ORIGINAL: doomtrader
JLPOWELL, this thread is fine.
Does the supply of land units is calculated properly?
Does the supply of land units is calculated properly?
Moderator: doomtrader
ORIGINAL: doomtrader
JLPOWELL, this thread is fine.
Does the supply of land units is calculated properly?
Does the supply of land units is calculated properly?
ORIGINAL: rmonical
What is going on with air unit rebasing? Sometimes I can and sometimes I cannot. Is there a new feature or should I submit more information?
It looks like the new siege feature requires all surrounding hexes to be occupied but does not require at least one combat. Correct?
I assume that the air unit supply problem greatly reduces the effectiveness of tacair. For Poland, I am not bothering to use it as the cost it too high for the benefit gained. In grand campaign turn 5 - German air units at 138 88 and 139 89 are supplied From Klaipeda at 8 and 7 respectively. The one at 139 90 gets 9 from Hamm.
It has been always like thatIt looks like the new siege feature requires all surrounding hexes to be occupied but does not require at least one combat. Correct?
Are you able to tell us what to look forward to, what might these huge changes be ?[:)]ORIGINAL: doomtrader
Actually the game was most stable and completed after 1.01.
I think that was the moment where we could stop developing it further and only focus on patching those minor glitches that has left.
But we have decided to introduce some huge changes on players requests in 1.02.
This causes us a lot of problems which we have been trying to fix in 1.03 and now 1.04.
ORIGINAL: doomtrader
The largest change was redesign of the supply system.
This required us to redo really huge part of the code
ORIGINAL: doomtrader
The largest change was redesign of the supply system.
This required us to redo really huge part of the code
Working on this at the moment.Is the supply system a work in progress (are you working to fix the air supply)?
ORIGINAL: doomtrader
Actually the game was most stable and completed after 1.01.
I think that was the moment where we could stop developing it further and only focus on patching those minor glitches that has left.
But we have decided to introduce some huge changes on players requests in 1.02.
This causes us a lot of problems which we have been trying to fix in 1.03 and now 1.04.