Terrain and Resources

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Simulacra53
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RE: Terrain and Resources

Post by Simulacra53 »

ORIGINAL: Redmarkus5

ORIGINAL: CSO_Talorgan

ORIGINAL: fuzzypup

You can't change units per hex. It is 1 land, 1 air, and a fleet per hex.

Damn

Wouldn't it be easier for game developers if they allowed the player to combine and breakdown units instead of having to cater for stacking? If I could CTRL+Click two or three adjacent divisions to create a single chit Corps I would be happy with that. If the Corps had stronger ZoC effects, so much the better.

Stacking and combining are functionally the same, but use a different technique to concentrate forces.
Stacked units are easy to recognize and unstack.
Combined units need extra organization, but if flexible and easy to use it is barely any different..
You could argue that stacking is a board game legacy, combining uses the flexibility of computers..

Simulacra53
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