End of The Reich Half Week Turns

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sPzAbt653
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Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Re: End of The Reich Half Week Turns

Post by sPzAbt653 »

Yeah, I was looking at those Wehrkreis locations. Maybe down the road a schedule can be made up for proximity event activation. For now, they are what they are. :?
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Metalist
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Joined: Fri Apr 06, 2012 2:28 pm

Re: End of The Reich Half Week Turns

Post by Metalist »

sPzAbt653 wrote: Thu Sep 04, 2025 6:07 pm
Any news on the scenario? :oops:
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sPzAbt653
Posts: 10104
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

Re: End of The Reich Half Week Turns

Post by sPzAbt653 »

We are done with modifying it and I am having a playthru to see if there are any flaws or changes needed. I'm up to turn 64 [April 26, 1945]. This version is resulting in me doing markedly worse compared to the original. So in the least the PO is making a difference. Even though we've reduced the unit count down to 1200 per side [in total - not all are in play at one time], it is still a large scenario and turns take some time. So far everything looks good, but I want to get well into the post-May 1945 era because there are some things that happen that we want to make sure work as designed.
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Metalist
Posts: 174
Joined: Fri Apr 06, 2012 2:28 pm

Re: End of The Reich Half Week Turns

Post by Metalist »

sPzAbt653 wrote: Thu Nov 27, 2025 8:01 am We are done with modifying it and I am having a playthru to see if there are any flaws or changes needed. I'm up to turn 64 [April 26, 1945]. This version is resulting in me doing markedly worse compared to the original. So in the least the PO is making a difference. Even though we've reduced the unit count down to 1200 per side [in total - not all are in play at one time], it is still a large scenario and turns take some time. So far everything looks good, but I want to get well into the post-May 1945 era because there are some things that happen that we want to make sure work as designed.
That's great to hear! Looking forward to play it.
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