Air power in FPC

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

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Lowlaner2012
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Joined: Sun Nov 20, 2011 5:18 pm

RE: Air power in FPC

Post by Lowlaner2012 »

Regarding the fragility of helos, is there anyway to edit the protection value? Say to lower them a little to see how it pans out..

Tazak, if you need a test partner I will give you a game to test your plane armed with SAM theory...
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CapnDarwin
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RE: Air power in FPC

Post by CapnDarwin »

I will be revamping all aircraft and helo PF levels in Southern Storm using a new formulation to better balance PF. That should help. I'm also expanding unit and weapon specials to better refine abilities of certain types of systems.

As for editing, you can change PF values in the user databases and make new scenarios with the adjusted data and test results.

Adding a CAP aircraft to a scenario can be unbalancing since it is a dedicated helo killer, which would be a bit of a stretch in an all out war. The last place a fast mover wants to be is low and slow in the weeds looking for helos by eyeball. Air search radars are going to next to useless in the ground clutter.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Tazak
Posts: 1494
Joined: Sat Sep 03, 2011 11:57 am

RE: Air power in FPC

Post by Tazak »

I played around with CAP a while back when figuring out a scenario that has/will never seen the light of day. Removing the gun means there is no option for it to get involved in ground attacks, worked rather well apart from the explosion animation looked plain wrong [:)]
AUCTO SPLENDORE RESURGO
Lowlaner2012
Posts: 790
Joined: Sun Nov 20, 2011 5:18 pm

RE: Air power in FPC

Post by Lowlaner2012 »

I think I will wait for the southern storm PF refinements and changes, to me the game plays out pretty good at the moment, helos and all :-)

I'm looking forward to the rebalanced scenarios and southern storm..
mb4329
Posts: 71
Joined: Mon Jan 15, 2007 10:57 pm

RE: Air power in FPC

Post by mb4329 »

Hi Katukov,

Interesting article. Thanks for identifying it.

Agreed that mission does make a difference. Using an AH-64 in what amounted to a close range knife fight is not using your platform intelligently. Lets face it the AH-64 was originally designed to kill Pact forces with what at the time were long range missiles. In that role I suspect it would prove incredibly effective (as illustrated to some degree during the first Gulf War).

Merrick
pzgndr
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Location: Delaware

RE: Air power in FPC

Post by pzgndr »

ORIGINAL: Capn Darwin

I will be revamping all aircraft and helo PF levels in Southern Storm using a new formulation to better balance PF. That should help. I'm also expanding unit and weapon specials to better refine abilities of certain types of systems.

+1

This should be fine. Overall you've got a decent air power model for the scale and scope of this game. Some tweaks here and there will help make it better.

Southern Storm with more restricted terrain will offer new challenges for all of us to argue about. I mean discuss. [:D]
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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