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XPav
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Post by XPav »

APs vs AKs also matter. The transport loading algorithm is correctly biased toward loading the troops on APs, even if they're bigger.
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EricLarsen
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AP's rule

Post by EricLarsen »

[QUOTE]Originally posted by XPav
APs vs AKs also matter. The transport loading algorithm is correctly biased toward loading the troops on APs, even if they're bigger.

XPav,
I always use AP's so that may be why I'm not seeing such troop loading problems. Good to know the game is biased towards them, thanks for the tip. I wonder if the others that are experiencing problems are using AK's instead.
Eric
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Capt Cliff
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Post by Capt Cliff »

Mr. Larsen,

Let's see you like doing math in your head, cool! I am greatful that gas stations have gallon and price indicators! If they didn't you'd have to calculate the cost yourself, cool! If you paid too much they'd smile at you and take your money. If you didn't pay enough they'd tell you to try again. Hope you carry a caculator around with you everywhere. But then why would we need an auxillary calculator to play UV just to get your ships loaded correctly? Don't tell people they got a problem until you see the total picture.
Capt. Cliff
EricLarsen
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A little thought

Post by EricLarsen »

[QUOTE]Originally posted by Capt Cliff
Mr. Larsen,

Let's see you like doing math in your head, cool! I am greatful that gas stations have gallon and price indicators! If they didn't you'd have to calculate the cost yourself, cool! If you paid too much they'd smile at you and take your money. If you didn't pay enough they'd tell you to try again. Hope you carry a caculator around with you everywhere. But then why would we need an auxillary calculator to play UV just to get your ships loaded correctly? Don't tell people they got a problem until you see the total picture.


Capt Cliff,
If you don't like thinking then why do you play these games? These games require some planning, just like real military operations did, and if you don't want to put in the time to think things through then you're playing the wrong kind of game. I have no problem making TF lists or whatever I need to do to help myself keep things straight in the game and I don't have any problem thinking through what transport needs I have before I create and load up transport tf's. A little forethought goes a long way and I never have problems transporting troops.
Eric Larsen
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Capt Cliff
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Post by Capt Cliff »

Mr. Larsen

Are you really that ignorant! I admire you ability to defend the indefensible, but give it up! Ok your a bean counter, right? You like counting beans. Buy some Beany-Weenie! Former supply officer? I don't think certain things should be done manually. We no longer have a manual advance or retard mechanism on our cars steering column, TRUE? We no longer have carburators either. The loading cost, or what ever it's titled as, should be accurate, PERIOD! Having bit's and pieces of units scattered about the map is dumb!

"Ya gotta know when to hold'm and know when to fold'm!"
Capt. Cliff
EricLarsen
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The price of ignorance

Post by EricLarsen »

[QUOTE]Originally posted by Capt Cliff
Mr. Larsen

Are you really that ignorant! I admire you ability to defend the indefensible, but give it up! Ok your a bean counter, right? You like counting beans. Buy some Beany-Weenie! Former supply officer? I don't think certain things should be done manually. We no longer have a manual advance or retard mechanism on our cars steering column, TRUE? We no longer have carburators either. The loading cost, or what ever it's titled as, should be accurate, PERIOD! Having bit's and pieces of units scattered about the map is dumb!

"Ya gotta know when to hold'm and know when to fold'm!"


Capt Cliff,
You are the ignorant one Capt Cliff because you are too lazy and stupid to just think a little bit about how to load your transports with troops and supplies. Actualy I am a bean counter accountant and when the math is a bit much for my head I break out the calculator. I make tf lists and other helpful aids to help me play the game. Maybe if you tried applying your brain to your transport problem rather than trying to diss me for trying to help you overcome your problem you wouldn't have such transport problems with remnants laying all about.

You really need to know when to fold 'em because you seem bent of holding on to your foolish whining when I have given you hints on how to overcome your troop transport problem. Try opening your ears instead of your mouth and you'll have less problems.
Eric Larsen
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von Murrin
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Troop loading problems...

Post by von Murrin »

I seem to fall in the same camp as Eric. I primarily use AP's, and haven't had trouble loading troops. AK's OTOH, don't seem to distribute as efficiently.

To Capt Cliff and Eric:

Please drop this one! I'm sure if you read back a few months on related topics, you'll find the stated position of Matrix as to how much they expect a player to remember regarding the loading of troops. The game works pretty well in this regard, and there's no need to make it personal. :)
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Capt Cliff
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Post by Capt Cliff »

Von Murrin

Cool! Soory about this, but facts are fatcs! I've had another occurance; loading the 7th Marines in Noumea on (3) 2000 capacity AP's and (1) 3000 capacity AP, a total of 9000 for a 4400 size unit, and the game left a 304 bit of the 7th behind in Noumea! Go figure!?!?

Could you refresh my memory about the previously posted transport loading procedure.
Capt. Cliff
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Capt Cliff
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Woops!

Post by Capt Cliff »

I dived into the rules and found that the destination must be selected first! My error! But it would be nice if the troop load, supply load and fuel load buttons were un-selectable until the destination was picked. Like when a base is heavily damaged you can't transfer out planes.

But I still say real men don't need rules!:rolleyes: :D
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von Murrin
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Post by von Murrin »

Capt,

I was referring more to your comment about the stated load cost as opposed to actual load cost. :)

Here's how it seems to work:
AP's always load troops before AK's. AK's will load some supply right away if you don't set them to troops only. AP's will load troops until they are full before troops begin to load onto AK's. Keep the ship types separate and you shouldn't have too many problems.
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Capt Cliff
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Post by Capt Cliff »

vM,

Already learned that one about AK's vs, AP's. One thing AK's load supplies too dam fast! A 14,000 capacity TF at Brisbane with all AK's will load in one day! WHAM! I pity those poor longshore men! THAT"S A LOT OF CARGO TOO LOAD!
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von Murrin
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Post by von Murrin »

That's because you don't have any 3k cap AP's there to slow it down. :)
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