ORIGINAL: obvert
ORIGINAL: Canoerebel
Man, I wouldn't re-do the turn, either as the IJ player or the Allied player.
Either way, I'd either forge ahead or, as the Japanese player, I'd concede the game and encourage my opponent to start over on December 7 (which is, what, one day back?).
A do-over is amorphous and unsatisfying...or should be. A concession is an acknowledgement of a decisive result with the nice option of stepping back one day.
Good job, Wargmr.
As the only other Japanese player I've seen to have had this happen, I agree!
And here I am in April 44 playing Canoerebel in a continued game that started by losing half the KB on day 2. So he could keep going. Just makes for a tense and interesting game where the Allies can take some chances. When the Allies do take those chances, sometimes the Japanese can get something back.
Anyways, nice settings and bold move.
Wargmr - 1 > Decourcy2 - 0
Thank you sir. Yes, it would make for a very challenging game. However, it would really negate the purpose of testing the mod for Mike. The game would be exceedingly lopsided with Japan not being able to expand much.
We tried to have my combat ships not attack and it was a disaster in the other direction. I moved all my ships to the base south of Pearl but Mike's search found them and destroyed most of the capital shipping. Again, not a great outcome and not very balanced.
So, I have to do turn 2 over. We have agreed to leave turn 1 as is with the Japanese retreating on day 2 rather than doing a 2nd day attack.
Day 1 was average so we start off on a relatively neutral playing field.
I cant really be too tough on a returning JFB player given that I have been playing every day for quite a few years now.
FYI, Mike did concede the game and thank me, he didnt ask for a redo, that was my idea.