Suggestions for improving the manual

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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carll11
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RE: Suggestions for improving the manual

Post by carll11 »

I read this and am not sure if its a clarification issue, or it means exactly what it says, a D unit cannot move closer to the nearest enemy unit,here to fore, my understanding was the D restriction meant the unit cannot engage in assault/close combat...


page 66-
"Disruption: A Disrupted unit (a “D” icon is displayed at the top of the icon bar) suffers a movement penalty of requiring double the Action Points required to move, to a maximum of 65 Action Points. The Disrupted unit may not use Double Time nor may the Disrupted unit advance towards the closest opposing unit. In the case of the Disrupted unit being surrounded, even at a distance, the unit may not be able to move at all."
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Jason Petho
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RE: Suggestions for improving the manual

Post by Jason Petho »

A Disrupted unit can fire, but no, it cannot participate in an assault.

It can defend against an assault though.
Hoplite1963
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RE: Suggestions for improving the manual

Post by Hoplite1963 »

I see from the latest instalment of the Operation Starlight play through that engineer units can lay smoke in their own hex that takes effect in their player turn. Could the “Engineering Tasks and Special Abilities” section of version 1.1 of the manual be amended to explain how this is done please ?

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carll11
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RE: Suggestions for improving the manual

Post by carll11 »

ORIGINAL: Jason Petho

A Disrupted unit can fire, but no, it cannot participate in an assault.

It can defend against an assault though.


got it thx.... just that moving 'closer to an enemy unit' doesn't mean I want to assault, if my unit is 3 hexs away and I want move my 'D' unit one hex closer, can I?
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devoncop
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RE: Suggestions for improving the manual

Post by devoncop »

ORIGINAL: carll11

ORIGINAL: Jason Petho

A Disrupted unit can fire, but no, it cannot participate in an assault.

It can defend against an assault though.


got it thx.... just that moving 'closer to an enemy unit' doesn't mean I want to assault, if my unit is 3 hexs away and I want move my 'D' unit one hex closer, can I?


I don't think you can as remember the scale is only 250 metres per hex so you are asking a disorganised, disrupted unit to move from 750 metres to within 500 metres of the enemy.
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Crossroads
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RE: Suggestions for improving the manual

Post by Crossroads »

A Disrupted unit can't go towards an enemy at all, no.
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RE: Suggestions for improving the manual

Post by Twotribes »

If they cant see it?
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