New Babes Updates

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: New Babes Updates

Post by Symon »


All of DaBigBabes and DaIronBabes are updated. That's all of Scen028, 029, 030, A, B, and C versions.
ORIGINAL: berto
Will these data updates be retrofitted to the Babes PI, DEI & Guadalcanal scenarios?
The air files will drop right in. Will have to do some manual tweaking on device and locations files for these and BabesLite. BabesLite first, then I'll tackle the small map scenarios.
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
User avatar
rook749
Posts: 1175
Joined: Thu Dec 21, 2006 3:41 am

RE: New Babes Updates

Post by rook749 »

ORIGINAL: Symon


All of DaBigBabes and DaIronBabes are updated. That's all of Scen028, 029, 030, A, B, and C versions.

Woot! [&o]

Rook
Mac Linehan
Posts: 1518
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: New Babes Updates

Post by Mac Linehan »

John -

Thank You, Thank You, for your magnificent work. I won't be able to play until tomorrow night, and can hardly wait to do so.

Mac
LAV-25 2147
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: New Babes Updates

Post by witpqs »

Thanks!

Got them. Also will be interested to see if the LI changes get applied (or how they get applied). Not sure when we will try it due to enemy HQ schedule ([:D]).
User avatar
Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: New Babes Updates

Post by Symon »

ORIGINAL: witpqs
Got them. Also will be interested to see if the LI changes get applied (or how they get applied). Not sure when we will try it due to enemy HQ schedule ([:D]).
LI and refinery stuff won't get ported into existing savegame stuff. Am putting a "How to Update - the whys, wherefors, and pitfalls" thing together. Here's part of it.

Note: Every update is different, depending on which dat files were modified. Some dat files update smoothly and easily. Others do not. For this specific scenario update set, the air and device (wpaxxx.dat and wpdxxx.dat) files update smoothly and easily. The locations (wplxxx.dat) file is one of those that do not. The new LI and refinery updates are in a certain place in the locations file. These data will NOT update to existing (ongoing) game files. This is because the economics engine is separate and independent, and the calculation basis is set on the first save of the scenario, and also because of their "secondary" placement in the Base panel.

Don't think this will hurt too much. One can always get the new supply with a restart. But I think it's a reasonable safety feature. Depending on where you are in the game, the economy has been chugging along, but all of a sudden the inputs change, places change, flow changes; the poor engine doesn't know what to do. So, it's best to leave certain aspects of the economy alone when updating.

JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
User avatar
offenseman
Posts: 768
Joined: Fri Feb 23, 2007 11:05 pm
Location: Sheridan Wyoming, USA

RE: New Babes Updates

Post by offenseman »

Completely understandable to leave that stuff alone. Thanks for the explanation as well as for the hard work and thought you have given to DaBabes. [&o]
Sometimes things said in Nitwit sound very different in English.
Mac Linehan
Posts: 1518
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: New Babes Updates

Post by Mac Linehan »

ORIGINAL: offenseman

Completely understandable to leave that stuff alone. Thanks for the explanation as well as for the hard work and thought you have given to DaBabes. [&o]

Plus one on what offenseman said.

Also -

Can I extract the Babes 28 C v12 into the scenario folder and just overwrite the old v11 files in my Babes AE install?

Edit: Just found the "Babes Update Guide", I can just extract and overwrite the old v11 files. As I will be doing a restart on the game, there should be no problems.

Thank you for the Update Guide, Sir!

Mac
LAV-25 2147
User avatar
offenseman
Posts: 768
Joined: Fri Feb 23, 2007 11:05 pm
Location: Sheridan Wyoming, USA

RE: New Babes Updates

Post by offenseman »

ORIGINAL: Skyros

Hmm looks like I will have to ship more resources to the HI to compensate for the extra LI.

16050 more per day if my math is right. At game start, in DBB-C, Japan has an overall shortfall of 20500 resources per day. At game start that is means Japan runs out of resources on Honshu in ~190 days. After that LI and HI shut down on Honshu. That is only 7/42.

Conquering more in China does not help much as Chinese resource production is eaten up by Chinese LI.

Future conquests of the SRA, PI, etc (essentially historical conquests) still leave Japan short by 14100/day.
So in the first seven months of the war Japan has to find ways to conquer more areas in India, Northern Oz, etc that will give them another 14100 res/day. That is over 1400 resource factories. I do not see that much on the map unless a game is so mismatched that China and India or maybe Oz are conquered in their entirety.
Please tell me if my math is wrong! This is one instance where I want to be wrong.
Sometimes things said in Nitwit sound very different in English.
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: New Babes Updates

Post by castor troy »

ORIGINAL: offenseman

ORIGINAL: Skyros

Hmm looks like I will have to ship more resources to the HI to compensate for the extra LI.

16050 more per day if my math is right. At game start, in DBB-C, Japan has an overall shortfall of 20500 resources per day. At game start that is means Japan runs out of resources on Honshu in ~190 days. After that LI and HI shut down on Honshu. That is only 7/42.

Conquering more in China does not help much as Chinese resource production is eaten up by Chinese LI.

Future conquests of the SRA, PI, etc (essentially historical conquests) still leave Japan short by 14100/day.
So in the first seven months of the war Japan has to find ways to conquer more areas in India, Northern Oz, etc that will give them another 14100 res/day. That is over 1400 resource factories. I do not see that much on the map unless a game is so mismatched that China and India or maybe Oz are conquered in their entirety.
Please tell me if my math is wrong! This is one instance where I want to be wrong.



I had the same thoughts, didn't do any calculation but my first thought really was where are all the ressources coming from when LI is supposed to produce the supply that refineries were producing earlier? My second thought then was if there would be more ressources to feed the LI all around, what compensates the huge need of fuel and ships to carry all those resources around? [&:]

I have seen quite a number of games being decided in late 43 because the IJ was running out of supply, completely. Now I really like it seeing supply being more problematic than in WITP but what gives seeing your PBEM ending in 43 because the IJ player runs out of supplies earlier than real life. And I don't mean the games where a crazy IJ player changes over two thousand aircraft factories and wonders why he is short of 2 mio+ supplies.
User avatar
Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: New Babes Updates

Post by Symon »

Allright, allright, sheesh. Don't you guys know about tanstaafl? [:D]

Ok, I'll back out the LI and just stick the supply in "daily supply". Kinda like what michaelm did for GJ's game. Will that make everything ducky?

won't take but a few minutes. I'll do it soon as I get the turkey in the oven.
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: New Babes Updates

Post by ny59giants »

I would add "daily supply" to those bases that Japan starts with Refineries at on Dec 7th.
[center]Image[/center]
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: New Babes Updates

Post by castor troy »

ORIGINAL: ny59giants

I would add "daily supply" to those bases that Japan starts with Refineries at on Dec 7th.


what is "daily supply"? Is that the supply that shows up at bases automatically without having any industry? Wouldn't that make it even worse than refineries producing the supply? I mean, if refineries "produce" supply the enemy at least can destroy the refineries, but if it "magically" shows up at some base you can't do anything about it but to take the base. And refineries only "produce" supplies if there is oil to be refined. Autosupply would mean the 100% maximum you could crack out each and every day, no matter if damaged refineries or no oil at the base. [&:]

I don't want to be nitpicking or a pain, I just can't follow the logic behind it it seems.
User avatar
offenseman
Posts: 768
Joined: Fri Feb 23, 2007 11:05 pm
Location: Sheridan Wyoming, USA

RE: New Babes Updates

Post by offenseman »

ORIGINAL: ny59giants

I would add "daily supply" to those bases that Japan starts with Refineries at on Dec 7th.

Great idea!

CT- that would be like Chungking's 500 sup/day.

Sometimes things said in Nitwit sound very different in English.
User avatar
Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: New Babes Updates

Post by Symon »

ORIGINAL: castor troy
what is "daily supply"? Is that the supply that shows up at bases automatically without having any industry? Wouldn't that make it even worse than refineries producing the supply? I mean, if refineries "produce" supply the enemy at least can destroy the refineries, but if it "magically" shows up at some base you can't do anything about it but to take the base. And refineries only "produce" supplies if there is oil to be refined. Autosupply would mean the 100% maximum you could crack out each and every day, no matter if damaged refineries or no oil at the base. [&:]

I don't want to be nitpicking or a pain, I just can't follow the logic behind it it seems.
No. It won’t make it worse. The intent is to get rid of the fortress Palembang exploit. It would be nice if one could have refineries make supply in Japan and not elsewhere, but that won’t happen. So refineries don’t make supply.

There’s only a few major cities, and only in Japan, that get the freebies; Tokyo, Yokohama, Osaka, etc.. and not a lot at any one location, and only about 900 total/day. It simply restores the missing supply. Think of it as all the geisha houses busily making uniforms and rolling bandages. They can do that forever, and it doesn’t cost an extra 8100 resources a day to do it.

Just to prove I’m not a JFB, I kept about 200 of the additional LI, so people can bomb it and one will have to find the ships to move an additional 1800 resources/day to Japan to keep them running. It’s supposed to hurt. It’s a ski boot, not a moccasin.

That's it. Not going to change anything else.
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
User avatar
offenseman
Posts: 768
Joined: Fri Feb 23, 2007 11:05 pm
Location: Sheridan Wyoming, USA

RE: New Babes Updates

Post by offenseman »

Sounds like a winner. [:D] Thanks John!
Sometimes things said in Nitwit sound very different in English.
Mac Linehan
Posts: 1518
Joined: Sun Dec 19, 2004 9:08 pm
Location: Denver Colorado

RE: New Babes Updates

Post by Mac Linehan »

JWE -

Thank you for your patience and immediate support.

Enjoy your turkey, Sir!

offenseman - much appreciate your attention to detail.

Mac
LAV-25 2147
User avatar
Skyros
Posts: 1582
Joined: Fri Sep 29, 2000 8:00 am
Location: Columbia SC

RE: New Babes Updates

Post by Skyros »

It just goes to show that we have to be careful what we wish for. It also demonstrates how much thought went in to balance things in this game.

Thanks for all you do.
ORIGINAL: Symon

Allright, allright, sheesh. Don't you guys know about tanstaafl? [:D]

Ok, I'll back out the LI and just stick the supply in "daily supply". Kinda like what michaelm did for GJ's game. Will that make everything ducky?

won't take but a few minutes. I'll do it soon as I get the turkey in the oven.
tanstaafl
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: New Babes Updates

Post by ny59giants »

Symon, I'm glad you went in between for the "daily supply" with some increase in LI. If I remember correctly, Japan had to balance what merchant ships could be lent to the navy for hauling troops to and fro vs hauling resources. I was kind of thinking along these lines after my last posting.
[center]Image[/center]
User avatar
LoBaron
Posts: 4775
Joined: Sun Jan 26, 2003 8:23 pm
Location: Vienna, Austria

RE: New Babes Updates

Post by LoBaron »

Perfect example for a quick and uncomplicated solution! Thanks JWE!
Image
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: New Babes Updates

Post by castor troy »

ORIGINAL: Symon
ORIGINAL: castor troy
what is "daily supply"? Is that the supply that shows up at bases automatically without having any industry? Wouldn't that make it even worse than refineries producing the supply? I mean, if refineries "produce" supply the enemy at least can destroy the refineries, but if it "magically" shows up at some base you can't do anything about it but to take the base. And refineries only "produce" supplies if there is oil to be refined. Autosupply would mean the 100% maximum you could crack out each and every day, no matter if damaged refineries or no oil at the base. [&:]

I don't want to be nitpicking or a pain, I just can't follow the logic behind it it seems.
No. It won’t make it worse. The intent is to get rid of the fortress Palembang exploit. It would be nice if one could have refineries make supply in Japan and not elsewhere, but that won’t happen. So refineries don’t make supply.

There’s only a few major cities, and only in Japan, that get the freebies; Tokyo, Yokohama, Osaka, etc.. and not a lot at any one location, and only about 900 total/day. It simply restores the missing supply. Think of it as all the geisha houses busily making uniforms and rolling bandages. They can do that forever, and it doesn’t cost an extra 8100 resources a day to do it.

Just to prove I’m not a JFB, I kept about 200 of the additional LI, so people can bomb it and one will have to find the ships to move an additional 1800 resources/day to Japan to keep them running. It’s supposed to hurt. It’s a ski boot, not a moccasin.

That's it. Not going to change anything else.


ahh, that explains it to me. Thought you would add daily supply everywhere refineries are.
Post Reply

Return to “War in the Pacific: Admiral's Edition”