ORIGINAL: 76mm
Which side is doing the occupying? Maybe if Force 1 is the occupier you can't create "friendly" refugees?"ORIGINAL: Lobster
It's weird that refugee2 works but refugee1 does not. [&:]
Force 1 (Soviets) are the occupiers.
ORIGINAL: 76mm
Which side is doing the occupying? Maybe if Force 1 is the occupier you can't create "friendly" refugees?"ORIGINAL: Lobster
It's weird that refugee2 works but refugee1 does not. [&:]
Maybe it isn't seen in that screen shot, but I don't see an event that activates ev536.When I play tested this, the supply depot ceased to function.

ORIGINAL: 76mm
In 540, I am no expert but I thought that "Enable Event" just allows an event to be activated, and does not actually activate it? Should the effect be "Activate Event" rather than "Enable Event"? But I'm sure Steve or Andy could tell you better than me...

Post by larryfulkerson »
Sorry about that, here's the new set-up that I used. Several more Enable events were inserted, but still hung up:ORIGINAL: sPzAbt653
I Occupies > Enables 2 Occupies; 2 Occupies should Enable 1 Occupies but that's not what you show in post #25.

ORIGINAL: sPzAbt653
Looks like the Supply Points also need to be Enabled, like this:
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