ORIGINAL: Bullwinkle58
Edit: Sydney to Canberra. Portions of that trip are fuzzy . . .
Alas it seems you got bit by a similar spider or snake...I understand they are quite nasty in those parts.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Bullwinkle58
Edit: Sydney to Canberra. Portions of that trip are fuzzy . . .
ORIGINAL: treespider
ORIGINAL: Bullwinkle58
Edit: Sydney to Canberra. Portions of that trip are fuzzy . . .
Alas it seems you got bit by a similar spider or snake...I understand they are quite nasty in those parts.
Well, that's exactly the point isn't it. What is a better source? Is it Lenton, Friedman, Gardiner/Chesneau, Polmar, Roscoe, Milton, USN BuShips, USN TechSpec series TS-1400, all of which say 14/15 and 10/11, or Samuel Elliot Morrison who says 10.ORIGINAL: dwg
I disagree with your emphasis. "anecdotes and apocrypha" are easy to dismiss, but that's anecdotes and apocrypha, there is a considerable amount of data out there from first class authors using original source material that shouldn't be dismissed so lightly. If the source is known to be reliable and is not contradicted by better sources, why ignore it? The only 'rational, relational, relationship' that ultimately matters is 'to the best of the field's collective knowledge, X is true'.
IRL isn't simply 'fun', it is the measure by which a model or simulation is judged. So if the sources I trust say that the truth was X, and the model says Y, then, as you say, that's what the editor is for.
Many historical books make errors. Some are editorial typos, some are just contextual mix-ups. That doesn't invalidate the historians, however. Historians take a broad view of their subject matter and need to be read in terms of their analytical context.ORIGINAL: Hotschi
About sources/historians/editors "getting it wrong", it's amazing how many respected authors make errors,
ORIGINAL: JWE
Well, that's exactly the point isn't it. What is a better source? Is it Lenton, Friedman, Gardiner/Chesneau, Polmar, Roscoe, Milton, USN BuShips, USN TechSpec series TS-1400, all of which say 14/15 and 10/11, or Samuel Elliot Morrison who says 10.ORIGINAL: dwg
I disagree with your emphasis. "anecdotes and apocrypha" are easy to dismiss, but that's anecdotes and apocrypha, there is a considerable amount of data out there from first class authors using original source material that shouldn't be dismissed so lightly. If the source is known to be reliable and is not contradicted by better sources, why ignore it? The only 'rational, relational, relationship' that ultimately matters is 'to the best of the field's collective knowledge, X is true'.
IRL isn't simply 'fun', it is the measure by which a model or simulation is judged. So if the sources I trust say that the truth was X, and the model says Y, then, as you say, that's what the editor is for.
Morrison is a highly respected historian, but he is not universally knowledgeable. Where he is out of step with everyone else, one is entitled to question the possible sources of his apparent discontinuity. That is the fundamental basis of historical analysis.
There are a gazillion reasons why Morrison might have said S-boats had a top speed of 10 knots. Most of them anecdotal and apochryphal; some of them technical - "standard" speed at "standard" revolutions was indeed 10 knots. A man, amassing an historical record of the scope of Morrison's, is likely to make some simplifications, based, yes, on anecdotes and apochrypha. It doesn't make him wrong, it just means his text should be taken in context by thoughtful analysis.
ORIGINAL: vettim89
ORIGINAL: JWE
Well, that's exactly the point isn't it. What is a better source? Is it Lenton, Friedman, Gardiner/Chesneau, Polmar, Roscoe, Milton, USN BuShips, USN TechSpec series TS-1400, all of which say 14/15 and 10/11, or Samuel Elliot Morrison who says 10.ORIGINAL: dwg
I disagree with your emphasis. "anecdotes and apocrypha" are easy to dismiss, but that's anecdotes and apocrypha, there is a considerable amount of data out there from first class authors using original source material that shouldn't be dismissed so lightly. If the source is known to be reliable and is not contradicted by better sources, why ignore it? The only 'rational, relational, relationship' that ultimately matters is 'to the best of the field's collective knowledge, X is true'.
IRL isn't simply 'fun', it is the measure by which a model or simulation is judged. So if the sources I trust say that the truth was X, and the model says Y, then, as you say, that's what the editor is for.
Morrison is a highly respected historian, but he is not universally knowledgeable. Where he is out of step with everyone else, one is entitled to question the possible sources of his apparent discontinuity. That is the fundamental basis of historical analysis.
There are a gazillion reasons why Morrison might have said S-boats had a top speed of 10 knots. Most of them anecdotal and apochryphal; some of them technical - "standard" speed at "standard" revolutions was indeed 10 knots. A man, amassing an historical record of the scope of Morrison's, is likely to make some simplifications, based, yes, on anecdotes and apochrypha. It doesn't make him wrong, it just means his text should be taken in context by thoughtful analysis.
Morrison is respected for the breadth of his work more than his depth. There is just no compariable work to History of United States Naval Operations in WWII. That said, there are some pretty glaring errors. His account of the Savo Island debacle is distorted to say the least. That is understandable as he was a US Naval officer after all. Also, that series was more geared toward portraying the operational not technical side of the war.
Certainly, Morrison is not unique in this. Some one once posted on the forum the follwoing regarding WWII Histories: "We see books that devote only a few pages to the entire Buna Campaign while devoting entire chapters to one miscaluation of the tides in the Gilberts by Marine planners. (sorry for no attribution but I cannot recall who said that)
Point being that every one has an axe to grind when it comes to history. That is why depending on multiple sources will get the best picture of any facet of the war. So, I agree with those that point out that a single source that is out of line with the broader body of sources should be taken with a grain of salt.
That's not relevant Spidey and you know it. You are erecting a straw man, and a poor one at that. I thought better of you. Well, live and learn.ORIGINAL: treespider
I agree that the use of one anecdote is problematic...however what should one conclude if one finds a growing number of anecdotes contradict the technical specs?
We see a similar situation in history when one looks at the Mark XIV torpedo. Spec said that the torpedo should do X, Y and Z....anecdotal evidence provided by skippers said otherwise.
ORIGINAL: JWE
Well, that's exactly the point isn't it. What is a better source?
ORIGINAL: JWE
... A hull is a hull, is a hull, is a hull, and if you grave it, it's just like it came out of the yard. An engine, is an engine, is an engine, and if you maintain/rebuild to specs, it's just like it came out of the box. What is it about a ship that's supposed to wear out? Yes, some will flex and rust to death, but there are still well maintained Hog-Island freighters giving good service, today, almost 100 years later.
ORIGINAL: Alfred
a game which is not a simulation.
Yep. Simple metal fatigue does cause things to degrade. For ships as well as boats. Problem, I guess, is I'm addressing things in terms of what kinds of stuff are tweakable in the data base. Thinking in terms of how to adapt the variables that are actually available in the game in order to better model game performance. The abstractions are actually quite reasonable, in broad, but necessarily require trying to simultaneously juggle four or five separate handfuls of Jello. I'm not arguing IRL. I'm not even really talking about IRL. I'm trying to make observations about a game system, it's underlying data structure, and how the two might work more effectively together, with IRL as nothing more than a boundary condition.ORIGINAL: Alfred
I agree with this observation but there is one naval asset that does get worn out.[:)]
Sure it is a boat and not a ship, and I can't see how it could be taken into account with the current game engine, thus it doesn't really contradict JWE's point but...
As subs get older, the wear and tear on their hull from water pressure whilst submerged, degrades their maximum safety diving depth.
Luckily, AE is an abstraction and we don't have to worry about the length of service prior to 1941 of each individual S class sub and adjust accordingly each boat's individual durability/diving depth.[X(]
Alfred
ORIGINAL: Alfred
I fully agree, witpqs. There is most definitely a finite limit to how much tactical elements can be introduced into a game like AE. The more tactical is introduced, the more micro management is introduced for no real corresponding gain. I was merely trying to point out how ludricous it could get if we were trying to factor everything in a game which is not a simulation.
Alfred
ORIGINAL: witpqs
ORIGINAL: Alfred
I fully agree, witpqs. There is most definitely a finite limit to how much tactical elements can be introduced into a game like AE. The more tactical is introduced, the more micro management is introduced for no real corresponding gain. I was merely trying to point out how ludricous it could get if we were trying to factor everything in a game which is not a simulation.
Alfred
I know - I was answering multiple posters. BTW, I see AE as a simulation as much as a game. How close it can get (with appropriate player input) to something life-like is of course open to interpretation. It's a high level simulation.
ORIGINAL: inqistor
Hey! that hull degradation seems quite interesting!
Easy way to implement, will be to subtract few points during every ship upgrade. That would probably result in slightly more damages (and, as a result - more shipyard time), but I do not think it will be more, than around 5%.
ORIGINAL: witpqs
ORIGINAL: Alfred
I fully agree, witpqs. There is most definitely a finite limit to how much tactical elements can be introduced into a game like AE. The more tactical is introduced, the more micro management is introduced for no real corresponding gain. I was merely trying to point out how ludricous it could get if we were trying to factor everything in a game which is not a simulation.
Alfred
I know - I was answering multiple posters. BTW, I see AE as a simulation as much as a game. How close it can get (with appropriate player input) to something life-like is of course open to interpretation. It's a high level simulation.
Despite, what JWE claims, I seriously doubt anything was done to balance forces for better gameplay, so it IS a simulation. It is hard to say, people playing WITPAE for beautiful graphics [:D]
The problem is not, how much elements are introduced, but how much of them are under player control. If you can choose, what ammo your ships use, it is real PITA, but if guns have different ammo characteristics, but your only choice is WHICH ship you can send on mission, it is just curiosity, because your decision possibility is based on statistics, which you can not influence.
That was general digression, but I completely agree with your post.ORIGINAL: witpqs
I guess you missed the part I just put in bold for you. [8D]