For the Infallible Koba GAME #1 (Soviet team game GC)

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Beethoven1
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Re: For the Infallible Koba (Soviet team game GC)

Post by Beethoven1 »

Beethoven1 wrote: Thu Aug 18, 2022 8:55 pmThe AT brigade also only had 24 movement points... AT brigades can have up to 35, so this was only just using a fraction of the AT brigade's true power.
By the way, are there any historians out there who can confirm to us that it is 120% historical for Soviet anti-tank units to pack up their anti-tank guns onto trucks and advance wildly, like absolute madmen, into the rear of an advancing Panzergruppe, which is advancing with basically no opposition directly ahead of it towards Leningrad?

76 milimeter Anti-Tank Gun units were known for their bold, fearless recon 10s or even hundreds of kilometers behind enemy lines?
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EwaldvonKleist
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Re: For the Infallible Koba (Soviet team game GC)

Post by EwaldvonKleist »

The Soviet AT brigades are recon brigades that happen to also be good at destroying tanks.
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Hardradi
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Re: For the Infallible Koba (Soviet team game GC)

Post by Hardradi »

And the state of that AT Brigade, unready, 1/3 supplies, <50 fatigue. :x

NORTH: If the hook around Pskov had have made it all the way to Lake Pskov, it would have been a long drawn out battle which Axis would have ultimately won. Strategically though it might have foiled any chance of getting to Leningrad. I guess we cant see how many Axis units are actually in the penetration. That fact that they didn't make it to Lake Pskov will make it very interesting for Axis.
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tm1
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Re: For the Infallible Koba (Soviet team game GC)

Post by tm1 »

Great Wisdom of a Dictator

By Comrade Stalin
My Diary.jpg
My Diary.jpg (88.09 KiB) Viewed 2020 times
Three weeks into the war with The Fascists and my Generals continually fail me, I am surrounded by Buffoons and clowns !!!!! :mrgreen:

Told that Fool in Command @Beethoven1 , I said " Comrade General not one Fascist soldier is to step foot over MY STALIN LINE " apparently he cant read a map as does his subordinates and believes the LINE runs along The URALS !!!! :x

Urals.jpg
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Then I hear a Tank Div went to rescue Ballerinas at Stanslav and drove into a forest and are now lost so Comrade General Fracas allegedly reports.

The only good news so far has been a shipment of Beluga caviar was unloaded from the Crimea and sent by train before the Docks were bombed.


Had To execute I mean replace Comrade General Pavlov with my old friend Voroshilov in the hope that he can stop the Fascists.


Comrades.jpg
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I said " Kliment you have to stop them or your next Command will be as LEAD DANCER in The Red Army Dance Troop."

Speaking of which I am going to see them now to relax.

https://www.youtube.com/watch?v=7X_5Uw3Q9v0

What treason is this, they are dancing to a song sung in Deutschland, have all these Traitors taken away NOW!!!! :x

This war just keeps getting worse :(
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Beethoven1
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Re: For the Infallible Koba (Soviet team game GC)

Post by Beethoven1 »

It is good to see that Comrade Stalin has emerged from his dacha. Thank you for giving us General Voroshilov - with his leadership, our victory is now inevitable. :)
FortTell
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Re: For the Infallible Koba (Soviet team game GC)

Post by FortTell »

EwaldvonKleist wrote: Thu Aug 18, 2022 9:30 pm The Soviet AT brigades are recon brigades that happen to also be good at destroying tanks.
Am I the only one who protects the AT brigades, keeping them as support units with the aim the get them to guards and avoid the T32 disband? This way, the brigades can fight against the German '42 advance.
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Beethoven1
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Re: For the Infallible Koba (Soviet team game GC)

Post by Beethoven1 »

FortTell wrote: Fri Aug 19, 2022 2:35 pmAm I the only one who protects the AT brigades, keeping them as support units with the aim the get them to guards and avoid the T32 disband? This way, the brigades can fight against the German '42 advance.
This is interesting. How do you know that they don't disband if they become guards? If that is the case, it seems very strange, because the UI says that they will disband and there is no way to cancel the scheduled disband as far as I can see. If so, yes maybe that is a reason not to suicide them.
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Re: For the Infallible Koba (Soviet team game GC)

Post by HardLuckYetAgain »

Beethoven1 wrote: Mon Aug 15, 2022 3:35 pm START OF SOVIET TURN 2

The Luftwaffe also did some bombing raids on Tiraspol (visible in the above screenshot). Unlike the raids on Velikie Luki, these bombed our airfields. Over 3 raids, 31 Soviet fighters were destroyed on the ground, but 7 fighters and 34 bombers were lost on the Axis side (which appear to be German planes, not Romanian). Given the losses, it seems questionable whether these raids were really worthwhile.

Image
OMG, FLAK MURDERED these planes
HardLuckYetAgain
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Re: For the Infallible Koba (Soviet team game GC)

Post by HardLuckYetAgain »

Beethoven1 wrote: Mon Aug 15, 2022 3:35 pm START OF SOVIET TURN 2


At this point, there will need to be a bit more of a pause before further updates for information security reasons, because it would start to show where we had sent reinforcements etc. Although come to think of it, I could use copy/paste or clone tool in a paint program to make doctored screenshots showing false reinforcements :) Perhaps I should do that :x :twisted:

You will have to guess as to whether or not I do that, but things will become clearer with time.
+1 I like that idea!
HardLuckYetAgain
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Re: For the Infallible Koba (Soviet team game GC)

Post by HardLuckYetAgain »

FortTell wrote: Fri Aug 19, 2022 2:35 pm
EwaldvonKleist wrote: Thu Aug 18, 2022 9:30 pm The Soviet AT brigades are recon brigades that happen to also be good at destroying tanks.
Am I the only one who protects the AT brigades, keeping them as support units with the aim the get them to guards and avoid the T32 disband? This way, the brigades can fight against the German '42 advance.
The "forum" would love to see a screen shot after turn 32 of your AT Brigades as guards. Please share with the forum. :D
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Beethoven1
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Re: For the Infallible Koba (Soviet team game GC)

Post by Beethoven1 »

STAVKA issued Generals IGB, Bread, and fracas the following orders for the third week of the war:
Turn 3 Orders

Northern Direction - Cut off the Panzergrupe, which looks like it can be easily done even with just the AT brigade soutth of Pskov (but you may be able to flip more hexes with the tanks, which can be suicided if need be). You have a lot of troops, but that is for a reason - you are to use them to defend aggressively without giving up further ground easily, and if we need to this turn and the next one, we can send more reinforcements to support an aggressive defense. Continue to hold Pskov itself, though you can shorten your line somewhat as you judge best.

However, as a guide, on the screenshot attached, I drew a blue line - that is the furthest back that your defense should be in any area. In general the yellow areas are good areas to defend. You must also defend the swamps/forest behind Staraya Russa (south of Lake Ilmen) so at to not let them easily into Valdai. Start using some of the units from the Velikie Luki area to put pressure on their flank (red lines more or less).

I moved an army from STAVKA to the wilderness behind Lake Ilmen to help with command capacity. You can also attach corps to the armies that are frozen in Leningrad, however, and the corps will be in range if you have them near Luga/Novgorod/etc.

Image



Central Direction - If possible, counterattack at least one of their motorized/panzer units on the land bridge, just to show them early on who is boss here. You can decide how much to hold the Dnieper, the overall priority is defending Smolensk and the broader double rail to Moscow. However, note that some of their AGC Panzers seem to have gone a bit north somewhat towards Velikie Luki. REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED. I did air supply for Moscow militia already (REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED). Both Center/South can/should use transport planes to supplement supply at Pskov/Smolensk/etc.



Southern Direction - Remember again a top priority, arguably more important than anything else, is REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED.

If possible, see if you can cut off their Panzergruppe. You can probably slide between if they don't have units in the middle. I would suggest moving 204th airborne to 209, 184, then you should be able to see if they have a unit in the middle. Alternatively/also/instead, depending on if they have a unit in the middle in the first place, you could move 3rd AT brigade to 211, 184 to do the same thing. However, since they have regiments out it looks like you may be able to counterattack, and possibly if you get them to retreat in the right directions that may make it easier to cut them off etc. If you think you can do that, feel free to go for it. If so, you can take some artillery and you can also spend the 20 AP to set SW front to an assault front (I am not sure if the artillery will get assault front benefits yet, but it might, I think it may only be CPP that you have to wait a turn for, but not sure???).

Other than that, delay/retreat insofar as possible, I guess. We will try to get you some reinforcements soon, in particular some more inf + cav so that you don't have as many vulnerable tanks/mech.
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Beethoven1
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Re: For the Infallible Koba (Soviet team game GC)

Post by Beethoven1 »

HardLuckYetAgain wrote: Fri Aug 19, 2022 4:56 pmOMG, FLAK MURDERED these planes
It did, although it was not as much in other battles. Here's a little preview of turn 4 since we are on the subject...

458 Axis planes lost, including 209 to flak:

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That is a LOT of bombing raids:

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With that many bombers, they did do some damage, but... was it worth it?

Also, I just noticed now they had 121 planes lost on the ground. By comparing saves, I think it was IGB that did this in the north on Soviet turn 3:

Image

The planes overrun must have been at Daugavpils.
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Beethoven1
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Re: For the Infallible Koba (Soviet team game GC)

Post by Beethoven1 »

Here is before IGB did the north:

Image

And after:

Image

The difference is 84 BF-110E-2s and 37 JU-88As

which adds up to 121 planes. So those must have been the planes overrun.
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Beethoven1
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Re: For the Infallible Koba (Soviet team game GC)

Post by Beethoven1 »

IGB did also overrun Valmeira airfield on turn 3, and I do notice looking at the previous screenshot it says "last action" 37 JU-88s. So the BF-110s may have been at Valmeira rather than Daugavpils. If so, Valmeira would have been a pretty dangerous place for Germany to put fighters, because it was literally DIRECTLY on the front line.

Image

It is fair for the German air commander to have assumed that Daugavpils would be safe, but Valmeira doesn't look safe for planes at all. Literally right on the front line.

If so, POWERFUL NKVD border guards, destroying nearly 100 German fighters.
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Re: For the Infallible Koba (Soviet team game GC)

Post by FortTell »

HardLuckYetAgain wrote: Fri Aug 19, 2022 5:05 pm
FortTell wrote: Fri Aug 19, 2022 2:35 pm
EwaldvonKleist wrote: Thu Aug 18, 2022 9:30 pm The Soviet AT brigades are recon brigades that happen to also be good at destroying tanks.
Am I the only one who protects the AT brigades, keeping them as support units with the aim the get them to guards and avoid the T32 disband? This way, the brigades can fight against the German '42 advance.
The "forum" would love to see a screen shot after turn 32 of your AT Brigades as guards. Please share with the forum. :D
No problem. Here are the screenshots from T32, though the game is at T39 now and the brigades are still alive. The same thing happens with the airborne bridages, too - many of them have a disband date, but if they get guards status, they are safe from it.
Image
Image
Stamb
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Re: For the Infallible Koba (Soviet team game GC)

Post by Stamb »

that is nice trick FortTell !

also this AAR is perfect example why i house rule GA, 0 interceptions is something... (i reported it long time ago)
Слава Україні!
Glory to Ukraine!
HardLuckYetAgain
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Re: For the Infallible Koba (Soviet team game GC)

Post by HardLuckYetAgain »

Stamb wrote: Sat Aug 20, 2022 8:24 am that is nice trick FortTell !

also this AAR is perfect example why i house rule GA, 0 interceptions is something... (i reported it long time ago)
Awesome! Thanks for sharing Fortell!

I have serious doubts now about 0 interceptions against GA if 18.1.10 is followed. need to test out
HardLuckYetAgain
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Re: For the Infallible Koba (Soviet team game GC)

Post by HardLuckYetAgain »

HardLuckYetAgain wrote: Sat Aug 20, 2022 1:05 pm
Stamb wrote: Sat Aug 20, 2022 8:24 am that is nice trick FortTell !

also this AAR is perfect example why i house rule GA, 0 interceptions is something... (i reported it long time ago)
Awesome! Thanks for sharing Fortell!

I have serious doubts now about 0 interceptions against GA if 18.1.10 is followed. need to test out
And if GS interception does not work then AS interception will from the same rule 18.1.10. If you don't assign fighter to either of those types of interception then your interception rate is rough estimate 1 in 4 flights from what I have seen with Germans.

We can start a thread to talk about this to not clutter up this AAR.
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Beethoven1
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Re: For the Infallible Koba (Soviet team game GC)

Post by Beethoven1 »

END OF SOVIET TURN 3

General IGB dutifully cut off Panzergruppe 4 with the AT brigade. In addition to that, he was able to do several counterattacks and cut some of the units in the northern tip off further:

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Those 3 attacks were all against the same regiment, 3 times in a row:

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Poor 2/36th Motorized regiment.

IGB also tried to cause some chaos behind the lines:

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Hopefully that disrupted some rail repair, and potentially also cost some of the follow up infantry some movement points, by taking away admin movement on a direct route towards Pskov through clear terrain.




In the center, Bread played cautiously similar to Panzer_Freak, and pulled back from the Dnieper other than a few screens:

Image

No counterattacks. There were not particularly great targets, though maybe it might have been possible to attack one of the motorized divisions in front of Smolensk.

Further to the south, seemingly just some cavalry/infantry approached towards Gomel:

Image




In the south, fracas counterattacked and cut off some of Panzergruppe 1. The losses were not especially great for Soviets, but it got some wins on the board and cut off some Germans from supply:

Image

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Beethoven1
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Re: For the Infallible Koba (Soviet team game GC)

Post by Beethoven1 »

START OF SOVIET TURN 4

It should go without saying that there was a lot more Lufttwaffe bombing of all sorts of railyards all over the place, as well as some naval interdiction and a bit of airfield bombing. There were 109 such raids, which did varying damage, but also cost Axis bombers (and in some cases fighter escorts):

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This bombing was pretty expensive for Axis, with the loss of 458 Axis planes, including 150 fighter bombers, 46 tac bombers, 191 level bombers, and 63 recon planes.

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Here are the particular planes lost - mostly German (particularly BF-110s and JU-88s):

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Due to the losses, the total number of Axis planes has started to go down, so they can't keep this up forever:

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As far as effects on our supply go, Velikie Luki for example received 3355 freight despite the railyard being 81 percent damaged. All of that freight was sent out. There was also 9000 freight sitting unused in Toropets.

Overall we seem to have generally received sufficient supply despite the bombing, although possibly in some local areas some particular units may have received less than without the bombing (but who knows how much?):

Image

In any case, the impact of the bombing does not seem to be large enough to force us to feel a need to do anything particular to try to counteract it right now. But maybe it has more of a cumulative effect over time. If so we will maybe start to feel it in subsequent turns, I guess we will find out if it keeps up.




In the north, XRAM unleashed a flurry of attacks which un-isolated all the German units - though only by a one-hex wide corridor (which was held by a Totenkopf regiment).

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IGB's reaction to this:

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In the center, Panzer_Freak continued to advance with the most caution of any of the 3 Axis ground commanders. He also was the only Axis player who was mostly avoiding using regiments for his Panzers/motorized. However, he was advancing here on somewhat of a narrow front (only 1 hex wide on the northern part, and only 1-3 hexes wide on the southern part) which would give Bread an opportunity to potentially cut off some AGC units.



Meanwhile in the south, disaster struck. Intelligent managed to encircle a large grouping of fracas' units, most of which had been used the previous turn to counterattack. In total, 96,067 men, 1,039 guns, 858 AFVs, and quite a few trucks were inside the pocket in the south.

Image

However, this pocket had some crucial weaknesses:

First of all, it was held entirely by regiments. Of all the German mobile units in the south, not a single one that we could see was a full division. Regiments are much more vulnerable to counterattack than divisions.

Secondly, the pocket was not tight. The units inside could move around freely without running into German zones of control.

Thirdly, in some places (particularly the north-east and north-west sides) the pocket was only 1-deep. And those 1-deep sides were held by regiments.

Because the pocket was held by regiments and the wall was only 1 hex wide, we were quite sure at the start of the turn that fracas could at least break the pocket. What was less clear was how many units, if any, could actually escape from it being re-sealed next turn. Our tank/mechanized units in the pocket all had between 18 and 25 movement points, so if the pocket could be broken in a 2 or 3 wide breach, there was potential for at least some of them to escape. So the situation here was bad, but all was not necessarily lost.




Back to the center, General Bread reacted as follows to the sight of German Panzer divisions approaching Smolensk:

Image

It seemed that Bread believed that his rested, well supplied 11 CV tank division with 400+ AFVs was more powerful than a fatigued, poorly supplied Panzer division - despite the fact that Panzer_Freak had been relatively the most careful and paced in his advance thus far in comparison to AGN and AGS.

Would Bread be proven correct, or was he guilty of underestimating the enemy, a crime which would carry the penalty of prison time? Tune in next week to your favorite show, For the Infallible Koba to find out!
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