Japanese opponent

Post here to meet players for PBEM games and generally engage in ribbing and banter about your prowess.

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1EyedJacks
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RE: Japanese opponent

Post by 1EyedJacks »

I've got the current version downloaded and installed. We should still wait a few weeks to let things settle a bit but um-um-um! Look at the map! [X(]



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TTFN,

Mike
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castor troy
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RE: Japanese opponent

Post by castor troy »

ORIGINAL: 1EyedJacks

I've got the current version downloaded and installed. We should still wait a few weeks to let things settle a bit but um-um-um! Look at the map! [X(]



Image


is that different from the stock map? [&:] Don´t know all the bases by heart but it does seem to be the map I already know.
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SoliInvictus202
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RE: Japanese opponent

Post by SoliInvictus202 »

there is a new base if I am not mistaken - to the west of Clark Field...

and I also spotted I think 2 new ones on the Malaya peninsular....
also a few off-map connections have been initialized....


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castor troy
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RE: Japanese opponent

Post by castor troy »

ORIGINAL: SoliInvictus202

there is a new base if I am not mistaken - to the west of Clark Field...

and I also spotted I think 2 new ones on the Malaya peninsular....
also a few off-map connections have been initialized....




oh, yeah, Clark is inland now. [:)]
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1EyedJacks
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RE: Japanese opponent

Post by 1EyedJacks »

ORIGINAL: castor troy

-- Snip --
I would also like to introduce these options and houserules that have worked out quite well IMO:

Realism options:

FOW ON
advanced Weather OFF
Allied damage control ON
PDU ON
historical first turn OFF
Dec 7 surprise ON
reliable USN torps OFF
realistic R&D OFF
no unit withdrawels OFF
reinforcements VARIABLE +/- 60 days

Game options:

combat reports ON
auto sub ops OFF
TF move radius ON
plane move radius ON
facilities expand OFF
auto upgrade ships and airgroups OFF
air and ground replacements OFF
turn cycle 1 TURN


House rules:

no new Allied TFs on turn 1
only one Japanese port strike
cease fire in China until 1 Feb 42
no Allied strategic bombing of occupied Allied territory at any time, Allied strategic bombing only allowed on Japanese held territory of 12/7/41
no Allied 4E bombers on naval attack below 10.000ft from 6/42 on. Valid for Army 4Es, not valid for Allied NAVY heavy bombers at any time
as realistic R&D is turned OFF, no overabuse of this function. Means not producing any aircraft earlier than 4 months of their normal arrival as it would be quite off to see Shidens or whatever super advanced ac a year earlier (or even earlier) and it has been proved already that R&D can go totally off in that respect


Depending on your time zone I can do several turns a day, Rainer79 and me were able to play into mid 45 within one and a halve years real time. May well do an AAR again.

cheers
Chris


Counter proposal

Realism options:
Reinforcements fixed



House Rules:
No new Allied TFs on T1
Allies can give orders to all air/ground units in China & USA on T1
Any port strike of Manila on T1 is limited to LB air groups armed with bombs and currently based out of Formosa (means I won't fly in additional LB from Japan for a port strike of Manila)
Allies can re-direct any TFs currently at sea.
No Allied strategic bombing of occupied Allied territory at any time, Allied strategic bombing only allowed on Japanese held territory as of 12.7.41
No Allied 4E bombers on naval attack below 10k from June of 42 onward. Restriction applies only to Army 4Es.
Allied 4E bombers flying in strike formations > 12 must have fighter escort assigned.
No over-abuse of R&D – restriction limiting AC to be produced no earlier than 4 months from normal date.



I have a pretty hectic life but can normally get in 3-4 turns per week. I expect to defeat you prior to the game date of 1945 so this shouldn’t be too much of a problem – yes? [:D][:D]
TTFN,

Mike
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castor troy
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RE: Japanese opponent

Post by castor troy »

as to the hr I only see one problem:

Allied 4E bombers flying in strike formations > 12 must have fighter escort assigned.

this means my heavy bombers will never fly further out than 5 hexes until the end of 42 and until the end of the war only up to 9 hexes.


one turn every second day is a little few, think I can do an additional PBEM then, an opponent is still missing for that though. [:D]
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1EyedJacks
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RE: Japanese opponent

Post by 1EyedJacks »

Hey Chris,

I guess with that escort rule I was seeking a way to limit those 20+ formations of 4E attacks. My experience in my last game is that the 4E bombers are the allies best fighter. They were shooting down my imperial fighters almost as fast as I could make them.

At the same time tho - I don't want to put some kind of bogus limits on you - I just figured if you had to fly with fighters you'd have to beef up the size of your bases which would kind of slow down the allied advance some when they start boiling back in 1943ish . I wasn't thinking of the limiting range of your fighters.

I guess I just have to live with those Flying Forts and tighten up my britches... [:D]

ok - I'll start looking at my side of the map with the intent of having the 1st turn to you prior to October 15th.

We can discuss beta upgrades as they come out. I tend to wait a week or two after a beta first comes out but I'm always open to discussion <grin>.

Dueling AARs?



TTFN,

Mike
TTFN,

Mike
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castor troy
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RE: Japanese opponent

Post by castor troy »

don´t worry, I usually don´t use heavy bombers from tiny places anyway. Guess 99.9% of the 4E missions were flown from level 6 (or higher) airfields in my last PBEM against Rainer79. In fact, nearly all my 4E strikes were flown from level 9 airfields without stacking limits. [:D] Duelling AARs sound great to me.

will send you a pm with my email adress.

cheers
Chris
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n01487477
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RE: Japanese opponent

Post by n01487477 »

Glad the honeymoon period is over after so much skirt twisting[:)]. I almost signed up for the game, but eagerly await both AAR's. Actually, I should just stick to GBL's as I often give some econ advice when needed.

Good luck to both [edit] This sounds ridiculous actually...just like saying GOD is on our side.

Cheers,
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1EyedJacks
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RE: Japanese opponent

Post by 1EyedJacks »

ORIGINAL: n01487477

Glad the honeymoon period is over after so much skirt twisting[:)]. I almost signed up for the game, but eagerly await both AAR's. Actually, I should just stick to GBL's as I often give some econ advice when needed.

Good luck to both [edit] This sounds ridiculous actually...just like saying GOD is on our side.

Cheers,

I'm following GBL's AAR too.

Well, since Hirohito is considered a living god in 1941 and he is directly descended from the sun god I'd say at least one god is on the side of Japan... [;)]

TTFN,

Mike
TTFN,

Mike
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chesmart
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RE: Japanese opponent

Post by chesmart »

I will be following the AARs looks like an interesting game
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castor troy
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RE: Japanese opponent

Post by castor troy »

first we just have to get started though [:D]
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castor troy
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RE: Japanese opponent

Post by castor troy »

bump

I still look for another opponent as the game against Mike won´t see enough turns a week to fill my time. [:D]
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castor troy
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RE: Japanese opponent

Post by castor troy »

one more update, it is Babeslite scen 26B, means with AB extended map if I got that right.
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JWE
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RE: Japanese opponent

Post by JWE »

ORIGINAL: castor troy
one more update, it is Babeslite scen 26B, means with AB extended map if I got that right.
Wish I had the time to devote to a serious campaign game with you. You seem to play as I do, and your thoughts about stuff aren't that much different from mine. Oh, well, perhaps someday. If I ever clear the decks long enough, I would very much like to play you a game. And yes, I understand it would be as many turns in a day as humanly possible, minimum of 2. That is how I play our short scenarios, 'get it done'. Prolly 3 months or so to clear the decks, but would like to take you on.

Ciao. John
[ed] yeah, 26B is the extended map. Not a lot of Andrew Brown's India stuff is all that relevant in the great scheme of things, but the Babes tweaks, i.e., the Subic Bay base in PI, and Batu Pahat/Kluong stuff in Malaya are pretty darn useful in early war ops, just imho. [;)]
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castor troy
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RE: Japanese opponent

Post by castor troy »

ORIGINAL: JWE
ORIGINAL: castor troy
one more update, it is Babeslite scen 26B, means with AB extended map if I got that right.
Wish I had the time to devote to a serious campaign game with you. You seem to play as I do, and your thoughts about stuff aren't that much different from mine. Oh, well, perhaps someday. If I ever clear the decks long enough, I would very much like to play you a game. And yes, I understand it would be as many turns in a day as humanly possible, minimum of 2. That is how I play our short scenarios, 'get it done'. Prolly 3 months or so to clear the decks, but would like to take you on.

Ciao. John
[ed] yeah, 26B is the extended map. Not a lot of Andrew Brown's India stuff is all that relevant in the great scheme of things, but the Babes tweaks, i.e., the Subic Bay base in PI, and Batu Pahat/Kluong stuff in Malaya are pretty darn useful in early war ops, just imho. [;)]


pity you can´t find the time now, would have been great. I like AE very much and it seems the things I don´t like that much have been aimed at in your mod (if someone could make my sweeps somewhat coordinated I would all be happy [:D]). Sure will be fun to play.
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