Suggestions for improving the manual

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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Hoplite1963
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Suggestions for improving the manual

Post by Hoplite1963 »

Having now had the opportunity to work my way through the manual I think this would benefit from a new Section (11.1 Fortifications, obstacles & defences) that would come immediately after. (11.0 Vietnam Terrain)

This would be laid out in very much the same way and would have the advantage of collecting all the information on a particular structure (such as tunnels) into one place). The sort of topics I was thinking of here would include improved positions, trenches, bunkers, pillboxes, tunnels, minefields, IED’s, and blocks.

This section could also pick up any issues not explicitly resolved elsewhere, such as exactly how Allied forces can destroy tunnels from above.

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Ian
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devoncop
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RE: Suggestions for improving the manual

Post by devoncop »

+1

Excellent suggestion. I also found some of the details re the new tunnel mechanics a bit opaque.
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RE: Suggestions for improving the manual

Post by Jason Petho »

Good suggestions.

Too late to update that section now, but will do so for 1.01.
Hoplite1963
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RE: Suggestions for improving the manual

Post by Hoplite1963 »

Thanks Jason.
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RE: Suggestions for improving the manual

Post by Hoplite1963 »

Hi Jason
One more question if you don’t mind. How do free world forces destroy tunnels from above ?

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Ian
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Jason Petho
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RE: Suggestions for improving the manual

Post by Jason Petho »

They use an engineer. There is an option in the unit menu to destroy the tunnel.
Hoplite1963
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RE: Suggestions for improving the manual

Post by Hoplite1963 »

Thanks Jason
Hoplite1963
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RE: Suggestions for improving the manual

Post by Hoplite1963 »

Hi Jason
Yes I see this in the screenshot of the menu bar on page 37 of the manual now. When this is revised you might want to expand the relevant explanatory text on that page as well that at the moment only refers to bridges and walls ?

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Ian
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devoncop
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RE: Suggestions for improving the manual

Post by devoncop »

Hope you have a nice bottle of something lined up to celebrate....its been quite a journey [:)]
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RE: Suggestions for improving the manual

Post by berto »


Yeah, a nice bottle of ... aspirin! [:D]
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RE: Suggestions for improving the manual

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[:D]
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Jason Petho
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RE: Suggestions for improving the manual

Post by Jason Petho »

The manual was updated, link in the previous thread.

I updated the Engineering section, 3.6
Hoplite1963
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RE: Suggestions for improving the manual

Post by Hoplite1963 »

Hi Jason
Thanks for that downloaded the undated version and had a look. This is very clear.

Looking forward to the next episode of Operation Starlight later today.

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Ian

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RE: Suggestions for improving the manual

Post by Hoplite1963 »

Having watched the latest gameplay video, I wonder if this had been started in 3D mode if we would have seen the French paratroopers drifting down as happens with the CSME and JTCS games ?

If not was this a design decision and can the delivery of airborne reinforcements still be plotted in the scenario editor as it is in CSME and JTCS ?

Also comparing both the manuals for CSME and CSVN to that for the 2.02 version of JTCS I wonder if both need expanding somewhat to incorporate some of the more detailed explanatory text and screen shots in that earlier document on how to use the scenario editor.
For example, both the CSME and CSVN manual could do with more details on how to set up off map artillery while CSVN also needs details of how to set up reinforcements in the scenario editor.

Perhaps down the line instead of having a separate all inclusive manual for each and every CS series title that has to be individually updated you might want to have separate players and scenario designers manuals covering the series as a whole and move things like the boot camp scenarios for a particular game to a game specific “Gamers Guide” for that title that could also include scenario listings, book recommendations and hints and tips for that particular conflict.

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Ian
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Jason Petho
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RE: Suggestions for improving the manual

Post by Jason Petho »

ORIGINAL: Hoplite1963

Having watched the latest gameplay video, I wonder if this had been started in 3D mode if we would have seen the French paratroopers drifting down as happens with the CSME and JTCS games ?

Yes, you still see this.
ORIGINAL: Hoplite1963
If not was this a design decision and can the delivery of airborne reinforcements still be plotted in the scenario editor as it is in CSME and JTCS ?

Yes, the editors function much the same.

ORIGINAL: Hoplite1963
Also comparing both the manuals for CSME and CSVN to that for the 2.02 version of JTCS I wonder if both need expanding somewhat to incorporate some of the more detailed explanatory text and screen shots in that earlier document on how to use the scenario editor.
For example, both the CSME and CSVN manual could do with more details on how to set up off map artillery while CSVN also needs details of how to set up reinforcements in the scenario editor.

Perhaps down the line instead of having a separate all inclusive manual for each and every CS series title that has to be individually updated you might want to have separate players and scenario designers manuals covering the series as a whole and move things like the boot camp scenarios for a particular game to a game specific “Gamers Guide” for that title that could also include scenario listings, book recommendations and hints and tips for that particular conflict.

Kind regards
Ian

Good suggestions!

I'll be creating a series of YouTube videos on how to make scenarios.

I think that will be easier to show rather than tell.

Jason Petho

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carll11
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RE: Suggestions for improving the manual

Post by carll11 »

J, section 2.2.3, Map labels, your missing a word in a sentence, "will keep the _____ on the map while you play"....
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