ORIGINAL: LiquidSky
I think I have isolated why the problem exists..at least I can replicate it.
When I click on a unit/stack of units, the game thinks about stuff. During that time, if I click somewhere else, it makes the click noise, but doesnt register the click event.
It may not happen with the first stack or three..but sooner or later, when I click on something I will get that delay. Afterwards, if I just click on the map hexes around, I get the instant response.
Actually, it seems to happen more with stacks then single units..
That happens to me too. Quite a few times it takes more than one mouse click to get the mouses "attention" when I move from one stack to the next. It seems as thought the problem disappears when I deselect unit(s) on the side bar and then select another unit. If on the other hand, I try to select another stack without first deselecting it takes an additional mouse click or two to do select what I wanted.
Now that I think about it and see the concerns posted here, It appears to be something more than me being new to the game and doing something wrong/incorrectly.









