reinforcement phase
693: Corps is kicked out after temp access expires even if warring powers have since become allies and allowed access
718: Game should provide warning text box when corps are halted by insurrection corps placement
709: Game locks up if help menu is used during combat


pzgndr
Posts: 3772
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: upgrade issues

Post by pzgndr »

I agree with cleaning up the leftovers and incrementally improving the AI in small bites.  There are also a couple of Editor improvements that should be considered for v1.09.  The proportional naval losses optional rule should also be considered, or at least reconsider the naval loss pp's. 
 
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: upgrade issues

Post by Dancing Bear »

Fixing the editor is a good idea (someone should add these to Mantis).

Ideally, you would have a release before Christmas, but if you work backwards and allow Matrix two weeks to post the patch, really means having something ready to go for late November (or mid November, if you want to include a Beta).

Late November is really close (mid November is very close). This gives no time to do anything major. However, something simple could be done.

One simple thing that would be good is a new official scenario variants. I would suggest the current campaign scenario with just heavy fleets in the same numbers as the original board game (a hybrid classic naval-Matrix Empire in Harms variant), and a classic variant, which has the same starting forces as the original board game (basically the classic naval setup with a bunch of minors having no forces). These scenarios would likely be very easy to do (Yearworld has likely already made them and would probably send you the scenarios if you PM him), and would generate a good looking press release (and would be popular variants).

Throw half a dozen fixes off the Mantis list and the editor fixes, and you would be a looking a very valuable release that could be put out in a few weeks.
Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

RE: upgrade issues

Post by Dancing Bear »

Well, after reading the post today from David on the main forum about the added work load for the host for this version (i.e. no host/player skipping and no auto back up), probably best not to worry about what I said in my previous post, and just concentrate on fixing the two items that David lists. That would likely be enough to justify a new quick turn around release.

If you fix a couple of things on the editor and on Mantis at the same time, then that will be bonus.
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