Ostwindflak's SC 3 stuff

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Ostwindflak
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RE: Ostwindflak's SC 3 stuff

Post by Ostwindflak »

Were they? I thought all units were able to be re-built at half cost.

*Edit* Yes I just re-read the manual and you are correct. I had an "early morning not finished my coffee" moment. Carry on, nothing to see here.
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Ostwindflak
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RE: Ostwindflak's SC 3 stuff

Post by Ostwindflak »

Okay, now that we have established naval units are exempt from reduce cost rebuilds, why can't the Italian 4th Army that was wiped out at Tobruk 2 turns ago be rebuilt at reduced cost? Having just re-read that section of the manual, there should be no reason why it can't be. The Italian HQ that was destroyed can be (which I am rebuilding) and the Italian XXIV Corps can be, but not the 4th Army.



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Ostwindflak
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RE: Ostwindflak's SC 3 stuff

Post by Ostwindflak »

And the XXIV Corps displaying the * correctly.



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xwormwood
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RE: Ostwindflak's SC 3 stuff

Post by xwormwood »

I guess it has something to do with being in supply while being destroyed, or not being in supply.
Or being in supply to a certain minimum level.
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RE: Ostwindflak's SC 3 stuff

Post by BillRunacre »

I can only guess that its supply level was below 5 when it was destroyed?
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Ostwindflak
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RE: Ostwindflak's SC 3 stuff

Post by Ostwindflak »

I reloaded the turn it was destroyed on. Apparently Tobruk and it's port were at 4 Supply. I thought they were at 5 when it died.
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Ostwindflak
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RE: Ostwindflak's SC 3 stuff

Post by Ostwindflak »

I know this is usually a contentious topic, but are there plans to add Waffen SS units or will that have to be done through the editor?
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RE: Ostwindflak's SC 3 stuff

Post by Ason »

ORIGINAL: Ostwindflak

I know this is usually a contentious topic, but are there plans to add Waffen SS units or will that have to be done through the editor?
I would also like to know about this[:D]

If it has to be done through the editor, would it be possible to create new counters(different colors) for them?
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Ostwindflak
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RE: Ostwindflak's SC 3 stuff

Post by Ostwindflak »

It would be nice to have their own counters and in 3D models, perhaps the Waffen SS camo.
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RE: Ostwindflak's SC 3 stuff

Post by sPzAbt653 »

ORIGINAL: Ostwindflak

I know this is usually a contentious topic, but are there plans to add Waffen SS units or will that have to be done through the editor?

There aren't any SS units in the game ? Oh dear ! Historically, fourteen SS korps were created. Of course, several were low quality volunteers used for fighting partisans, but if you are playing with all those partisans turned 'on', then you could use those extra korps.
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RE: Ostwindflak's SC 3 stuff

Post by ncc1701e »

ORIGINAL: Ostwindflak

I noticed that Poland did not start with an HQ unit as it did in AoD. Was it forgotten or is the intention to not give them one?
ORIGINAL: Bill Runacre

It was intentional not to give them one given their state of unpreparedness.

What is funny is that you could buy it at 350 MPP if my memory is correct? In other words, absolutely no chance to have it [:D]
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RE: Ostwindflak's SC 3 stuff

Post by ncc1701e »

ORIGINAL: sPzAbt653

ORIGINAL: Ostwindflak

I know this is usually a contentious topic, but are there plans to add Waffen SS units or will that have to be done through the editor?

There aren't any SS units in the game ? Oh dear ! Historically, fourteen SS korps were created. Of course, several were low quality volunteers used for fighting partisans, but if you are playing with all those partisans turned 'on', then you could use those extra korps.

You have SS units in the game. See [:D]



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RE: Ostwindflak's SC 3 stuff

Post by BillRunacre »

ORIGINAL: ncc1701e

ORIGINAL: Ostwindflak

I noticed that Poland did not start with an HQ unit as it did in AoD. Was it forgotten or is the intention to not give them one?
ORIGINAL: Bill Runacre

It was intentional not to give them one given their state of unpreparedness.

What is funny is that you could buy it at 350 MPP if my memory is correct? In other words, absolutely no chance to have it [:D]

Effectively, yes. [:)]
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RE: Ostwindflak's SC 3 stuff

Post by Ostwindflak »

I am getting ready to close out 1942 in my campaign and I am starting to defeat the Russians decisively all along the front. I noticed that the Russian AI doesn't really do a fighting withdrawl when threatened even when it is grossly obvious what is going to happen if it doesn't pull back. It is sticking hard and fast to it's river line defense strategy and letting me out maneuver it badly.

The Russian army is starting to wake up and is counter attacking a bit more, but not enough to make much of a difference. Only their air units give me much of an issue and that is usually only against my air units.

The past couple of turns have seen large pockets of Soviet units trapped and starved out before being finished off. There was a few times where I expected the Russian AI to get a bunch of units out of a pocket I couldn't quite close until the next turn or at least fight it's way out against a weakened infantry unit that closed the pocket, but it didn't happen. They just sat there on their river waiting for the inevitable.

I also saw a Russian Army unit I had attacked near Lenningrad with the Finns (which I knocked down from 10 to 6 strength) operate from up there to a small town in Southern Russia and then during a different phase the AI was able to reinforce it back to 10 strength. I am confident that it shouldn't be able to do both. The operating should have flagged that unit as moved and shouldn't have been eligible for reinforcement.

This is taken from the manual:

Note: Reinforcing a unit completes its action for the turn.
A unit can be reinforced providing:
▪ It has not yet carried out any actions this turn.
▪ Its current Supply Value allows for an increase in strength.
▪ Its controlling Major has sufficient MPPs available.

*Edit* for misused word that didn't belong in a sentence.
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RE: Ostwindflak's SC 3 stuff

Post by xwormwood »

Suggestion:
add the information on which difficulty level you play, whenever you report about your game progress. Else it might be not so easy to understand if something needs to be adjusted, or not.
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crispy131313
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RE: Ostwindflak's SC 3 stuff

Post by crispy131313 »

Have the Russians upgraded infantry tech?
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RE: Ostwindflak's SC 3 stuff

Post by sPzAbt653 »

a Russian Army unit operate and then during a different phase the AI was able to reinforce it back to 10 strength.

I'm pretty sure I've seen this myself, and I am almost sure that I have done it myself once or twice after normal movement. It's difficult to catch because you really have to pay attention.
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RE: Ostwindflak's SC 3 stuff

Post by sPzAbt653 »

ORIGINAL: crispy131313

Have the Russians upgraded infantry tech?
I'm in January 1944 as the Axis and am at Inf Tech 2, and the computer Soviets are also at 2.
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RE: Ostwindflak's SC 3 stuff

Post by Ostwindflak »

@ Xwormwood: Post #1 in this thread says the difficulty level my game is on. Intermediate.
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Ostwindflak
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RE: Ostwindflak's SC 3 stuff

Post by Ostwindflak »

@ sPzAbt653: I have my all my Infantry units at tech level 2. I have seen some Russian units with tech level 1, none with level 2. Most have no infantry tech at all. Their tank groups are all tech level 2 though.
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