ORIGINAL: Bullwinkle58
ORIGINAL: obvert
If the chart is not correctly linked to the "hints" are there areas in specific you doubt?
I'd love to hear your view on my priority choices below. [:)]
Alfred is being modest. It is "possible" (I look out the window and hum) that he has done in past years a hyper-extensive examination of everything ever posted in both the AE and WITP forums throughout time on this subject. He may have spoken to devs off-line. He may have written one of his "guides" on the subject of Leaders. He may have not published it because the truth is as he says: It's impossible to untease the reality buried in the algorithms beyond what he says here, above. And it's possible the devs, going back to GG and Co., wanted it that way. For Leaders to not be a cookbook.
It's REALLY hard for a lot of AE players to accept ambiguity in a core game function. With Leaders you just have to try.
N.B. I have maintained plausible deniability in everything I said above. [:)]
I can confirm that 4 out of 5 of the above "sighted panorama" are 100% correct.
Even when the "correct" leader trait is in play there is never 100% certainty that it will be positively used in each specific situation. Never forget that die rolls are used extensively throughout the algorithms.
Players should always approach the subject of leaders with the "Peter Principle" of management very much in mind. IRL most people are promoted to 1 level above their competency level. Often this does not become apparent until after the promotion.
Alfred


