Playtesting RA 6.0
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Playtesting RA 6.0
GREAT Note!
Will work on that now.
Fixed the Algerie and gave her a 40.
Will work on that now.
Fixed the Algerie and gave her a 40.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
Do they need to be marked as Trainer? I deleted the Replenishment from the Marine units.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
Is there suppose to be 2 Port Moresby CD units for the Aussie's?
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Cpt Sherwood
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RE: Playtesting RA 6.0
ORIGINAL: John 3rd
Do they need to be marked as Trainer? I deleted the Replenishment from the Marine units.
If they are going to operate as training units like the USA ones do, then yes.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
RE: Playtesting RA 6.0
OK. Fixed.
Will check on the two PM CD units...
Will check on the two PM CD units...

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
Fixed the PM CD units. Moved the new one to Horn Island.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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Cpt Sherwood
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RE: Playtesting RA 6.0
TF 407 starting at Darwin ends up being an Air TF. It has some AP and xAPs in it with troops loaded. Not sure what will happen with it.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
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Cpt Sherwood
- Posts: 837
- Joined: Thu Dec 01, 2005 12:27 am
- Location: A Very Nice Place in the USA
RE: Playtesting RA 6.0
Force Z now has 1 BB and 2xBC to be slaughtered on a historical start?
KB-2 TF 18 is an air TF but only has 3 DDs in it.
KB-2 TF 18 is an air TF but only has 3 DDs in it.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
RE: Playtesting RA 6.0
TF 407 will unload. I checked it. Minneapolis has no fuel at PH on Dec 6th. Its a small thing
The free French ships are nice. Those PGs and such will be very useful in the game. A lot of surface assets in the DEI at the beginning. The mini KB at Babelbaob is a nice counter to the surface assets. I don't think much will escape PI with 3 CVEs being in the area.
I noticed an AO being in Midways hex on Dec 8th. Is that suppose to go there. Looks like easy pray if someone wants to send up a few bombers or a few ships that way. I don't know much about the Jap OOB.
But so far nice feel nice to see some different ships. I'd kinda like to see some German surface ships pop into the game. Nice to have a what if with the Graf Spree. Did you push the US CBs back due to the French BCs coming into the AO in 42?
The free French ships are nice. Those PGs and such will be very useful in the game. A lot of surface assets in the DEI at the beginning. The mini KB at Babelbaob is a nice counter to the surface assets. I don't think much will escape PI with 3 CVEs being in the area.
I noticed an AO being in Midways hex on Dec 8th. Is that suppose to go there. Looks like easy pray if someone wants to send up a few bombers or a few ships that way. I don't know much about the Jap OOB.
But so far nice feel nice to see some different ships. I'd kinda like to see some German surface ships pop into the game. Nice to have a what if with the Graf Spree. Did you push the US CBs back due to the French BCs coming into the AO in 42?
RE: Playtesting RA 6.0
I have several ships using the same ship art. Ie Le Hardi and a few more I'll have to look and see which ones. I need to start writing stuff down when I see it. This could just be me where I have messed around with my art files.
Is it just me or does it seem out of place that you have a good size French fleet at Noumea with only a small inf detachment at the base. Wouldn't it seem right to have atleast a base force of some type present?
The Oz CD units. Was the 6" MKV in a fixed position or was it somewhat mobile?
So far looks pretty good.
Is it just me or does it seem out of place that you have a good size French fleet at Noumea with only a small inf detachment at the base. Wouldn't it seem right to have atleast a base force of some type present?
The Oz CD units. Was the 6" MKV in a fixed position or was it somewhat mobile?
So far looks pretty good.
RE: Playtesting RA 6.0
ORIGINAL: Cpt Sherwood
Force Z now has 1 BB and 2xBC to be slaughtered on a historical start?
KB-2 TF 18 is an air TF but only has 3 DDs in it.
This is the augmented Force that FatR and I decided upon for the Perfect War Mod. I have real mixed feelings on it. On one hand you have a 3rd Capital Ship but on the other you have a THIRD CAPITAL ship that could be smashed ASAP.
Other Ideas bandied around were the following:
1. Have Renown start with Hermes in Ceylon.
2. Have Renown enter with the first British Flattop in March 1942.
What do people think? Am totally open to ideas and opinions here...

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
ORIGINAL: DOCUP
I have several ships using the same ship art. Ie Le Hardi and a few more I'll have to look and see which ones. I need to start writing stuff down when I see it. This could just be me where I have messed around with my art files.
Is it just me or does it seem out of place that you have a good size French fleet at Noumea with only a small inf detachment at the base. Wouldn't it seem right to have atleast a base force of some type present?
The Oz CD units. Was the 6" MKV in a fixed position or was it somewhat mobile?
So far looks pretty good.
Had the same thought regarding the French and did a couple of things earlier today:
a. Increased Noumea's Port to 3 and raised the Forts to 2.
b. Added a French Base Force that begins at 50% strength.
Makes a bit better sense this way. Thought about a French HQ unit of some sort and then decided that might complicate things too much.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
ORIGINAL: Cpt Sherwood
TF 407 starting at Darwin ends up being an Air TF. It has some AP and xAPs in it with troops loaded. Not sure what will happen with it.
I was lazy and didn't create a separate TF and need to. We'll have the APs and AKs in TF 407 and CLV Charlotte, CA Pensacola, and 4 US DD in their own Air TF. Makes stronger sense this way.

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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Cpt Sherwood
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- Location: A Very Nice Place in the USA
RE: Playtesting RA 6.0
ORIGINAL: John 3rd
ORIGINAL: Cpt Sherwood
Force Z now has 1 BB and 2xBC to be slaughtered on a historical start?
KB-2 TF 18 is an air TF but only has 3 DDs in it.
This is the augmented Force that FatR and I decided upon for the Perfect War Mod. I have real mixed feelings on it. On one hand you have a 3rd Capital Ship but on the other you have a THIRD CAPITAL ship that could be smashed ASAP.
Other Ideas bandied around were the following:
1. Have Renown start with Hermes in Ceylon.
2. Have Renown enter with the first British Flattop in March 1942.
What do people think? Am totally open to ideas and opinions here...
I like option 1 but 2 is fine also. In my last three games as Allies, my opponent has chosen a historical start and I tend to lose PoW and Repulse, this would give them the potential of sinking Renown also on turn 1.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Playtesting RA 6.0
2. Have Renown enter with the first British Flattop in March 1942.
My vote!! (And I carry a picture ID that is government issue) [;)]
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[/center]- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Playtesting RA 6.0
Dutch Subs:
I see there are NO upgrades for any.
O16 Class - ID 237 (Ship #4904)
O21 Class - ID 239 (Ship #4907)
KXI Class - ID 233 (Ship #4896)
KXIV Class - ID 234 (Ship #4899)
KVII Class - ID 240 (Ship #4965)
O19 Class - ID 238 (Ship #4905) This and O20 are great minelaying subs.
Need to get AA and radar sometime in '43, I would guess.
What American mines could they then use after upgrade??
Somebody may need to go through the Dutch and see what else like the CLs & DDs that survive can get an upgrade in '43 with American AA and radar.
I see there are NO upgrades for any.
O16 Class - ID 237 (Ship #4904)
O21 Class - ID 239 (Ship #4907)
KXI Class - ID 233 (Ship #4896)
KXIV Class - ID 234 (Ship #4899)
KVII Class - ID 240 (Ship #4965)
O19 Class - ID 238 (Ship #4905) This and O20 are great minelaying subs.
Need to get AA and radar sometime in '43, I would guess.
What American mines could they then use after upgrade??
Somebody may need to go through the Dutch and see what else like the CLs & DDs that survive can get an upgrade in '43 with American AA and radar.
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[/center]RE: Playtesting RA 6.0
Am headed to work and will look at all this later today. Agree about the upgrades listed above.
Keep Posting what you see or have questions about. Need more votes on the fate of Renown with or without Force Z?
Keep Posting what you see or have questions about. Need more votes on the fate of Renown with or without Force Z?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Playtesting RA 6.0
PLanning on running another AI game with this as allies to do a Stare & Compare. Let me know when you have an updated copy [;)]
If it ain't broke, don't fix it!
- Adolf Galland
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RE: Playtesting RA 6.0
I think the old cruiser Iwate etc... need more AA in later upgrades this ships have ca. 10000 tonnage the are a huge and a solid platform for many heavy AA guns. She can carry more Guns than 4 x 12,7cm AA.
www.ww2incolor.com/german-navy/
http://www.german-navy.de/kriegsmarine/ ... story.html
http://www.german-navy.de/kriegsmarine/ ... index.html
anti aircraft battery Undine. Her armament consisted now of 8-10.5cm guns, 5-4cm guns and 16-20mm MK guns
this floating flak batterys have a tonnage from 3000t - 5000t
www.ww2incolor.com/german-navy/
http://www.german-navy.de/kriegsmarine/ ... story.html
http://www.german-navy.de/kriegsmarine/ ... index.html
anti aircraft battery Undine. Her armament consisted now of 8-10.5cm guns, 5-4cm guns and 16-20mm MK guns
this floating flak batterys have a tonnage from 3000t - 5000t
RE: Playtesting RA 6.0
ORIGINAL: Adolf Galland
I think the old cruiser Iwate etc... need more AA in later upgrades this ships have ca. 10000 tonnage the are a huge and a solid platform for many heavy AA guns. She can carry more Guns than 4 x 12,7cm AA.
www.ww2incolor.com/german-navy/
http://www.german-navy.de/kriegsmarine/ ... story.html
http://www.german-navy.de/kriegsmarine/ ... index.html
anti aircraft battery Undine. Her armament consisted now of 8-10.5cm guns, 5-4cm guns and 16-20mm MK guns
this floating flak batterys have a tonnage from 3000t - 5000t
I don't find this ship in my RA Database. What is the Class Number?

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.



