Ominus,
I understand your frustration with Production Planning / Resource routing and appreciate the time you have spent to report these issues. However, I would like to make a couple of observations.
ORIGINAL: Omnius
Production and oil are such crucial aspects of the game that this should have been one of the highest priorities to be fixed before release. A real shame that during beta testing these problems were ignored as beta testers decided to pass up using oil for reorganization and didn't thus test the feature that ended up being turned on for release.
The beta testers did not ignore or miss this issue. Obviously my Non-Disclosure Agreement prevents me from disclosing specifics, but Production Planning went through several iterations and after each it was (including Oil Rules) thoroughly tested.
I hope this important feature gets fixed soonest, I'm definitely going to slow down playing MWiF because I really hate having to fight the Artificial Ignorance as the CW player trying to get resource convoy routing correct when the program screws it up royally. It also tells me that the submarine warfare aspect is a total joke as the Germans can cut the convoy conga line yet resources keep on flowing through sea areas with no convoy points. Everything else in the game seems to be working quite well, only this feature causes us players nightmares.
I agree, at present it is frustrating to use. As you discussed, for some powers (i.e. Germany, Japan) without long oversea pipelines, it works fine. The CW early in the game, and US later in the game when it want to move resources and build points around the globe, are a mess.
The Beta Testers were worried about this before release and Steve is aware of the current issues. As you noted the vast majority of the game works beautifully, but we need to resolve these last few issues.
-Rob