ORIGINAL: Telumar
We misunderstand each other i think...
I meant each one of the discussion participants was either an experienced TOAW player or scenario designer.
And I meant that those designers weren't all in agreement. [:D]
Moderators: ralphtricky, JAMiAM
Post by Curtis Lemay »
ORIGINAL: Telumar
We misunderstand each other i think...
I meant each one of the discussion participants was either an experienced TOAW player or scenario designer.
Post by Curtis Lemay »
ORIGINAL: Erik Nygaard
How is restricting naval supply to ports a bug? This is the situation in real life. In my testing in forces the vessels to enter a supplied port after 2-3 days (day-turn scenario) of action which I think is realistic.
ORIGINAL: Curtis Lemay
ORIGINAL: Erik Nygaard
How is restricting naval supply to ports a bug? This is the situation in real life. In my testing in forces the vessels to enter a supplied port after 2-3 days (day-turn scenario) of action which I think is realistic.
Naval vessels weren’t compelled to return to port after only 6 hours at sea, or even after a week at sea. They could usually stay at sea for a month or so, before needing to return, if there were no resupply vessels (and that’s a big “if”). That’s probably part of the reason why naval supply works the way it does in TOAW: Naval vessels are on a different logistical time-table than ground units. For the time-scales TOAW is designed to model, naval vessels don’t really need resupply – in effect, they are being resupplied from within the vessel itself.
Like mobile supply points counters work on land perhaps.ORIGINAL: Panama Supply ships would be a nice touch to all of that.
Post by Major SNAFU_M »
Return to “Norm Koger's The Operational Art Of War III”




