FAQs (to avoid posting what we already know)
1. yes NATO combat formations air defence is weak
2. no the AI/engine doesn't simulate helicopter tactics well - already confirmed to be dealt with in 2.1
Going to start with this
ORIGINAL: Alchenar
I'm unconvinced of the plausibility of the conspicuous absence of both side's airforces from most scenarios, but I do know that when they show up the sudden and unavoidable evaporation of a unit to an airstrike is immensely tedious and makes for a not-fun scenario.
and respond with this as I think it sums up western view on air power
- Source - Tactical Air Power within NATOThe U.S. Army has not had to worry about enemy air since 1942, and at that time the army commanders found the situation intolerable
I think air power is simulated/abstracted fairly well and happy enough that's it's left down to the scenario designer to decide how much air power arrives on the battlefield
Would NATO have quickly achieved air supremacy that it needed to protect its ground forces from mass soviet air attacks or roving battalions of Mi24, not unless it had some serious advance warning and was able to disperse its aircraft.
The soviets had detailed plans of all NATO fixed airfields and plans to hit them hard in the opening hours of WW3, would they achieve the same level of destruction as was witnessed in the Arab-Israeli 6 day war - not likely, one source cites a soviet air general as saying in an exercise against 300+ aircraft in 10 airfields the soviet coordinated SSM/ground/air-attack had destroyed 45% of the aircraft/base/AD/C3i - even if you tone those numbers down to 25% that's still a lot of airpower wiped from NATO's arsenal.
In my view best case for NATO would be local air superiority over some areas of the front but air polarity in areas where the WP forces were attacking or worst case (reverse situation) of air polarity in most areas but air denial in areas where the WP were focusing their air forces.

