ORIGINAL: Alfred
Stacking limits outside of island sizes are not sui generis. They impact just like everything else referred to in s.3.0, 15.0 and 15.1 of the manual.
There are several factors which are taken into account in estimating how much supply a LCU will need. The number of "shots" fired in combat will increase the supply determination. If the hex has a stacking limit the consumption formula provided by michaelm is another discrete variable which is taken into account in the estimate. The repairing and replacement of devices is another variable.
All the relevant variables for supply consumption and fatigue are taken into account in the "Supply Operations" phase which is detailed in the logistics chapter of the manual. This is after combat has occurred and any malus which results (for example there being insufficient supply on hand) remains until the next "Supply Operations" phase which follows the next land combat phase.
Alfred
Digressing just a little bit, but the bolded part... even if supply is dropped to the hex by air or amphibious TF? It's been a while since this sort of situation has occurred in my games, but I had thought that dropping supply via plane or ship into a hex that wasn't a friendly base meant that the supply went directly into the organic supply of the unit(s) in the hex.
Now, the underlined part: when you say "all the relevant variables for supply consumption and fatigue", would stacking penalties be taken into account at this point as well?

