
Terrain and Resources
Moderator: AlvaroSousa
- AlvaroSousa
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Terrain and Resources
These are map features that lay on top of the land and ocean tiles.


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Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- CSO_Talorgan
- Posts: 808
- Joined: Sat Mar 10, 2007 5:53 pm
RE: Terrain and Resources
Is it possible to make new maps?
RE: Terrain and Resources
You can paint the hexes any colour you wish.
- AlvaroSousa
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RE: Terrain and Resources
You can make a new map, import an image to draw out the basic land tiles so you don't have to hand draw them. I even got something that will fill the coast for you. You can change any of the map images the way you want.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Terrain and Resources
I see a very interesting and promising game here, well done!
I am curious about the role of the strategic resources, do they just increase the production points or else? Kind regards,
I am curious about the role of the strategic resources, do they just increase the production points or else? Kind regards,
- Simulacra53
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RE: Terrain and Resources
You actually have a Polder hex, brings tears of happiness.
[X(]
[X(]
Simulacra53
- AlvaroSousa
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RE: Terrain and Resources
ORIGINAL: apec
I see a very interesting and promising game here, well done!
I am curious about the role of the strategic resources, do they just increase the production points or else? Kind regards,
Strategic resources simply add 1% to their production. It is an objective to go for.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Terrain and Resources
ORIGINAL: fuzzypup
ORIGINAL: apec
I see a very interesting and promising game here, well done!
I am curious about the role of the strategic resources, do they just increase the production points or else? Kind regards,
Strategic resources simply add 1% to their production. It is an objective to go for.
Thank you.[:)]
- CSO_Talorgan
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- Joined: Sat Mar 10, 2007 5:53 pm
RE: Terrain and Resources
Grand
Can the scale of the hexes be changed?
Can the scale of the hexes be changed?
RE: Terrain and Resources
I'd add thick forest too tbh. Some zones are more foresty than others - if that can impact the game somehow.
- AlvaroSousa
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RE: Terrain and Resources
ORIGINAL: CSO_Talorgan
Grand
Can the scale of the hexes be changed?
Sure. You can make a whole new Europe and copy WIF using Armies as counters. 50m per hex
Or you can make a division level North Africa Campaign 10m per hex.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- CSO_Talorgan
- Posts: 808
- Joined: Sat Mar 10, 2007 5:53 pm
RE: Terrain and Resources
So, this is not just a game; it is a (hex) wargame construction kit?
RE: Terrain and Resources
But can you change the stacking limit as well, or will it always be 1 unit hex?ORIGINAL: fuzzypup
Sure. You can make a whole new Europe and copy WIF using Armies as counters. 50m per hex
Or you can make a division level North Africa Campaign 10m per hex.
- AlvaroSousa
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RE: Terrain and Resources
To answer both the questions above.
It is a WW2 moddable game. You can make your own scenarios, change units, and create custom maps and map images. It probably isn't as robust as a wargame construction kit.
You can't change units per hex. It is 1 land, 1 air, and a fleet per hex.
It is a WW2 moddable game. You can make your own scenarios, change units, and create custom maps and map images. It probably isn't as robust as a wargame construction kit.
You can't change units per hex. It is 1 land, 1 air, and a fleet per hex.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- CSO_Talorgan
- Posts: 808
- Joined: Sat Mar 10, 2007 5:53 pm
RE: Terrain and Resources
ORIGINAL: fuzzypup
You can't change units per hex. It is 1 land, 1 air, and a fleet per hex.
Damn
RE: Terrain and Resources
ORIGINAL: CSO_TalorganDamnORIGINAL: fuzzypup
You can't change units per hex. It is 1 land, 1 air, and a fleet per hex.
The attributes for air units are clearly different from ground units so I doubt if modding things can give you a limited ground stack effect. Plus air units cannot defend when stacked on their own.
I think we all have to accept that the game engine was designed for single ground unit stacking and is being tested and completed with this central piece of code.
Edit: I would have liked limited stacking as well by the way..
RE: Terrain and Resources
Incidentally what is the significance of airfields? I assume that in a game of this scale air units can stack on just about any reasonable hex. (even swamp/marsh/polder?)
Are airfields constructed for strategic bombers?
Sorry fuzzypup if this has already been covered in one of your posts.
Are airfields constructed for strategic bombers?
Sorry fuzzypup if this has already been covered in one of your posts.
RE: Terrain and Resources
ORIGINAL: fuzzypup
It probably isn't as robust as a wargame construction kit.
You can't change units per hex. It is 1 land, 1 air, and a fleet per hex.
I believe it can become more robust down the road. The same idea of combining several different naval groups into a single fleet unit should also work for combining several different land units (e.g., infantry corps, armor corps, etc.) into a single army unit. Or divisions into corps, depending on the scale of the mod. That would be a plus. Certainly something to consider for the next game engine later. [8D]
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
- AlvaroSousa
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RE: Terrain and Resources
ORIGINAL: Plainian
Incidentally what is the significance of airfields? I assume that in a game of this scale air units can stack on just about any reasonable hex. (even swamp/marsh/polder?)
Are airfields constructed for strategic bombers?
Sorry fuzzypup if this has already been covered in one of your posts.
Here they aren't really used. In the Pacific module I am sure they will be used.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- Redmarkus5
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RE: Terrain and Resources
ORIGINAL: CSO_Talorgan
ORIGINAL: fuzzypup
You can't change units per hex. It is 1 land, 1 air, and a fleet per hex.
Damn
Wouldn't it be easier for game developers if they allowed the player to combine and breakdown units instead of having to cater for stacking? If I could CTRL+Click two or three adjacent divisions to create a single chit Corps I would be happy with that. If the Corps had stronger ZoC effects, so much the better.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2