Originally posted by David boutwell
Several questions that have come up while I've been working through your instructions. I worked on z4, building 47, just to see if I could get it to work correctly, and when I chose that building in a new map, I got nothing. However, the building showed up as a grey area on the strategic map, and the stats for the building were present in the hexes where the building should have been. That leads me to believe that I did something wrong with the pallette for the file, or file type. Any ideas?
Make sure your photoeditor program's color profile is set to 'RGB'...I tried the building you mentioned and it came out fine. I then tried it again using the 'indexed color' setting and wound up with a strange black'n'white image when I tried to open it in ShpEd.
I'm using PhotoShop 6.0, and instead of loading the steel.pal color palette I leave it set to RGB. It seems that when you insert the new/edited icon bmp's, ShpEd converts any 'new' colors to the closest match in the SPWAW palette. I'm thinking of writing in Fred Chandla's name during the next presidential election
My second questions is, how do you determine where to cneter your buildings in SPFix? And how do you center all zoom levels so that the different levels are centered consistently the same?
Hmmm, I'm still only a few steps beyond pure 'trial and error' in the SPFix department.
Things I have learned:
--the same SPFix values don't apply to different zoom levels, but they are consistent. Setting -3,-30 in zoom4 and -2,-20 in zoom3 placed one building I checked in the exact same location. There's probably an easy formula based on the 180-144-109-65 (z4-z1) icon sizes.
--in zoom4 -30 moves a structure about 1/2 a hex
--the building moves in the opposite direction of the blue bars
--even though the icon size may be, say 180x180, the game only considers the area occupied by the building (in rows and columns) when determining the 'center'.
One other thing I've learned: I'm not a violent person, but if I ever catch the guy who dumped the Ter61 file into SPWAW...
