For turn-based IGOUGO, I would think games with separate move/combat phases also addresses this time space issue correctly.
Yes, just like most board games. Seems the PC game designers never quite got the concept.
The best PC game that got this time space deal sorted was way way back when Avalon Hill ( a noted boardgame company) first dabbled in to PC games. They had a series of games, can't recall the name now, but they had a Stalingrad title for one of them. Anyway they involved each player plotting his units moves (read issue orders) then executing each players orders. The game provided excellent results. Pity that concept was not enhanced or taken up by modern developers. It was cool.



