BUILD 4.6.265

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Arjuna, Panther Paul

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Arjuna
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RE: BUILD 4.6.265

Post by Arjuna »

I will put out a new private beta build first. We are still wrestling with code to get the casualty levels right. I can't give you an answer that will make you happy I'm afraid as I don't know how this process will take. We are working hard.
Dave "Arjuna" O'Connor
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RangerX3X
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RE: BUILD 4.6.265

Post by RangerX3X »

ORIGINAL: Arjuna

I will put out a new private beta build first. We are still wrestling with code to get the casualty levels right. I can't give you an answer that will make you happy I'm afraid as I don't know how this process will take. We are working hard.

If I may ask a potentially dumb question, who can have access to the private beta build?
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Arjuna
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RE: BUILD 4.6.265

Post by Arjuna »

The beta test team. We could use a couple more testers though. You need to sign a non-disclosure agreement, be able to recite all field manuals relating to operational warfare and drive a T34/85. [;)] Actually only the first one is mandatory. If you are interested send me an email with your full contact details, including name, forum nick, street address, email address, any military or game development experience you may have and a brief resume - one page will do.
Dave "Arjuna" O'Connor
www.panthergames.com
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simovitch
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RE: BUILD 4.6.265

Post by simovitch »

Just tested the beta last night and I like what I see insofar as resupply and the AI providing Artillery support is concerned.

Casualty rates seemed OK to me, but down in the skunkworks those who know better are putting in a lot of effort to get this part right.
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Phoenix100
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RE: BUILD 4.6.265

Post by Phoenix100 »

Interesting, Simovitch. But there wasn't a change to arty support, was there?
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BletchleyGeek
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RE: BUILD 4.6.265

Post by BletchleyGeek »

ORIGINAL: phoenix

Interesting, Simovitch. But there wasn't a change to arty support, was there?

It was a target of opportunity.
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simovitch
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RE: BUILD 4.6.265

Post by simovitch »

ORIGINAL: phoenix

Interesting, Simovitch. But there wasn't a change to arty support, was there?
Yes, there were instances where Battalion level artillery was not supporting during the assault. This exposed some other issues which were fixed as well.
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Tophat1815
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RE: BUILD 4.6.265

Post by Tophat1815 »

Good to hear these are addressed now. It's closing in on Dec 16th and I'd like to start going through the scenarios of BftB again so i hope this patch is out by then. If not i'll just start without it.
Phoenix100
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RE: BUILD 4.6.265

Post by Phoenix100 »

Yes, there were instances where Battalion level artillery was not supporting during the assault. This exposed some other issues which were fixed as well.

Great.
pekische
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RE: BUILD 4.6.265

Post by pekische »

Is there any image about date of publishing build 4.6.265? At least roughly. During December? I have started game with AAR and I would like to wait for this build.... Sorry for the impatience ;)
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Arjuna
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RE: BUILD 4.6.265

Post by Arjuna »

Picture this, your plumber has been under the sink for a while and emerges to get a pick and shovel as he thinks the problem is a bit bigger than expected. Well that's us metaphorically speaking. Right now we are digging to find the root cause (excuse the pun). So I can't at this stage give you an answer as to when. Sorry.
Dave "Arjuna" O'Connor
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pekische
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RE: BUILD 4.6.265

Post by pekische »

ok, thx for your answer... i hope my plumber will handle it. ;)
MarkShot
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RE: BUILD 4.6.265

Post by MarkShot »

Oh no, I fear!!!

Someone get Dave, The Plumber, a SCUBA tank! :)
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
Phoenix100
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RE: BUILD 4.6.265

Post by Phoenix100 »

It's when they tell you you will need to pay for the hire of an earth mover to get at the drains beneath the street that I start to worry....
navwarcol
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RE: BUILD 4.6.265

Post by navwarcol »

lol +1 ^^^^^^
Mahatma
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RE: BUILD 4.6.265

Post by Mahatma »

Can I request a feature? Or two?

Number 1 is a 'MIN' button under the formation settings that set the footprint to the minimum possible. Or some way of making the formation changes less laborious since sometimes there are loads of options like 200m, 300m, 500m, 700, 1000m, 1500m or 2000m. Especially problematic when moving artillery en mass or defending forest lines. Maybe a 'MAX' button also? I just find frontage and depth settings a bit fiddly that's all.

Number 2 is to prevent units reorging in column formation after securing an objective AT ALL. Surely a simple issue? They only have to move a few hundred meters so why not arrowhead with min footprint every time?

Number 3 is an Ironman Mode where the save file is constantly overwritten every 5 minutes, and order delay is set to painfully realistic. So no reloads possible and maximum realism. I'm so weak that I often reload if my strategy goes badly wrong.

Have: Socks. Deodorant. £2 gloves. Mince pies.
Want: Line formation banned until I give a specific order to use line formation. Troops that don't take lie-ins until 0800 unless ordered to never rest.
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