ORIGINAL: Randy Stead
Editing error. Disregard.
Thanks bud, i'll try actually clicking on the ship to see if it works, hell its worth a try as at this point???
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Randy Stead
Editing error. Disregard.
i have the colorado in seaqttle [sic] and there is no mention of repair anywhere
ORIGINAL: ScottyG
ORIGINAL: Randy Stead
Editing error. Disregard.
Thanks bud, i'll try actually clicking on the ship to see if it works, hell its worth a try as at this point???
ORIGINAL: Randy Stead
To clarify my first paragraph, above. My routine of checking each TF is to see if they have taken any operational damage. I also go through in fine detail any TF that was involved in combat. That is when you get the serious damage, from bombs, torpedoes, mines, etc. Depending on various factors, you then have to decide if you separate the damaged ship from the TF and send them back, or plod on. Losses are a part of combat, the key is knowing when to abort and when to carry on. For example, in my current game I have North Carolina with some moderate flooding damage. I kept her with the TF for one more turn as I swung back toward Guadalcanal from the New Britain area. I wanted to get her further away from Rabaul before I cut her out with an escort and sent her for repair. If it had been only a few minor points I likely would have kept her with the TF until the whole group returned to base. Being under the umbrella of the carrier air cover was of benefit and she did not have engine damage slowing everyone down. It was important for me to cover the supplies coming into Guadalcanal and Tulagi.
If/when I get her to Sydney I will make sure the TF is disbanded automatically, and if not do it manually. I lost a ship or two when learning Coral Sea because I overlooked this important aspect. The ship was in the base hex, but just sitting out in deep water until it sank. Pay attention to damage ships!!! All ships, of course, but especially the cripples. Once disbanded, I bring up the list of ships at the base and click on each ship showing any damage points and make orders for repair. I have other things to do at the base, but before leaving I have another look before moving on. That's when I will click on the "manage ships under repair" button. If there are any damage points that cannot be repaired in a particular mode or at that base, there will be symbols like "#" that indicate which types of damage points cannot be removed. You then either have to bring in other assets that can help, or you repair down the system and flotation damage points until the ship is relatively seaworthy, then send her off with a good escort to the appropriate repair facility.
In my current game I have one cargo ship that has 1 major damage point that cannot be repaired at Townsville, for whatever reason. Tomorrow [because it is late and I am tired and don't think will when tired] I will read up on what the problem might be. If I cannot come up with a better solution to repair her locally, she will be off down the coast to the shipyard at Sydney.
Hope this helps. Let us know how you get on.
ORIGINAL: ScottyG
ORIGINAL: ScottyG
ORIGINAL: Randy Stead
Editing error. Disregard.
Thanks bud, i'll try actually clicking on the ship to see if it works, hell its worth a try as at this point???
Nope, didnt nothing but take me to the weapons on the ship. But i did notice that i had the USS Colorado in port up in seatly and it was at 20 floation and its now at 16 so somethings working, probably has to do with the tonnage???
[:)]ORIGINAL: Ian R
i have the colorado in seaqttle [sic] and there is no mention of repair anywhere
- Left click the US flag in the middle of the Seattle hex.
- Left click the little anchor
- Left click the little arrow button next to where it says "manage ships under repair"
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ORIGINAL: RangerJoe
ORIGINAL: Alfred
ORIGINAL: ScottyG
Trust me i wish there wasn't, example, i have the colorado in seaqttle and there is no mention of repair anywhere as i'v checked several screens by following the fellas video i posted about?
No one trusts you. You have zero credibility. Since your first posts, which significantly were the same question asked in 3 different forums which were answered by 3 different people on the same lines but as you didn't like their answers, you proceeded to again ask the same question again. Why, do you think people are that dumb that eventually some schmuck will give you the answer you want?
No one in this thread has provided you with a video which explains how ship repairs operates. Yet you have the gall to say that the video doesn't provide the answer. A very clear demonstration of the total lack of respect you afford the various individuals who have taken the time and effort to provide you with the answer.
I don't care what the video says. I neither know nor care who made the video, whether or not they are competent in AE game mechanics, nor what the explanation focus of the video is. The definitive answer is provided in the repair guide which two, not one, responders provided to you. The guide only requires an IQ of 100 (perhaps even less) to be understood. But true to form, you can't be bothered reading it and learning.
Nor, as per your usual praxis, bother to provide any screenshots. Screenshots would quickly establish that you pay no attention to the information provided to you.
I have no doubt. Playing AE is several paygrades above your abilities. You lack the attention to detail, the patience, the willingness to do your own homework, to name just a few of the qualities needed to successfully get on top of this game. Do yourself, and the AE community, a favour and find a different game to play. Spoiler alert, played by two competent players, noughts and crosses will always end in a draw.
Alfred
+1
ORIGINAL: Randy Stead
Hallelujah, at last!