Forumites have all commented on the effectiveness of the S-boats in game versus their performance in history. Partly this is attributable, in game, to the torpedo carried compared to the "Fleet" boats, however are there other stats that matter?
Which leads me to the passage in "Depths of Courage"...page 73.
The only submarines available to the Americans in the Solomons at the time were eleven obsolescent "Sugar" boats stationed at Canberra, and these were on their last legs. At 225 feet in length, the S-boats were eighty-three feet shorter than the newer "Fleet" submarines; had two rather than four diesel engines; could carry only half the number of torpedoes; had half the crew members; had a top speed of only eight knots; and could stay on patrol for only half the time of a Fleet boat. Only one S-boat John R "Dinty" Moore's S-44 (SS-155, commissioned in February 1925), hand an air conditioning system. The men aboard the other Sugar boats complained bitterly about the heat, the lousy food, the electrical and mechanical problems, the inadequate sonar gear, and the millions of cockroaches that infested them.
Looking in the editor DBB gives the S-Boats a top speed of 14 knots...whereas the "Fleet" boats are rated with a top speed of 19 or 20 knots....perhaps the S-boats should be re-rated to an even slower Max Speed to reflect the fact that the boats were worn out...and probably didn't function at spec... by the time of our game.
Does "MaxSpeed", in game, affect the ability of a submarine to perfect a firing angle and allow the sub to engage a target?
Or does a sub simply get to fire if a suitable target passes through its hex?






