DW: Creature Competition Thread

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ASHBERY76
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RE: DW: Creature Competition Thread

Post by ASHBERY76 »

Star-spawn

late game supermonster that eats planet populations and looks something like this.

Image
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Igard
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RE: DW: Creature Competition Thread

Post by Igard »

Nice one, Ash. Looks like Cuthulhu. I'd be very happy if we just got some supermonsters like this, but only as 'events'.

@Shark7. I'm glad you posted an idea for docile/passive creatures. I was trying to think of a way to suggest them that didn't sound lame, and you came up with a great idea.

@Data. What do you mean, 'if' my creature farm idea gets implemented? How could such a game altering, nay, life altering experience be passed up?

Just to fill people in on the space creature farm idea. You'd basically be able to 'round up' creatures at a new space port type. There may be different types of these new structures. One would be a military research facility, providing new tech for weapons (eventually resulting in trained space creatures (sharks with frickin' laser beams?)). Another an agriculture facility, which would give you a boost to population growth/cap etc. A safari facility, where your ships can go and train by hunting the creatures (this would be for agressive races). A zoo facility, much like a resort base, that boosts happiness and your revenues (this would be for passive races).
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Data
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RE: DW: Creature Competition Thread

Post by Data »

sharks with frickin' laser beams

You mean Shark does not already have them? That's a terrible oversight [:)]
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Shark7
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RE: DW: Creature Competition Thread

Post by Shark7 »

ORIGINAL: Data
sharks with frickin' laser beams

You mean Shark does not already have them? That's a terrible oversight [:)]

Hehe, I have pulse lasers, turbo lasers and a couple of heavy Ion Cannons for good measure. No over-sights here.

My command ship is an Executor Class Star Destroyer, 'nuff said. [;)]
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J HG T
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RE: DW: Creature Competition Thread

Post by J HG T »

I'ä! I'ä! Cthulhu fhtagn.


K! Here's my idea for middle-/Late-game space "monster":

"Tech eradicator"

Weapons:
- Eradicator gun: Destroys ships by annihilating their components one by one. No hull damage is caused. The ship becomes componentless hulk when the last component is destroyed. Can be repaired but it's expensive.
- Eradicator "melee": The eradicators can physically rip ships apart as well 'cause of their transforming form.
- Bombing: The eradicators destroy planets by using massive projectiles fired at relativistic speeds. Similar to massive rail guns. The projectiles themselves seem to grow out of Eradicators themselves and there is no visible weapon components. The eradicators use massive energy fields to accelerate the projects to their final, crust breking speeds.  

Special ability:
Distruptor fields: When an Eradicator, or group of them, appears in a star system they generate powerful field of energy that distrupts communications and research. The research output, credits income and possible bonuses from governors/spies of the system are nullifed. Transports and other civilian ships evacuate the system. Military ships act normal and fleet commanders bonuses apply to their fleet.
There's also possibility that fleets without commanders would get penalties to their stats and fighting capabilities when near Eradicators. Fleet commanders would allow the fleets act as normal when fighting Eradicators.   

Bit of backstory:
These mysterious beings appear when civilizations technology advances past certain, undefined mark. Their physical form is a mix of swirling energy and mass of black cubes and pyramids of different sizes. The cubes and pyramids are made of unknown materials as no sensors can penetrate their surface, and upon destruction they just vanish into nothingness.   

Upon appearing these "creatures" target concentrations of high-technology and attempt to wipe them out. Destroying ships with weapons of unknown origin that eat the ships and stations piece by piece, ignoring shields and armor. Or just simply by ripping the ships apart with their twisting, formless bodies. Annihilating colonies with projectiles fired in incredible velocities, capable to penetrating the crust of any planet.

They seem to be driven by some kind of intelligence, but their motives remain mystery as no living being has been able to communicate with them. They are ruthless, methodical and efficient. They only stop when they have reduced the technology level of targeted civilization below certain level, or when they are destroyed. Which is not easy task, I might add.
If they are succesful in their attack there's a possibility that they continue their rampage, targeting other advanced empires.
After their grim job is done, or they are annihilated, they disappear to empty void from where they came from.


Yep, there's certain references if you know them. Feel free to comment.


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Data
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RE: DW: Creature Competition Thread

Post by Data »

they generate powerful field of energy that distrupts communications and research. The research output, credits income and possible bonuses from governors/spies of the system are nullifed.

me likes the entire package but this part is brilliant for late game
it makes me think of some monsters and even the antarans from MOO2....but what doesn't make me think of that? [:)]
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Starfry
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RE: DW: Creature Competition Thread

Post by Starfry »

The space toilet.

"Upon entering the ship, we discovered that the ship has been desserted yet all of the escape pods or any shuttles are present. Reviewing the captian's logs, his last entry indicates that he conducted a salvage operation on an alien ship at coordiantes *.* and has discovered a new delicacy on that ship which he planned to sell for a tidy profit. As of this writing, we discovered two things as we searched the ship, an ancient device which our head researcher has suspected to be a well-armored lavatory and the discovery of a new delicacy in the mess hall which the crew is happily feasting on."

Last entry of a derelict surveyuor ship.
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tjhkkr
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RE: DW: Creature Competition Thread

Post by tjhkkr »

I have never been much of a creature sort of player... I find them a total pain...
But one that might be kind of neat is like the old Star Trek planet destoyer whose hull is made out of solid neutronium... and maybe have this creature be able to ally with a totally mechnoid race.
You might even try that with say a space bug of some kind that can ally with a hive mind space insect race.
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Kayoz
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RE: DW: Creature Competition Thread

Post by Kayoz »

Seems premature to be making suggestions, when we have no idea what the available parameters are.
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J HG T
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RE: DW: Creature Competition Thread

Post by J HG T »

I don't see a problem; When the competition kicks in, and we know the parameters, we just adjust our ideas if necessary.
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phatkarp
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RE: DW: Creature Competition Thread

Post by phatkarp »

I'd like a technology that could capture monsters.  Like a plasma chain, so your ships can drag the monsters to enemy systems and drop them off.  Or perhaps capture the monsters and mine their extremely valuable feces.

Just brainstorming here . . .
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Data
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RE: DW: Creature Competition Thread

Post by Data »

Hmm, tractor beams? Or a stelar bait, like in the Known Universe series, to attract creatures to a creature farm.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Kayoz
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RE: DW: Creature Competition Thread

Post by Kayoz »

ORIGINAL: phatkarp

... mine their extremely valuable feces.

Sounds like someone is a coprophiliac.
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J HG T
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RE: DW: Creature Competition Thread

Post by J HG T »

Kayoz, farmers all around world use cows (or other animals) feces to fertilize their fields. Does that make them coprophiliac? I don't think so.
If you don't have anything constructive to say, try to stay quiet and avoid embarrassing yourself even more.
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Igard
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RE: DW: Creature Competition Thread

Post by Igard »

ORIGINAL: phatkarp

I'd like a technology that could capture monsters.  Like a plasma chain, so your ships can drag the monsters to enemy systems and drop them off.  Or perhaps capture the monsters and mine their extremely valuable feces.

Just brainstorming here . . .

Hey, phatkarp. If you haven't already, check out the Distant Worlds poll (link in my signature). Unfortunately, creature farms are doing rather poorly.[:(]
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Data
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RE: DW: Creature Competition Thread

Post by Data »

Let's put a positive spin on that....they're doing ok but other features are doing better [:)]
moaaaaar modding [:D]
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Kayoz
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RE: DW: Creature Competition Thread

Post by Kayoz »

ORIGINAL: J HG T

Kayoz, farmers all around world use cows (or other animals) feces to fertilize their fields. Does that make them coprophiliac? I don't think so.
If you don't have anything constructive to say, try to stay quiet and avoid embarrassing yourself even more.

His repeated references to faeces is dubious and a valid indication as to his predilections.

As for "constructive" - I see nothing here that is at all vaguely "constructive". Nothing has been announced with regards to the parameters of the "creatures" - will they have unique behaviour or will they all "attack anything not them till dead"? Erik has not released ANY information. None. Nothing at all. Zip. Zilch. Nada. Yet you seem to believe that uninformed jabbering is somehow "constructive". By your standards of "constructive", a discussion of how many angels can dance on the head of a pin is "constructive" and you'll ridicule anyone who points out the absurdity of your so-called "constructive" discussion.

My advice to you is: say it loud, say it proud - you know for certain how many angels can dance on the head of a pin.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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J HG T
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RE: DW: Creature Competition Thread

Post by J HG T »

Kayoz, if there's a painting contest which will be about trees, I can't practise painting trees because I don't know the parameters of a tree painting contest?
Makes so much sense.
/sarcasm
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RE: DW: Creature Competition Thread

Post by Kayoz »

ORIGINAL: J HG T

Kayoz, if there's a painting contest which will be about trees, I can't practise painting trees because I don't know the parameters of a tree painting contest?
Makes so much sense.
/sarcasm

Your hypothetical tree painting contest has not defined "tree" - is it a "clothes tree", a "decision tree" (artsy drawing of a flow chart, perhaps)? I can think of more "trees" you can "paint" if you still haven't figured this out. How about "paint"? Is the painting to be done with oils? Finger paints? Or are you painting with light? Perhaps it's done on computer? Perhaps it's done with sound, for a blind audience? You have no information - you haven't defined "tree", you haven't defined "paint" - yet you insist you can practice? All this discussion on life-cycles, capturing/taming and special events - and this may very well turn out to be nothing more than a contest of making some pretty sprites.

You're trying to debate the colour of the wings on the pin-dancing angels. You do realize the absurdity of your so-called "constructive discussion", right? You complain about my lack of constructive contribution to the discussion, when you, yourself are contributing absolutely nothing of any value.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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phatkarp
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RE: DW: Creature Competition Thread

Post by phatkarp »

I'm not a coprophiliac.  I just have a very juvenile sense of humor.  Poop.  Farts.  That stuff is funny to me. [:D]

I'm the 22nd voter in favor of space creature farms.  I suspect there would be a lot more support if that option weren't at the bottom of your very comprehensive list!
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